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Rocket Artillery
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Topic: Rocket Artillery (Read 41634 times)
0 Members and 3 Guests are viewing this topic.
WildZontar
Donator
Posts: 1168
Re: Rocket Artillery
«
Reply #80 on:
February 09, 2012, 03:34:33 pm »
Nightrain is NugNug.
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Hicks58
Development
Posts: 5343
Re: Rocket Artillery
«
Reply #81 on:
February 09, 2012, 03:39:52 pm »
If the Captain dies before dropping any FOO, it's 100 munitions wasted, on top of the Captain's initial cost.
Offmaps suffer no such restrictions, which is why they have limited uses.
Your also basing your argument on every Axis player in EiRR being fucking idiots, and every single British player having perfect micro, battlefield awareness and a near psychic grade ability to predict their enemy's actions. After all, you'd need those tools to ward off every single cloaked MP44 Stormtrooper ambush, AI clowncar rush on a flank, etc, etc...
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
jackmccrack
EIR Veteran
Posts: 2484
Re: Rocket Artillery
«
Reply #82 on:
February 09, 2012, 03:44:10 pm »
If the Captain dies it's 100 munitions wasted, on top of the Captain's cost, in addition to six uses of FOO*
*
according to NightRain
«
Last Edit: February 09, 2012, 03:49:49 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #83 on:
February 09, 2012, 04:17:51 pm »
It is irrelevant how the captain stays alive, you can keep it at your own spawn for the heck of it. As long as it lives, it will have unlimited ammount of FOOs which still remains on the timer.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Rocket Artillery
«
Reply #84 on:
February 09, 2012, 04:28:08 pm »
Quote from: NightRain on February 09, 2012, 04:17:51 pm
It is irrelevant how the captain stays alive, you can keep it at your own spawn for the heck of it. As long as it lives, it will have unlimited ammount of FOOs which still remains on the timer.
According to your logic then all arty is OP. Doesn't matter if a tetartch/p4/whatever can easily kill a hummel/priest/howee, as long as it lives, it will have a unlimited amount of arty barages which still remains on a timer.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #85 on:
February 09, 2012, 04:43:26 pm »
Quote from: DarkSoldierX on February 09, 2012, 04:28:08 pm
According to your logic then all arty is OP. Doesn't matter if a tetartch/p4/whatever can easily kill a hummel/priest/howee, as long as it lives, it will have a unlimited amount of arty barages which still remains on a timer.
That's where you fail and assume wrong. My logic is this: A unit with OFFMAPS as a ability and on cooldown =/= On map artillery piece. They are two different things and are separated in terms of pop and cost.
Captain's power is the fact that for 100 munitions and 2-3 pop you practically have unlimited supply of offmaps at your disposal. The main issue in this case is the offmap's strenght. FOO by itself is already powerful. The first shell that hits suppresses and pins anyone within radious (if not gibbed by direct hit) and the remaining shells will devestate the whole area.
While I personally agree that all offmaps should be tied to units like this. They should not come in unlimited numbers. Was it Officer barrage, Rocket arty, howizer barrage whatsoever.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #86 on:
February 09, 2012, 04:48:23 pm »
Your a one man crusade nightrain
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: Rocket Artillery
«
Reply #87 on:
February 09, 2012, 10:07:46 pm »
While true, the Cpt has a very long timer, much much longer than any other on field arty.
The RCA buffed 25lbr is much more dangerous. The Cpt is mostly useful early game when you want to push without spending 7 pop on the 25lbr.
Logged
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Fiddle
EIR Regular
Posts: 11
Re: Rocket Artillery
«
Reply #88 on:
February 10, 2012, 06:41:12 am »
If you kill a captain fast enough, his FOO gets canceled.
Also, there's tons of shit to deal with support spam...
105/Priest/25lber/Calliope/Hummel/wespe or counter support like mortars/sniper/nebelwerfer/stuka/88flakbarrage
Another problem with offmaps is the recon run and intelligence reveal...Just makes things too easy.
Stuka dive bomb is also up there on my list of aggravating things that are hard to dodge.
Offmaps imo just go against what I wish EIR gameplay was...You should be calling units on that can counter what's giving you issues...not simply clicking a little box, clicking on what you want to go away and trololing. Flak88 just got set up? I choose you 25lber. (instead of herpderp click recon and offmap the shit out of it)
Logged
IJustDontCare
EIR Veteran
Posts: 315
Re: Rocket Artillery
«
Reply #89 on:
February 10, 2012, 06:59:33 am »
Quote from: Fiddle on February 10, 2012, 06:41:12 am
If you kill a captain fast enough, his FOO gets canceled.
Also, there's tons of shit to deal with support spam...
105/Priest/25lber/Calliope/Hummel/wespe or counter support like mortars/sniper/nebelwerfer/stuka/88flakbarrage
Another problem with offmaps is the recon run and intelligence reveal...Just makes things too easy.
Stuka dive bomb is also up there on my list of aggravating things that are hard to dodge.
Offmaps imo just go against what I wish EIR gameplay was...You should be calling units on that can counter what's giving you issues...not simply clicking a little box, clicking on what you want to go away and trololing. Flak88 just got set up? I choose you 25lber. (instead of herpderp click recon and offmap the shit out of it)
EIR is all about trolling though.
Logged
Fiddle
EIR Regular
Posts: 11
Re: Rocket Artillery
«
Reply #90 on:
February 10, 2012, 07:05:46 am »
Quote from: IJustDontCare on February 10, 2012, 06:59:33 am
EIR is all about trolling though.
sadly you're correct.
Logged
aeroblade56
Development
Posts: 3871
Re: Rocket Artillery
«
Reply #91 on:
February 10, 2012, 03:01:21 pm »
untill 1 rogue flamenwerfer HT, or stormie gimp it -_-'
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
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