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Author Topic: [CW][RCA]Flares/Lit up  (Read 4001 times)
0 Members and 4 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« on: March 31, 2012, 12:44:00 pm »

Increase the reload time of them or make them limited uses, for their current price of 20 mun and buyable on a 2pop officer that also gives nerby units buffs to any units nerby makes them a massive pain to play against when spammed and unlike the Funkwagon the the officer has more survivability in combat.
« Last Edit: March 31, 2012, 12:49:58 pm by TheIcelandicDictator » Logged

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hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: March 31, 2012, 12:48:19 pm »

flares?
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TheIcelandicManiac Offline
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« Reply #2 on: March 31, 2012, 12:49:07 pm »

The flares officers drop, its a t1 unlock for the leu and captain.
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LeoPhone Offline
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« Reply #3 on: March 31, 2012, 01:00:34 pm »

the recharge is like 20 seconds. I lol'd at first when I noticed.
range on the ability is short tho, and using the flare is often a suicide mission
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TheIcelandicManiac Offline
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« Reply #4 on: March 31, 2012, 01:15:53 pm »

Well its still pretty fucking annoying regardless of its short range.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #5 on: March 31, 2012, 01:50:26 pm »

Well its still pretty fucking annoying regardless of its short range.

move out of the flare?

I mean your only getting slaughtered because your standing under it.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #6 on: March 31, 2012, 01:58:24 pm »

then you move to a safe place and then the captain drops his flares
you move again but since 20 sec have passed the leu drops them and that way you get picked off one by one.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #7 on: March 31, 2012, 02:01:41 pm »

the ability is just overly spammable, all i ask for is change in the recharge and maybe limited uses if possible.
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CrazyWR Offline
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Posts: 3616


« Reply #8 on: March 31, 2012, 02:08:18 pm »

agreed
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX Offline
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Posts: 3015



« Reply #9 on: March 31, 2012, 02:27:40 pm »

Signed, +1
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #10 on: March 31, 2012, 02:39:31 pm »

Basically your inability to kill a little officer who can get kiled by a mortar or the nearest P4 or armored car with such a short distance you cant just focus it down?. i can tell you how many times my LT dies before using more then 2 flares its such a short range you just get focused and then as soon as the LT dies there goes 7 Pool and alot of buffs.
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You are welcome to your opinion.

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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #11 on: March 31, 2012, 02:44:58 pm »

I thought LitUp has a Cooldown of 3mins and with the Middle T4 it get's -90 seconds. Maybe they we're several guys with
several Cpt./Lt. on the battlefield.
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9th Armoured Engineers
aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: April 02, 2012, 07:34:56 pm »

I think it is balanced maybe add a extra minute cooldown but, i think the fact that officers of the Brits are fragile evens them out on one hand if you leave them on the field Brits become pretty darn good but when you kill the officers there go all buffs and makes less powerfull by a fair amount. Just like the wehr officer  never let him live with the T3s he become a machine with gren lmgs so. officers are just those fragile units.
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CrazyWR Offline
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Posts: 3616


« Reply #13 on: April 02, 2012, 08:15:26 pm »

They aren't that fragile honestly...it needs a 60s addition to the timer
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aeroblade56 Offline
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Posts: 3871



« Reply #14 on: April 02, 2012, 08:52:20 pm »

They aren't that fragile honestly...it needs a 60s addition to the timer

Compare to the wehr officer.
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