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Author Topic: Tank Chart  (Read 11817 times)
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3rdCondor Offline
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Posts: 1536


« on: February 13, 2012, 11:24:44 am »

I thought it would be fun to get the community involved about an idea to create a tank chart. The chart would rate tanks based on vanilla abilities and no doctrine buffs. The chart would score tanks (maybe 1-10) on stats like the following:
1) Combat Effectiveness (with infantry and armor sub categories)
2) Cost
3) Maneuverability
4) Speed
5) Armor
6) Accuracy
etc.

Maybe an overall score at the end. The purpose is to illustrate the already existing stats for these tanks to make it easier for individuals to make their own judgments on what tank to buy.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Rainbows Offline
EIR Veteran
Posts: 72


« Reply #1 on: February 13, 2012, 11:30:27 am »

I'm not sure about the practical usefulness of such a chart but I might take this idea and run with it when I have nothing to do. If you have any random brainstorm ideas or specific things you'd like to see, post 'em.
« Last Edit: February 13, 2012, 11:32:18 am by Rainbows » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: February 13, 2012, 11:43:56 am »


Panzer 4

1) Combat Effectiveness

Infantry

Low Splash, Medium accuracy at long distance where it has to remain due to danger of sticky bombs/button. Decent versus soft targets and non AT carrying infantry.

Armor

Low penetration and non decent armor makes it unable to perform majority of fighting versus enemy armors such as Shermans. Has somewhat good chances versus Churchill croc(if it still has 6pdr gun) and Cromwell. Will gain heavy damage from even simpliest of vehicles such as stuarts, tetrachs and M8s. Fighting versus Tank destroyers is a nono with this vehicle.

2) Cost

400 manpower 100 Mun 275 fuel as Fully upgraded.

400 manpower 180 mun 275 fuel with Blitz t3 repairs.

I'd consider it slightly overpriced.

3) Maneuverability

Slow accelration and slower speed than a Sherman. (slightly). If you end up in a sticky situation it is gameover however the pathing of P4 is quite decent if not good so you can manouver through obstacles without it getting stuck.

4) Speed

Slower than a Sherman

5) Armor

Medicore. Majority of shots will penetrate and it'll rarely pounce anything

6) Accuracy

Decent versus infantry at long range.

I'd give 4/10.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Rainbows Offline
EIR Veteran
Posts: 72


« Reply #3 on: February 13, 2012, 01:17:55 pm »

I've started working on the chart, taking a somewhat different approach than described in the OP. My chart will feature nothing but hard stats in an easy to read and compare fashion. This way everything is objective rather than subjective. I really like how I have it planned out and I think it should be good, if I don't get bored and go do something else after working on it for three hours.
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Colossus Offline
EIR Regular
Posts: 3


« Reply #4 on: February 13, 2012, 01:33:01 pm »

1) Combat Effectiveness (with infantry and armor sub categories)
Infantry- good splash can effectively take out 3 units in 1 hit if it hits.

Armor- weak versus all armor without buffs the tank it the biggest joke with buffs can effectively fight off p4s. wouldnt engage anything heavier then a p4, without flank speed.
2) Cost
MP 370 Munis 175  Fuel 220 Royal engineers. fully upgraded.
MP 370 Munis 105 Fuel 220.fully upgraded base price.

3) Maneuverability
bad maneuverability has trouble turning or back pedaling sometimes.
4) Speed
faster tank especially with flank speed.
5) Armor
gets penetrated by most everything p4 will penetrate almost everyshot, dont think ive ever seen one bounce a pak shot.
6) Accuracy
Without buffs complete shit. with buffs and CCT will hit everytime if tank doesnt move.

without cct or buffs tank receives 3/10 with buffs 6/10
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Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: February 13, 2012, 02:52:11 pm »

I've always wanted to put together a unit chart for EiRR, but the biggest problem with it is not difficulty, but rather finding the time. Penetration tables for vehicles would be a real bastard due to target tables meaning you've gotta run nearly a dozen calculations for each bloody vehicle's penetration rates.

