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Author Topic: Reward Units  (Read 34065 times)
0 Members and 5 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #40 on: March 23, 2012, 08:28:34 am »

Dear UndeathWrath,

No.

Sincerely,
The Dev team
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #41 on: March 23, 2012, 08:48:52 am »

Ok so not having reward units for 14 years is a waste.

Just hand them out periodically until you implement your system

Like 10 a month with a cap of 20 max maybe. Or slightly less

The last reward points wer handed out ~1 Month ago. When you're lucky you will see some reward points at the end of this year.  Tongue
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UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #42 on: March 23, 2012, 08:52:06 am »

Well some of you are the ones who designed them.

Suit yourselves.
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tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
MajorBookworm Offline
EIR Regular
Posts: 32


« Reply #43 on: April 01, 2012, 12:48:11 am »

Just a question about the Unit descriptions. Are they worded like that so people get a idea of their performance or is that what they actually are? Becasue the M8 Scott was built from Stuart Tanks, not Staghounds.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #44 on: April 01, 2012, 10:16:59 am »

The warmap is ages away from a projected release. There arent any RPs or reward units. There isn't a date for the release or use of either, and people have broken their butts working on both. I'm not going to make a statement in favor of one side or the other, but merely leave my observations open to notice.
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Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #45 on: April 01, 2012, 07:08:08 pm »

Just a question about the Unit descriptions. Are they worded like that so people get a idea of their performance or is that what they actually are? Becasue the M8 Scott was built from Stuart Tanks, not Staghounds.

Its based on the M8 chassis in this mod. So it's an M8 with a 50 cal cupola instead of a gunned turret.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #46 on: April 01, 2012, 10:42:56 pm »

Looks like a stuart with a panzer gun, and a Dis functional 50 cal.
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You are welcome to your opinion.

You are also welcome to be wrong.
MajorBookworm Offline
EIR Regular
Posts: 32


« Reply #47 on: April 04, 2012, 05:00:46 am »

Its based on the M8 chassis in this mod. So it's an M8 with a 50 cal cupola instead of a gunned turret.

No offence, but that made no sense whatsoever. Are you talking about the White scout car there?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #48 on: April 04, 2012, 11:18:12 am »

the .50 cal on the Scott is awesome and it's a stuart chassy with some type of turret. it's an awesome weapon, pair with a cct and it's epic, 2 can really make a lot do a lot of damage.
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"I want proof!"
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"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MajorBookworm Offline
EIR Regular
Posts: 32


« Reply #49 on: April 04, 2012, 11:22:12 pm »

the .50 cal on the Scott is awesome and it's a stuart chassy with some type of turret. it's an awesome weapon, pair with a cct and it's epic, 2 can really make a lot do a lot of damage.
Ah. I get it. Ok Thanks. They were pretty awesome little tanks.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #50 on: December 03, 2012, 10:39:25 am »

I"m going to ask people to add or update anything I don't have and I'll bring it to the OP.

need elefant description.
« Last Edit: December 03, 2012, 10:42:06 am by RikiRude » Logged



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XIIcorps Offline
Donator
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Posts: 2558



« Reply #51 on: December 03, 2012, 10:52:57 am »

Big trunked mammal thats native to Africa and Asia.

Nah its A ferdinand, essentially a Tiger/KT armoured Marder with an 88
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RikiRude Offline
Donator
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Posts: 4376



« Reply #52 on: December 03, 2012, 11:05:52 am »

thanks!

i also updated the amount of purchases (they were way off!) you get and the amount of RPs each costs! please let me know if anything is incorrect!

Adding in pop, please post pop of units if you have them in your company please!
« Last Edit: December 03, 2012, 11:35:17 am by RikiRude » Logged
LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #53 on: December 03, 2012, 12:01:18 pm »

just heads up,


tiger ace does not have repair kit in game when deployed under PE
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #54 on: December 03, 2012, 12:04:49 pm »

just heads up,


tiger ace does not have repair kit in game when deployed under PE

Good. makes killing them 10% easier.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #55 on: December 03, 2012, 12:21:31 pm »

lol i was wondering why in that game we just played your ACE was at 25% hp for a good 10 mins
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LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #56 on: December 03, 2012, 12:36:21 pm »

yeah, i would continue with him regardles, but tbh it was not worth in 2v2 PE game where other guy brings hummel from start...
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #57 on: February 26, 2014, 01:55:30 pm »

Um how about some more reward units, just as an idea I've been looking for models and what not but how about a heavier churchill for the brits than can duke it out with some of the heavier axis tanks
'borrow' this model?
http://www.moddb.com/mods/for-the-fuhrer/images/mk-viii#imagebox
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #58 on: February 26, 2014, 05:34:06 pm »

We have talked about this in another thread. Trying to impliment some wider rewards like the black prince, centurion, tortoise etc.

General dev consensus was most implimented units would make generic units obsolete.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #59 on: February 26, 2014, 06:38:50 pm »

The general opinion is rather mixed, iirc the main reason is that we've barely got the standard game balanced so bringing more reward units in right now would be... messy.
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