TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« on: March 31, 2012, 12:44:00 pm » |
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Increase the reload time of them or make them limited uses, for their current price of 20 mun and buyable on a 2pop officer that also gives nerby units buffs to any units nerby makes them a massive pain to play against when spammed and unlike the Funkwagon the the officer has more survivability in combat.
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« Last Edit: March 31, 2012, 12:49:58 pm by TheIcelandicDictator »
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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hans
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« Reply #1 on: March 31, 2012, 12:48:19 pm » |
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flares?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #2 on: March 31, 2012, 12:49:07 pm » |
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The flares officers drop, its a t1 unlock for the leu and captain.
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LeoPhone
Honoured Member
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« Reply #3 on: March 31, 2012, 01:00:34 pm » |
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the recharge is like 20 seconds. I lol'd at first when I noticed. range on the ability is short tho, and using the flare is often a suicide mission
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #4 on: March 31, 2012, 01:15:53 pm » |
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Well its still pretty fucking annoying regardless of its short range.
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Spartan_Marine88
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« Reply #5 on: March 31, 2012, 01:50:26 pm » |
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Well its still pretty fucking annoying regardless of its short range.
move out of the flare? I mean your only getting slaughtered because your standing under it.
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Yes that's me, the special snowflake.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #6 on: March 31, 2012, 01:58:24 pm » |
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then you move to a safe place and then the captain drops his flares you move again but since 20 sec have passed the leu drops them and that way you get picked off one by one.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #7 on: March 31, 2012, 02:01:41 pm » |
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the ability is just overly spammable, all i ask for is change in the recharge and maybe limited uses if possible.
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CrazyWR
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« Reply #8 on: March 31, 2012, 02:08:18 pm » |
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agreed
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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DarkSoldierX
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« Reply #9 on: March 31, 2012, 02:27:40 pm » |
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Signed, +1
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two words atgs and fireflies
Looks who's butthurt
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aeroblade56
Development
Posts: 3871
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« Reply #10 on: March 31, 2012, 02:39:31 pm » |
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Basically your inability to kill a little officer who can get kiled by a mortar or the nearest P4 or armored car with such a short distance you cant just focus it down?. i can tell you how many times my LT dies before using more then 2 flares its such a short range you just get focused and then as soon as the LT dies there goes 7 Pool and alot of buffs.
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You are welcome to your opinion.
You are also welcome to be wrong.
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Ahnungsloser
Donator
Posts: 1447
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« Reply #11 on: March 31, 2012, 02:44:58 pm » |
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I thought LitUp has a Cooldown of 3mins and with the Middle T4 it get's -90 seconds. Maybe they we're several guys with several Cpt./Lt. on the battlefield.
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9th Armoured Engineers
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aeroblade56
Development
Posts: 3871
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« Reply #12 on: April 02, 2012, 07:34:56 pm » |
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I think it is balanced maybe add a extra minute cooldown but, i think the fact that officers of the Brits are fragile evens them out on one hand if you leave them on the field Brits become pretty darn good but when you kill the officers there go all buffs and makes less powerfull by a fair amount. Just like the wehr officer never let him live with the T3s he become a machine with gren lmgs so. officers are just those fragile units.
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CrazyWR
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« Reply #13 on: April 02, 2012, 08:15:26 pm » |
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They aren't that fragile honestly...it needs a 60s addition to the timer
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aeroblade56
Development
Posts: 3871
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« Reply #14 on: April 02, 2012, 08:52:20 pm » |
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They aren't that fragile honestly...it needs a 60s addition to the timer
Compare to the wehr officer.
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