*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 15, 2024, 03:58:01 pm

Login with username, password and session length

Resources

Recent posts

[April 06, 2024, 02:26:25 am]

[March 22, 2024, 01:44:39 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]
Pages: 1 ... 3 4 [5]   Go Down
  Print  
Author Topic: Rocket Artillery  (Read 37260 times)
0 Members and 1 Guest are viewing this topic.
WildZontar Offline
Donator
*
Posts: 1168



« Reply #80 on: February 09, 2012, 03:34:33 pm »

Nightrain is NugNug.
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Hicks58 Offline
Development
*
Posts: 5343



« Reply #81 on: February 09, 2012, 03:39:52 pm »

If the Captain dies before dropping any FOO, it's 100 munitions wasted, on top of the Captain's initial cost.

Offmaps suffer no such restrictions, which is why they have limited uses.

Your also basing your argument on every Axis player in EiRR being fucking idiots, and every single British player having perfect micro, battlefield awareness and a near psychic grade ability to predict their enemy's actions. After all, you'd need those tools to ward off every single cloaked MP44 Stormtrooper ambush, AI clowncar rush on a flank, etc, etc...
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #82 on: February 09, 2012, 03:44:10 pm »

If the Captain dies it's 100 munitions wasted, on top of the Captain's cost, in addition to six uses of FOO*

*according to NightRain
« Last Edit: February 09, 2012, 03:49:49 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #83 on: February 09, 2012, 04:17:51 pm »

It is irrelevant how the captain stays alive, you can keep it at your own spawn for the heck of it. As long as it lives, it will have unlimited ammount of FOOs which still remains on the timer.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #84 on: February 09, 2012, 04:28:08 pm »

It is irrelevant how the captain stays alive, you can keep it at your own spawn for the heck of it. As long as it lives, it will have unlimited ammount of FOOs which still remains on the timer.
According to your logic then all arty is OP. Doesn't matter if a tetartch/p4/whatever can easily kill a hummel/priest/howee, as long as it lives, it will have a unlimited amount of arty barages which still remains on a timer.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #85 on: February 09, 2012, 04:43:26 pm »

According to your logic then all arty is OP. Doesn't matter if a tetartch/p4/whatever can easily kill a hummel/priest/howee, as long as it lives, it will have a unlimited amount of arty barages which still remains on a timer.

That's where you fail and assume wrong. My logic is this: A unit with OFFMAPS as a ability and on cooldown =/= On map artillery piece. They are two different things and are separated in terms of pop and cost.

Captain's power is the fact that for 100 munitions and 2-3 pop you practically have unlimited supply of offmaps at your disposal. The main issue in this case is the offmap's strenght. FOO by itself is already powerful. The first shell that hits suppresses and pins anyone within radious (if not gibbed by direct hit) and the remaining shells will devestate the whole area.

While I personally agree that all offmaps should be tied to units like this. They should not come in unlimited numbers. Was it Officer barrage, Rocket arty, howizer barrage whatsoever.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #86 on: February 09, 2012, 04:48:23 pm »

Your a one man crusade nightrain
Logged

Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #87 on: February 09, 2012, 10:07:46 pm »

While true, the Cpt has a very long timer, much much longer than any other on field arty.

The RCA buffed 25lbr is much more dangerous. The Cpt is mostly useful early game when you want to push without spending 7 pop on the 25lbr.
Logged


.
.
.
.
.
.
.
.
.
.
.
Fiddle Offline
EIR Regular
Posts: 11


« Reply #88 on: February 10, 2012, 06:41:12 am »

If you kill a captain fast enough, his FOO gets canceled.

Also, there's tons of shit to deal with support spam...

105/Priest/25lber/Calliope/Hummel/wespe or counter support like mortars/sniper/nebelwerfer/stuka/88flakbarrage

Another problem with offmaps is the recon run and intelligence reveal...Just makes things too easy.

Stuka dive bomb is also up there on my list of aggravating things that are hard to dodge.

Offmaps imo just go against what I wish EIR gameplay was...You should be calling units on that can counter what's giving you issues...not simply clicking a little box, clicking on what you want to go away and trololing. Flak88 just got set up? I choose you 25lber. (instead of herpderp click recon and offmap the shit out of it)
Logged
IJustDontCare Offline
EIR Veteran
Posts: 315



« Reply #89 on: February 10, 2012, 06:59:33 am »

If you kill a captain fast enough, his FOO gets canceled.

Also, there's tons of shit to deal with support spam...

105/Priest/25lber/Calliope/Hummel/wespe or counter support like mortars/sniper/nebelwerfer/stuka/88flakbarrage

Another problem with offmaps is the recon run and intelligence reveal...Just makes things too easy.

Stuka dive bomb is also up there on my list of aggravating things that are hard to dodge.

Offmaps imo just go against what I wish EIR gameplay was...You should be calling units on that can counter what's giving you issues...not simply clicking a little box, clicking on what you want to go away and trololing. Flak88 just got set up? I choose you 25lber. (instead of herpderp click recon and offmap the shit out of it)

EIR is all about trolling though.
Logged

Fiddle Offline
EIR Regular
Posts: 11


« Reply #90 on: February 10, 2012, 07:05:46 am »

EIR is all about trolling though.

sadly you're correct.
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #91 on: February 10, 2012, 03:01:21 pm »

untill 1 rogue flamenwerfer HT, or stormie gimp it -_-'
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
Pages: 1 ... 3 4 [5]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 35 queries.