The other day, I had a chat with a friend of mine. This guy is the king of systems and mechanics. He is the guy they "parachute" in when a design totally fails. Anyhow, he was telling me how stupid people can be. They try to design a game or system but have no idea of the final product. His exact words were this: "its like building all of the pieces of an engine and just throwing them into a room hoping it will magically come together".
When an engineer builds an engine, he carefully considers all factors in its design (or at least tries
). He knows how the final product will look, feel, and operate.
I love this guy, he has been a mentor of mine for a while now; I have the utmost respect for him. He said the hardest thing to do is try and fix something that someone else created. The best systems are made by those who have developed it from the ground up. Its near impossible for someone to come halfway through and be able to make it operational.
We are working on a pre-existing system. You are right Spartan, there are significant differences from COH and EIR but at the end of the day they are built on the same system. Fixing EIR requires us to fully understand how that system works and what the final picture is. I do not feel many people have this capacity; that's what makes my friend so brilliant. Speaking for the Balance Team, we are well aware of this issue and are taking steps to work with it. However, I hope you can appreciate that rebuilding a system is completely out of scope.
As for your suggestion, I think you are bang on. Ideally, it would make most sense to balance without the interference of doctrines. It is something I will bring up with EIRRMOD.
PQ