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Rocket Artillery
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Topic: Rocket Artillery (Read 42072 times)
0 Members and 1 Guest are viewing this topic.
EliteGren
EIR Veteran
Posts: 6106
Re: Rocket Artillery
«
Reply #40 on:
February 08, 2012, 08:10:24 am »
No offmaps, lal. Support spam galore
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Rainbows
EIR Veteran
Posts: 72
Re: Rocket Artillery
«
Reply #41 on:
February 08, 2012, 09:18:51 am »
If offmaps are necessary to deal with support spam (they're not!), then there's clearly an issue considering some doctrines have no offmaps. That argument is terrible. However, offmaps in general are not a balance issue so much as a design direction issue, and this is off topic.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #42 on:
February 08, 2012, 09:25:30 am »
Quote from: Rainbows on February 08, 2012, 09:18:51 am
If offmaps are necessary to deal with support spam (they're not!), then there's clearly an issue considering some doctrines have no offmaps. That argument is terrible. However, offmaps in general are not a balance issue so much as a design direction issue, and this is off topic.
Every doctrine has access to a offmap <.< the only one I know is RE but it can not be considered as they have access to FOO.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot
EIR Veteran
Posts: 4715
Re: Rocket Artillery
«
Reply #43 on:
February 08, 2012, 09:28:47 am »
well,yeah,but some are complete shit compared to others.
Logged
Rainbows
EIR Veteran
Posts: 72
Re: Rocket Artillery
«
Reply #44 on:
February 08, 2012, 09:35:09 am »
FOO hardly counts as an offmap in the same sense as the others, considering it works completely differently than offmaps by (a) requiring a specific unit on the field (b) costing resources and (c) having a limited range, rather than being called in anywhere. It's no more of a support spam counter than, say, a mortar... which happens to be a pretty good counter, in fact.
Smurfornot is also correct - phosphorous strike is not what's standing between armour company and support spam.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #45 on:
February 08, 2012, 09:50:50 am »
Quote from: Rainbows on February 08, 2012, 09:35:09 am
FOO hardly counts as an offmap in the same sense as the others, considering it works completely differently than offmaps by (a) requiring a specific unit on the field (b) costing resources and (c) having a limited range, rather than being called in anywhere. It's no more of a support spam counter than, say, a mortar... which happens to be a pretty good counter, in fact.
It is however, still a offmap.
EVERY offmap should be called on the field like FOO. As a ability for units.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #46 on:
February 08, 2012, 11:29:52 am »
Quote from: NightRain on February 08, 2012, 09:50:50 am
It is however, still a offmap.
EVERY offmap should be called on the field like FOO. As a ability for units.
Then people would cry that their spotters don't have enough health, or that the range is too short
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: Rocket Artillery
«
Reply #47 on:
February 08, 2012, 11:44:36 am »
I dont think FOO is OP, but I will usually get at least 1 foo cpt regardless of doctrine choices on my brits.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡ ͜ʖ ͡)
Ahnungsloser
Donator
Posts: 1447
Re: Rocket Artillery
«
Reply #48 on:
February 08, 2012, 11:48:12 am »
FUUUU ist definitly not OP because, while you use it the Captain freezes a short time and can't to anything. (All the times i try to use he got raped
)
Logged
9th Armoured Engineers
smurfORnot
EIR Veteran
Posts: 4715
Re: Rocket Artillery
«
Reply #49 on:
February 08, 2012, 12:09:08 pm »
Quote from: Spartan_Marine88 on February 08, 2012, 11:29:52 am
Then people would cry that their spotters don't have enough health, or that the range is too short
well,make them all more or less same ,1-2man teams,same health,armor etc. so people cant bitch that someone has better spotter.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #50 on:
February 08, 2012, 12:30:04 pm »
Quote from: Ahnungsloser on February 08, 2012, 11:48:12 am
FUUUU ist definitly not OP because, while you use it the Captain freezes a short time and can't to anything. (All the times i try to use he got raped
)
With some practice you can make foo always pay off
Quote from: smurfORnot on February 08, 2012, 12:09:08 pm
well,make them all more or less same ,1-2man teams,same health,armor etc. so people cant bitch that someone has better spotter.
was just commenting on the community lol not the spotters (by the way wouldn't that be mirroring? thus the devs won't do it.)
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Rocket Artillery
«
Reply #51 on:
February 08, 2012, 12:34:41 pm »
+ With ever ability you got a free spotter
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Rocket Artillery
«
Reply #52 on:
February 08, 2012, 12:52:35 pm »
Quote
by the way wouldn't that be mirroring? thus the devs won't do it.
arent US and WEHR sniper almost the same?
Logged
hans
EIR Veteran
Posts: 3497
Re: Rocket Artillery
«
Reply #53 on:
February 08, 2012, 12:56:19 pm »
Quote from: smurfORnot on February 08, 2012, 12:52:35 pm
arent US and WEHR sniper almost the same?
is a chickenburger same as the cheeseburger?
think about it!
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee
Donator
Posts: 9741
Re: Rocket Artillery
«
Reply #54 on:
February 08, 2012, 01:02:59 pm »
FOO isn't worth the 100 mu.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot
EIR Veteran
Posts: 4715
Re: Rocket Artillery
«
Reply #55 on:
February 08, 2012, 01:12:39 pm »
when you kill a pak with it,it suddenly becomes.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #56 on:
February 08, 2012, 01:19:48 pm »
Quote from: Tymathee on February 08, 2012, 01:02:59 pm
FOO isn't worth the 100 mu.
Yes it is.
since, if you use it right, 90% of the time you will catch a pak + at least one supporting unit.
With a little bit of cover/shot blocker usage, you can use it again.
or lets not forget the always fun suppressive fire hmg + foo + enemy blob
(By the way tym, you target a pak with foo, it won't be able to pick up and run)
«
Last Edit: February 08, 2012, 01:28:34 pm by Spartan_Marine88
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Rocket Artillery
«
Reply #57 on:
February 08, 2012, 01:22:03 pm »
I think your units should be half price too, Tym.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Rocket Artillery
«
Reply #58 on:
February 08, 2012, 01:26:30 pm »
Quote from: Smokaz on February 08, 2012, 01:22:03 pm
I think your units should be half price too, Tym.
My units will be 50% cheaper
Logged
hans
EIR Veteran
Posts: 3497
Re: Rocket Artillery
«
Reply #59 on:
February 08, 2012, 01:28:29 pm »
Logged
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