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Mandos
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Topic: Mandos (Read 16948 times)
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Mandos
«
Reply #40 on:
January 24, 2012, 04:38:12 pm »
lol
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
RikiRude
Donator
Posts: 4376
Re: Mandos
«
Reply #41 on:
January 24, 2012, 06:01:15 pm »
Quote from: Hicks58 on January 24, 2012, 02:44:27 pm
Pretty sure Commando MG's dont have stens on the spare guys any more btw.
Think it's Enfields now.
yeah that was me asking for that, it never got changed though.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Mysthalin
Tired King of Stats
Posts: 9028
Re: Mandos
«
Reply #42 on:
January 24, 2012, 07:40:46 pm »
My name was mentioned. Here's my 2 pence.
This coy had bigdick on a crusade to get Demo charges nerfed. The famed 51stSouthYorkshire - a pre-weapons cache company.
Have in mind I am not sure how well it will work in the current metagame which should by now be centered around countering companies that are geared to countering highly mobile builds of light vehicles and only light infantry.
As it stands, it has a track record of:
Wins - 44
Losses - 11
Draws - 4
One of my best track records to date.
Doctrinal abilities:
T1 - Commando Operations
T4 - RAF Support
T2 - Sabotage
Core:
2x Commandos (2xSten, 2xDemocharge, 2xGrenade)
1x Commando Lieutenant
1x Tetrarch (1xLJA, 1xRepair)
Assault:
Platoon 1: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade)
Platoon 2: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade)
Platoon 3: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade), 1x Commando Lieutenant
Infantry:
Platoon 1: 1xTommie (1x CCS)
Platoon 2: 1xTommie (1x CCS)
Platoon 3-5: 2x Tommie (Vanilla)
Armour:
Platoon 1-3: 1xFirefly (Tank Commander, Repair)
Anti-tank:
Platoon 1-5: 1xTetrarch (LJA, Repair)
Support:
1xCommando Jeep
Keep in mind that at the time of the inception of the company it was perfectly within pool values. As it stands it is at:
-16/84 Infantry
-21/36 Vehicle
-9/36 Armour
16 PPs oversupplied - so there's been a clear (undocumented) change in the supply cool in one of the main components of the company build - be it the Commandos, Tetrarchs or the Fireflies (be aware, though, that whatever changed does not have an engine)
Have fun.
«
Last Edit: January 24, 2012, 07:47:34 pm by Mysthalin
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #43 on:
January 24, 2012, 07:47:30 pm »
Demo charges are the only good thing about that company, it would not be good without it.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: Mandos
«
Reply #44 on:
January 24, 2012, 07:48:24 pm »
Quote from: Smokaz on January 24, 2012, 07:47:30 pm
Demo charges are the only good thing about that company, it would not be good without it.
No shit? Though the commandos do rack up some nice kills if they don't run into fallschirmjagers, what with their halved cloak recharge.
The company's main theme is creating untenability for the enemy. Guerilla warfare 101.
«
Last Edit: January 24, 2012, 07:52:10 pm by Mysthalin
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #45 on:
January 24, 2012, 07:55:54 pm »
Yeah no doubt plus you have good firefly micro so running that little supporting AT was fine for you. Getting the +1 use is a big deal as well, it halves the amount of pool price you need to deploy mandos for demos and 10 demos is basically 600 free munis. Comparably the inf T3 +1 bar only gives 300 munitions for free per 10 purchases pf bars. I believe only battle hardened comes close to giving 60 free munitions per squad of storms it depends on how you would price the unlimited medkit use, which at "double benefit" (not too likely) would be 65 free munitions for each bundle/medikit squad.
I like how upgrades allow us to measure this so cleanly compared to all the free doctrine buffs. Its food for thought if we were ever to implement costs for all doctrine buffs.
Perhaps we could start comparing accuracy buffs to how much DPS a single lmg deals at close range because its very straightfoward upgrade with no ability and only 1 improvement (short range dps).
Im wondering why bigdick was frothing so much (spit coming down his mouth) maybe you owned him on it without you knowing?
One can only dream.
«
Last Edit: January 24, 2012, 08:00:13 pm by Smokaz
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Mandos
«
Reply #46 on:
January 24, 2012, 08:00:00 pm »
Yeah, good firefly use was mandatory. Tetrarchs to scout out and kill repairing enemy tanks (via lancaster, mostly) was also needed.
Only have 8 squads of mandos. 480 free munitions, yeah - and, have in mind that's a T4 that gives you(at the moment) 7.5 free mu per pool point. Comparably, the inf T3 gives you 10 free mu per pool point.
Yeah, I did rape him several times with it. He cried very much each time.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #47 on:
January 24, 2012, 08:05:34 pm »
Poor EIRR for having the current muppet in the BT compared to the super brain power of you and me, but no way I would rejoin with you-know-who sitting at the round table. High five!
Yes its hard to measure everything against each other but I think gauging the +1 muni upgrade stuff against each other and then finding a upgrade which is very straightforward and use it as a sort of "coin" would be a good start. If you considered the rather restrictive lmg increase from a to 3a at short range worth 70 munitions, you would have a value to work towards both +1 abilities and the other abilities that translate to more DPS. I suppose it could be translated into a measurement of received accuracy as well.
Because some of the T4 which give flat buffs to the unupgraded unit itself is very spam friendly even with the pool cost being tied to the upgrade of the unit, which is the next rabbit I've heard Unknown plans to raise out of the magic hat to band-aid the underlying problem.
You'd have a way (even with no doctrine costs) to compare stuff like +1 bar vs +25% accuracy.
