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Author Topic: [Reward] Nashorn  (Read 23377 times)
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Hicks58 Offline
Development
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Posts: 5343



« Reply #20 on: January 22, 2012, 05:01:52 pm »

I was under the assumption that the +40 range simply extended the long range, I wasn't aware it would also extend medium and short ranges as well.

If so, deployed range turns into the following:

100 - Long
75 - Medium
40 - Short

Well, that would actually make some degree of sense.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: January 22, 2012, 06:27:26 pm »

Don't forget the 0.89s wind-down and 0.61s wind-up mate
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Hicks58 Offline
Development
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Posts: 5343



« Reply #22 on: January 22, 2012, 06:31:08 pm »

Done. Tired minds and all that hat.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #23 on: January 22, 2012, 06:34:49 pm »

fix short range to 20m kthxbye
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Hicks58 Offline
Development
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Posts: 5343



« Reply #24 on: January 22, 2012, 06:41:38 pm »

Nashorn has 0 short range by default.

Deploying ADDS 40 range.

Therefore, short range is 40 when deployed.

kthxbye.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #25 on: January 22, 2012, 06:59:02 pm »

is it really that way? -.-  idk.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #26 on: January 22, 2012, 07:20:47 pm »

I know that for the sake of consistancy, the Nashorn should have a short range, but I just cant wrap my head around how such a big gun is capable of shooting anything or the ground, directly in front of it's barrel.

If there was a unit in which we wanted to test a "minimum range" concept, allowing for the gun to be more powerful than what would be allowable, the Nashorn would be it; provided that it can only be used within a select ranged ring around the unit as opposed to the normal engagement bubble of 0-45m that every other unit possesses.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #27 on: January 22, 2012, 07:46:55 pm »

Doesn't pack all that much punch, good at long range I suppose, but I think an ATG or Panther is a better option, will continue to test the unit though.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #28 on: January 22, 2012, 11:07:22 pm »

didnt read thread but

cant you make the nashorn just a mirror of a marder but, obviously, better then the marder
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Generalleutnant of The Reichs Wolves

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #29 on: January 22, 2012, 11:10:53 pm »

Either needs more reliable Penetration or faster Rate of Fire.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #30 on: January 22, 2012, 11:22:52 pm »

Lol

A King Tiger with shit accuracy and bad penetration. Useless unit. The only good thing in it is the range and it isn't good if it ain't gonna hit anything.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #31 on: January 23, 2012, 05:59:26 am »

They compare it to an 88.

But, it does not have that kind of accuracy vs inf.

So next important question before entirely disregarding this unit..

Does it hit at guns?
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SlippedHerTheBigOne: big penis puma
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SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #32 on: January 23, 2012, 06:17:31 am »

It does hit AT guns...
In this regard, I think it's actually a decent unit  Wink

The "WTF" people get when the nashorn starts sniping their ATG's (given they've never faced one before) is almost worth it alone... but it really should be able to hit infartry when locked down at the very least.
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Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #33 on: January 23, 2012, 06:54:17 am »

LOL this is gonna be awsm.

Nashorn sniping at guns for ace, double shrek storms defending vs flank. GG
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #34 on: January 23, 2012, 08:03:39 am »

To summary


Shittier gun than Marders

Can't shoot infantry

Slow like KT weak like a Marder

Can't hit anything. If it hits there is very small chance of Penetration

Costs like a Gwagon.

No splash

Almost forgot. Normally ATG range. Lockdown 100 range (questionable).

Result?

You're better off with Gwagons.
« Last Edit: January 23, 2012, 08:05:14 am by NightRain » Logged
Smokaz Offline
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Posts: 11418



« Reply #35 on: January 23, 2012, 09:00:18 am »

Gwagons can't harass AT guns.

I see this unit having a role now, but I'm wondering how to cater the company to it.

I'm thinking that the improved single supervise officer bottom t3 might make it a pretty balanced unit. It's not a "U GOT CHAFFED" type of unit but it definitely is very unique in that it can engage allied at guns out of their range.

I played with a omniscience company which makes a huge difference when you are trying to achieve a specific formation. 100 range units that are weak in close combat won't have a easy time with low sight range doctrines.
« Last Edit: January 23, 2012, 09:03:22 am by Smokaz » Logged
Contaminator Offline
EIR Veteran
Posts: 161



« Reply #36 on: January 23, 2012, 01:08:18 pm »

Hmmm interesting evidence of how Axis players look at units. Any way as a kind soul that I shall attempt to be. Take a leaf out of the allied handbook. Nashorns can wtfpwn vehicles if you are not careful. I suggest that you dont look at Nashorns as a replacement unit for anything the way nightrain did above. Might be speculation but many axis players look at if their units can individually cover multiple roles and if they cant then its "ew gay useless unit." I have played against nashorns both good and poor deployment.

This is where support comes in. It cannot be just set about to its own devices like panther, P4, tiger (insert unit here) and still do reasonably well. with all due respect many axis units can be multiroled. the Nashorn cannot. Its a much more specialized AT unit only. It must be used as such. I have found that if there is a descent form of AI in the area and the player isnt preoccupied it is rather hard to make a move on a Nash and many units get lost to take it out if it gets taken out at all
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #37 on: January 23, 2012, 01:12:18 pm »

churchill bounces this thing like no tomorrow.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #38 on: January 23, 2012, 01:15:46 pm »

Hmmm interesting evidence of how Axis players look at units. Any way as a kind soul that I shall attempt to be. Take a leaf out of the allied handbook. Nashorns can wtfpwn vehicles if you are not careful. I suggest that you dont look at Nashorns as a replacement unit for anything the way nightrain did above. Might be speculation but many axis players look at if their units can individually cover multiple roles and if they cant then its "ew gay useless unit." I have played against nashorns both good and poor deployment.

This is where support comes in. It cannot be just set about to its own devices like panther, P4, tiger (insert unit here) and still do reasonably well. with all due respect many axis units can be multiroled. the Nashorn cannot. Its a much more specialized AT unit only. It must be used as such. I have found that if there is a descent form of AI in the area and the player isnt preoccupied it is rather hard to make a move on a Nash and many units get lost to take it out if it gets taken out at all

Why take shit AT that can't do anything else, only to cover it with better AT and dedicated AI? That is the issue. How you can lose many units to this I don't know, unless you are playing RTC and NOT shooting it....
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #39 on: January 23, 2012, 01:26:49 pm »

Why take shit AT that can't do anything else, only to cover it with better AT and dedicated AI? That is the issue. How you can lose many units to this I don't know, unless you are playing RTC and NOT shooting it....

lol this is my point about axis players... if they their units cant multirole it ends up being "RAGE USELESS UNIT!!!" You loose units to it because when locked down range is derptarded

shit im not talking about a stuh AI support... one mg in front of it can herp derp inf while nash herpderps Vehicles that come to take out the MG.
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