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Author Topic: Demo Charges  (Read 11665 times)
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Hicks58 Offline
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Posts: 5343



« on: March 23, 2012, 02:52:39 pm »

Any particular reason they can be detected by standard units?

60 munition investment for a single charge, compared to 35 munitions for a pair of mines which require specialist equipment to find.

Seems a little... Off.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
LeoPhone Offline
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« Reply #1 on: March 23, 2012, 03:10:19 pm »

because demos blow up multiple squads and kill all while mines don't.
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Hicks58 Offline
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« Reply #2 on: March 23, 2012, 03:11:26 pm »

If your blobbing thats your own problem tbh. You know the risks involved when you start clumping infantry.
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LeoPhone Offline
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« Reply #3 on: March 23, 2012, 03:15:15 pm »

even killing one squad is unjustifiable.
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Hicks58 Offline
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« Reply #4 on: March 23, 2012, 03:16:19 pm »

In which case a Teller mine at 70 mu killing one Greyhound outright is unjustifiable.
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LeoPhone Offline
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« Reply #5 on: March 23, 2012, 03:17:21 pm »

yes it is

but lets not do reverse balancing
« Last Edit: March 23, 2012, 03:19:20 pm by LeoPhone » Logged
PrinceOfScotland Offline
EIR Launcher Demigod
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Posts: 183



« Reply #6 on: March 23, 2012, 03:19:37 pm »

the way ive seen is to get round seeing them is stick them in cover ( in a bush) where you see if them if you know there there and soom in to the max

also helps since people run into cover then......... you laugh at there Vet 3 unit
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Fixing the launcher, one mistake at a time.
Hicks58 Offline
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« Reply #7 on: March 23, 2012, 03:20:48 pm »

Pretty sure it does the same to an M10 too.

That's a 200 Fuel investment instantly destroyed. Proportionally compared to infantry munition investment, that's more than any single squad can put forward in munitions.
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Mysthalin Offline
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« Reply #8 on: March 23, 2012, 03:42:34 pm »

yes it is

but lets not do reverse balancing

How? No, seriously.


The demo charge:
Deployed by specialist infantry
60 mun
Detectable by anything

Single infantry squad (unjustifiable target) - 185-330 MP, 0-300 MU( in the very unlikely case you somehow manage to bag a double-shrek stormsquad)

The teller mine:
Deployed by ANY mainline infantry
70 mun
Detectable only by slow, easy-to-kill specialists, not set off by unintended targets, intended targets fast and rely on speedy advances to be efficient.

Single M8 (justifiable instagib target): 290 MP, 0-95 MU, 80 FU
Single M10 (justifiable instagib target): 300 MP, 0-30 MU, 200 FU

Rationally, what you just said, Leo, makes absolutely zero sense. Care to back up your claim with something more reasonable than "Because I said so?".
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LeoPhone Offline
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« Reply #9 on: March 23, 2012, 03:47:50 pm »

Rationally, what you just said, Leo, makes absolutely zero sense. Care to back up your claim with something more reasonable than "Because I said so?".

No, I don't care about replying to you.

but for everyone else: you also need to consider EIR's vet system. weapons that instakill units are undesirable, especially when they are very hard to counter(giving demos mine cloak would make them harder to counter)
« Last Edit: March 23, 2012, 04:34:11 pm by LeoPhone » Logged
Mysthalin Offline
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« Reply #10 on: March 23, 2012, 03:53:36 pm »

tankedit: oops..... that was little over the top

http://forums.europeinruins.com/index.php?topic=2031.0
« Last Edit: March 23, 2012, 04:50:51 pm by tank130 » Logged
Hicks58 Offline
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« Reply #11 on: March 23, 2012, 04:00:57 pm »

but for everyone else: you also need to consider EIR's consistency system. weapons that instakill units are undesirable, especially when they are very hard to counter(giving demos mine cloak would make them harder to counter)

Then by your logic, Teller mines need to GTFO. So do Goliaths.
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Mysthalin Offline
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« Reply #12 on: March 23, 2012, 04:08:50 pm »

And Tiger splash, and howitzers...

List goes on quite a bit, don't it?
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Ahnungsloser Offline
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« Reply #13 on: March 23, 2012, 04:19:44 pm »

Mysthalin's comment was a bit harsh but the second part is 100% the truth. Another advantage is that the Tellermine explodes automatically when
a desired target drives of it while the player had to micro the demo to get his kill.

Also the target table of the Tellermine is a bit weird (Sometimes there is a Damage Multiplier of x2 with 400-500 basic damage) while a Demo Charge
has only some big damage Multiplier against some Defenses. The Demo Charge has a Basic Damage of 200 it can't desroy a Puma and even a Schwimmwagen can survive a hit at Midrange.(Midrange >5, Damage x0.25)


Quote
but for everyone else: you also need to consider EIR's consistency system. weapons that instakill units are undesirable, especially when they are very hard to counter(giving demos mine cloak would make them harder to counter)

Which consistency? Your argumentations has no consistency. Because Tellermines and normal Minen are hard to counter we made the Demo Charges
a easy counterable! Sounds legit I guess.  Roll Eyes
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9th Armoured Engineers
LeoPhone Offline
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« Reply #14 on: March 23, 2012, 04:34:30 pm »

Which consistency? Your argumentations has no consistency. Because Tellermines and normal Minen are hard to counter we made the Demo Charges
a easy counterable! Sounds legit I guess.  Roll Eyes

sorry, meant vet system
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Audemed Offline
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« Reply #15 on: March 23, 2012, 05:31:00 pm »

Tellers need to not instagib M10/M18's tbh.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #16 on: March 23, 2012, 05:37:51 pm »

Tellers don't really seem all that bad, they're usually placed in obvious spots like chockepoints between houses or in the middle of roads, they're not really that hard to predict after the first mine has been tripped. I do agree, however, that they are a little too powerful and shouldn't instantly blow up anything above a light vehicle.

On topic, I think that demo charges should be visible, but perhaps make it so that they're not destructible by any unit other than a minesweeper, that way they're not a complete waste and it makes the opponent tread carefully, similar to the effect of mines.
« Last Edit: March 23, 2012, 05:39:28 pm by Vermillion_Hawk » Logged

What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #17 on: March 23, 2012, 06:23:24 pm »

Tellers need to not instagib M10/M18's tbh.

stop ramboing in and use a 0 pop 80mp 10 mu minesweeper to defuse the 120 munition teller
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Yes that's me, the special snowflake.
Hicks58 Offline
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« Reply #18 on: March 23, 2012, 06:24:45 pm »

Just put them on the same level as mines. Use a minesweeper to find them, make them vulnerable to damage. If you see one being planted, you can still do it the old fashioned way with a mortar or grenade or two. But you really shouldn't be able to wander around with a Volks/Rifle and find it without fear of it blowing up in your face.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #19 on: March 23, 2012, 06:38:47 pm »

perfect solution right there...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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