Quote from: Mysthalin
Yeah, I did rape him several times with it. He cried very much each time.
It's sort of porn to me reading that, and you should consider yourself lucky. Seeing as he despises us both and you have raped him, it would seem more likely than not to assume that I have raped him unknowingly.
«
Last Edit: January 24, 2012, 08:15:18 pm by Smokaz
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Mandos
«
Reply #48 on:
January 24, 2012, 08:18:46 pm »
? You know my sentiments on the current situation EiRR is in, and you also know that I wouldn't put my foot into it even if it were different. I've got enough stuff to do in real life, serious work with a mod's balance is not something I can afford.
The background theory to successful balance decisions in terms of doctrine boosts, although interesting on it's own accord - is not something worth discussing on a random thread asking just for mere support on a commando's build, however. You're welcome to catch me on vent if you want to share something when I'm free, though.
I'm sure you've beaten bigdick unwittingly plenty of times. Dunno why you preoccupy yourself with that particular branch of mental masturbation, though.
Logged
BigDick
Guest
Re: Mandos
«
Reply #49 on:
January 25, 2012, 12:21:42 am »
Quote from: Mysthalin on January 24, 2012, 08:00:00 pm
Yeah, I did rape him several times with it. He cried very much each time.
in ur wet dreams maybe
i remember one game on neuville when i complained about this huge extended blast radius because a demo (in a building) killing a almost full health light vehicle some meters away from the house next southern of the church....
a halfdead jagd with damaged engine was blocked by some stupid noob teammates and killed by a lancaster bomb as well
that was when the demos had sight afaik and im not sure who won this game (replay should be in some thread in the forums here - but no time to look for it)
and you was spaming demos (2 on each squad) and i refused to play with some idiots spaming democharges with that extended blast radius right
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #50 on:
January 25, 2012, 02:36:36 am »
well myst thats quite close to the exact company I'd like to run, and as you say, its still 16 pp oversupply, which is atm untenable. Appreciate you posting it, more food for thought.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #51 on:
January 25, 2012, 03:45:25 am »
Quote from: CrazyWR on January 25, 2012, 02:36:36 am
well myst thats quite close to the exact company I'd like to run, and as you say, its still 16 pp oversupply, which is atm untenable. Appreciate you posting it, more food for thought.
Herp, downsize to 2 fireflies and a cct, have 6 tets, with 114 pool over for commandos. Thats easily 12 squads or 8 squads + tommies + any mortars or commando mgs or commando snipers you want. Or some of your beloved retarded 80 gunz
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Mandos
«
Reply #52 on:
January 25, 2012, 04:03:35 am »
ah yes,demos that couldnt be destroyed when placed in middle of the road
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Mandos
«
Reply #53 on:
January 25, 2012, 04:11:15 am »
My demos very much so blew up to anything that saw them, on top of being visible from half a screen away and auto-drawing fire, smurf.
Yep, crazy - when I built my coy commandos cost 6 pool, whereas now they eat 8.
The main culprit, though, is the 9 pool Tetrarch. There is no way that thing is worth 9 bloody pool.
And Bigdick - look mate, nobody gives a shit about your lies of how you allegedly play well and don't get assraped at the game by a retarded monkey with no arms. Just drop it and accept the fact you are worthless, pathetic, AIDS-ridden scum and move on with life. It's nothing to be ashamed of.
«
Last Edit: January 25, 2012, 04:13:07 am by Mysthalin
»
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #54 on:
January 25, 2012, 04:58:42 am »
the 9 pool tet is ridic I agree.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #55 on:
January 25, 2012, 05:03:47 am »
Whats the range on the tet upgun again? I think I was outranging a p4 with the cct last game. Is it 40?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Mandos
«
Reply #56 on:
January 25, 2012, 06:38:47 am »
I like Wolster's variation of that company; it's the most annoying thing to play against ever.
Logged
BigDick
Guest
Re: Mandos
«
Reply #57 on:
January 25, 2012, 08:04:35 am »
rofl so much butthurt by stalin - da lach ich doch
but keep using ur grief companies like some of the other <=medicore players (e.g. eldanash with his panzerpio mine/demospam) and deal with it being not able to play more than one game vs. most of eir comunity cos they don't feel to play minespam or demospam etc.
Quote from: CrazyWR on January 25, 2012, 04:58:42 am
the 9 pool tet is ridic I agree.
it was 6 pool long time ago but correctly bumped to 9 pool cos the other light vehicles are on 9 pool as well (m8, stag, ,stuart, puma, upgunned puma, ac, hotchkiss, stummel ...)
so just a nessacary change to not give it special privileges
«
Last Edit: January 25, 2012, 08:06:13 am by BigDick
»
Logged
Valexandes
Donator
Posts: 280
Re: Mandos
«
Reply #58 on:
January 25, 2012, 06:35:44 pm »
With how paper thin it is and the low damage the tet could very easily be less than 9 pool without being a large issue.
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Quote from: EIRRMod on July 23, 2012, 09:40:18 pm
Your mom, and your grandma wont know....
MorkaandBorka
EIR Veteran
Posts: 1464
Re: Mandos
«
Reply #59 on:
January 25, 2012, 09:12:24 pm »
Quote from: Mysthalin on January 25, 2012, 04:11:15 am
And Bigdick - look mate, nobody gives a shit about your lies of how you allegedly play well and don't get assraped at the game by a retarded monkey with no arms. Just drop it and accept the fact you are worthless, pathetic, AIDS-ridden scum and move on with life. It's nothing to be ashamed of.
LOL...wtf is this shit!
Logged
I'm really bad - Smokaz
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