If somebody else did the main bulk, I'd be fast enough to put sharp edits in where info might not be up to scratch. Always bugs me to see people put up the wrong stats lol.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Ahnungsloser Offline
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« Reply #6 on: February 13, 2012, 02:57:46 pm »

You're the only one Stats-Grandmaster.  Smiley
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9th Armoured Engineers
Hicks58 Offline
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Posts: 5343



« Reply #7 on: February 13, 2012, 03:01:18 pm »

Nah, Myst's still got that title. This humble student still has the shame of having to reference the RGD's here and there instead of selflessly memorising them for the greater good.
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Ahnungsloser Offline
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« Reply #8 on: February 13, 2012, 03:02:45 pm »

Nah, Myst's still got that title. This humble student still has the shame of having to reference the RGD's here and there instead of selflessly memorising them for the greater good.

Okay, time for a little correction. The young Padawan of the Grandmaster.  Cheesy
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: February 13, 2012, 03:07:02 pm »

This thread is useless so far. The 2 people to submit charts made them totally biased. Might as well stick with making people learn to use corsix if this keeps happening.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Hicks58 Offline
Development
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Posts: 5343



« Reply #10 on: February 13, 2012, 03:21:14 pm »

Alright, lets say I wanted to make an unbiased, statistically driven chart for all of the vehicles. What format would people want this done in?

I would also do a small write up for each vehicle as to it's tactical applications but it would be done in an alternate colour so people can overlook it should they wish.

Edit: Alright people, here's the quantity of information your dealing with for a single tank and it's MAIN weapon only WITHOUT target tables involved (Blue text is stuff that I'd put together):


M4 Sherman

Health – 636
Armour type – Sherman
Sight range – 35
Acceleration – 1.6
Deceleration – 4
Rotation speed – 35
Top speed – 5.2

Main weapon – 75mm AT/AI
Accuracy table:
Long – 0.75
Medium – 1
Short – 1

Ready aim time – 1.5
Post firing aim time – 1
Area of effect (Splash) – 3
Long – 3 (0.35 damage)
Medium – 1 (0.5 damage)
Short (The most important part) – 0.25 (1 damage)

Damage – 87.5
Moving accuracy – 0.75
Range – 40
Reload – 6
Scatter angle – 7.5
Penetration range drop off:
Long – 0.83
Medium – 0.92
Short – 1

Penetration target tables:
WIP.
« Last Edit: February 13, 2012, 04:07:49 pm by Hicks58 » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #11 on: February 13, 2012, 03:59:56 pm »

Very nicely done so far hicks.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: February 13, 2012, 04:05:48 pm »

Change the blue to another color! Arggh! My eyes!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #13 on: February 13, 2012, 04:08:55 pm »

There ya go ya whiny sod. ><

I'll busy myself throwing together these same statistics for tanks and tank destroyers. Might do the LV's if I can be arsed. Dum dum dum...
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Tymathee Offline
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Posts: 9741



« Reply #14 on: February 13, 2012, 04:27:02 pm »

very basic, the toughest part is adding in all the variables in regards to different targets
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Hicks58 Offline
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Posts: 5343



« Reply #15 on: February 13, 2012, 05:21:37 pm »

It's not tough, it's just time consuming. Having me a few games of EiRR then I'll plod along with it.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: February 13, 2012, 05:28:11 pm »

You already have all the charts you'll ever need in the RGDs.

Then again, somebody coming up with a decent weighted average for accuracy/penetration values and putting a value onto that would be very much so a good idea.

(hint hint - for range-based penetration divisible weight at 60 to accomodate things like marders - a panther would enjoy it's 47.5 boost over the regular sherman's 40, etc., determine a decent ratio for tank presence to accomodate for penetration tables (even though that's morphing with metagame - use tank costs to decide on what ratio is relevant to field presence)).

Get on it, padawan, don't just look at the little details. Use them to create a broad picture.
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Hicks58 Offline
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Posts: 5343



« Reply #17 on: February 13, 2012, 05:37:45 pm »

All things in time. No good empire starts without a firm foundation. I'll get the basics up then ponder on the complex. ><
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #18 on: February 13, 2012, 06:18:37 pm »

Empirical stats have the problem of you only being able to attain a sample for a specific time period, at best.

Numbers(in this case - prices) however, do not lie.
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TheArea Offline
EIR Veteran
Posts: 240


« Reply #19 on: February 13, 2012, 06:19:33 pm »

Nah, Myst's still got that title. This humble student still has the shame of having to reference the RGD's here and there instead of selflessly memorising them for the greater good.

No doubt, Myst was all in the numbers, maybe too much.
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