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Author Topic: Launcher Game Mode Suggestions  (Read 11236 times)
0 Members and 2 Guests are viewing this topic.
3rdCondor Offline
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« on: April 10, 2012, 03:59:57 pm »

Share your ideas.

My top 5:

5: Team Deathmatch - No territory capture and players start at 40 pop. Score limit or elimination.

4: Capture the Flag - Players can capture a flag (infantry only), and must return it to their sectors to score a point. First to 10 wins or so.

3: The Black Flag - Players score a low amount per kill, but the team who captures and holds the black flag (inf only for cap) will score double points. Score/Time limit.

2: King of the Hill - Score/Time limit. The hill changes so you can't just camp.

1: Team Deathmatch Roulette - Team up if you dare... but when the game starts, the teams and spawnzones will be scrambled. Score limit or elimination.

Game modes are meant for fun. IMO, no PPs or XP for these modes. Launcher will not record vet gains or losses either.
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EIRRMod Offline
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« Reply #1 on: April 10, 2012, 04:14:46 pm »

Rush game-type

Slight variance on Att/Defend - Attackers must continue to take over positions to gain large, short term pop gains, and suffer a high pop attrittion rate. The defenders must hold there territories and protect their defence points, or be forced to retreat to the next defence point.
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aeroblade56 Offline
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« Reply #2 on: April 10, 2012, 04:16:54 pm »

or you could just do the VPs in vcoh pretty much.
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Vermillion_Hawk Offline
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« Reply #3 on: April 10, 2012, 04:18:59 pm »

or you could just do the VPs in vcoh pretty much.

That is essentially present in the regular game, with territory sectors providing a sort of "countdown", but with population (which will lead to victory) taking place of victory points.
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Spartan_Marine88 Offline
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« Reply #4 on: April 10, 2012, 04:36:25 pm »

Rush game-type

Slight variance on Att/Defend - Attackers must continue to take over positions to gain large, short term pop gains, and suffer a high pop attrittion rate. The defenders must hold there territories and protect their defence points, or be forced to retreat to the next defence point.

Damn i want to see this
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Ahnungsloser Offline
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« Reply #5 on: April 10, 2012, 04:38:11 pm »

Defend the Captain (or similiar) for ultimate matrial shredding.  Cheesy
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Vermillion_Hawk Offline
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« Reply #6 on: April 10, 2012, 04:39:47 pm »

Defend the Captain (or similiar) for ultimate matrial shredding.  Cheesy

I could imagine a game mode like that going very badly unless the Captain in question had heavily modified stats. It could be interesting though.
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Ahnungsloser Offline
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« Reply #7 on: April 10, 2012, 04:43:00 pm »

Yes, it should get a tons of HP and resistend against surpression. Maybe someone have a better idea then a Captain.

At least the others are more creative then me.  Cheesy
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Vermillion_Hawk Offline
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« Reply #8 on: April 10, 2012, 04:49:24 pm »

Race mode: Allies get only 3 Staghounds/T17's each, Axis get pioneers equipped with nothing but mines and a limited amount of roadblocks, and an artillery ability on a (relatively) short recharge. The Axis get 3 minutes to rig the track with mines and roadblocks, and then the Allies can call in one or more of their Staghounds/T17's on to the track. Points are scored based on how many vehicles the Allies get to the end, Axis are ascored based on how many they kill.

This will likely never happen though.
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3rdCondor Offline
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« Reply #9 on: April 10, 2012, 07:40:40 pm »

Oh ok, so you basically want to implement Battlefield rush gametype? hmm interesting idea.
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Groundfire Offline
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« Reply #10 on: April 10, 2012, 07:47:11 pm »

Capture the POW

There is a Airman randomly generated on the map. He is cloaked and has a very low detection radius.

First team that finds him will gain control of said airman and must retreat him back to spawn.

Retreating said Airman gives players involved in rescue/capture certain bonuses after game is completed.
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Demon767 Offline
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« Reply #11 on: April 10, 2012, 08:33:27 pm »

Tug of war

Having more pop on the field then the enemy means you gain points , equal pop  = no points gained

whoever gets to 3000 points wins
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Spartan_Marine88 Offline
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« Reply #12 on: April 10, 2012, 08:45:01 pm »

Dodge the v-1

All players start with 1 single squad.

last man standing wins.
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EIRRMod Offline
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« Reply #13 on: April 10, 2012, 09:24:28 pm »

Tug of war

Having more pop on the field then the enemy means you gain points , equal pop  = no points gained

whoever gets to 3000 points wins
Not a bad one.

Could combine a few of the other suggestions (like VP points) to also add (take away?) from a ticker.
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AmPM Offline
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« Reply #14 on: April 10, 2012, 10:51:47 pm »

Could do an objective based game.

Each player places an Objective in the opposing half of the map. That objective, if held by your team, gains you points/is capped. First team to take all objectives/get to # of points wins.
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CrazyWR Offline
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« Reply #15 on: April 10, 2012, 11:11:35 pm »

I like the CTF option, Defend the Captain, Rescue the POW...and of course Dodge the v-1
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aeroblade56 Offline
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« Reply #16 on: April 10, 2012, 11:12:52 pm »

Could make a game mode where it has balanced doctrines and units. Impossibru?Tongue
« Last Edit: April 10, 2012, 11:17:06 pm by aeroblade56 » Logged
CrazyWR Offline
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« Reply #17 on: April 10, 2012, 11:37:10 pm »

Thats called minesweeper
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Mister Schmidt Offline
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« Reply #18 on: April 11, 2012, 01:59:39 am »

Progression mode!

First 10 minutes, basic infantry only.
Next ten minutes, light vehicles are allowed.
After 20 minutes, elite infantry can join the fray.
And after 30 minutes, heavy tanks are permitted.
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NightRain Offline
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« Reply #19 on: April 11, 2012, 02:09:05 am »

Welcome to France.

Allies only commandos and Airborne. Axis only light vehicles and heavy infantry. Experience the hell.
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