3rdCondor
Donator
Posts: 1536
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« on: April 10, 2012, 03:59:57 pm » |
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Share your ideas.
My top 5:
5: Team Deathmatch - No territory capture and players start at 40 pop. Score limit or elimination.
4: Capture the Flag - Players can capture a flag (infantry only), and must return it to their sectors to score a point. First to 10 wins or so.
3: The Black Flag - Players score a low amount per kill, but the team who captures and holds the black flag (inf only for cap) will score double points. Score/Time limit.
2: King of the Hill - Score/Time limit. The hill changes so you can't just camp.
1: Team Deathmatch Roulette - Team up if you dare... but when the game starts, the teams and spawnzones will be scrambled. Score limit or elimination.
Game modes are meant for fun. IMO, no PPs or XP for these modes. Launcher will not record vet gains or losses either.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #1 on: April 10, 2012, 04:14:46 pm » |
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Rush game-type
Slight variance on Att/Defend - Attackers must continue to take over positions to gain large, short term pop gains, and suffer a high pop attrittion rate. The defenders must hold there territories and protect their defence points, or be forced to retreat to the next defence point.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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aeroblade56
Development
Posts: 3871
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« Reply #2 on: April 10, 2012, 04:16:54 pm » |
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or you could just do the VPs in vcoh pretty much.
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You are welcome to your opinion.
You are also welcome to be wrong.
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Vermillion_Hawk
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« Reply #3 on: April 10, 2012, 04:18:59 pm » |
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or you could just do the VPs in vcoh pretty much.
That is essentially present in the regular game, with territory sectors providing a sort of "countdown", but with population (which will lead to victory) taking place of victory points.
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
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Spartan_Marine88
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« Reply #4 on: April 10, 2012, 04:36:25 pm » |
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Rush game-type
Slight variance on Att/Defend - Attackers must continue to take over positions to gain large, short term pop gains, and suffer a high pop attrittion rate. The defenders must hold there territories and protect their defence points, or be forced to retreat to the next defence point.
Damn i want to see this
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Yes that's me, the special snowflake.
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Ahnungsloser
Donator
Posts: 1447
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« Reply #5 on: April 10, 2012, 04:38:11 pm » |
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Defend the Captain (or similiar) for ultimate matrial shredding.
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9th Armoured Engineers
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Vermillion_Hawk
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« Reply #6 on: April 10, 2012, 04:39:47 pm » |
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Defend the Captain (or similiar) for ultimate matrial shredding. I could imagine a game mode like that going very badly unless the Captain in question had heavily modified stats. It could be interesting though.
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Ahnungsloser
Donator
Posts: 1447
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« Reply #7 on: April 10, 2012, 04:43:00 pm » |
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Yes, it should get a tons of HP and resistend against surpression. Maybe someone have a better idea then a Captain. At least the others are more creative then me.
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Vermillion_Hawk
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« Reply #8 on: April 10, 2012, 04:49:24 pm » |
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Race mode: Allies get only 3 Staghounds/T17's each, Axis get pioneers equipped with nothing but mines and a limited amount of roadblocks, and an artillery ability on a (relatively) short recharge. The Axis get 3 minutes to rig the track with mines and roadblocks, and then the Allies can call in one or more of their Staghounds/T17's on to the track. Points are scored based on how many vehicles the Allies get to the end, Axis are ascored based on how many they kill.
This will likely never happen though.
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3rdCondor
Donator
Posts: 1536
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« Reply #9 on: April 10, 2012, 07:40:40 pm » |
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Oh ok, so you basically want to implement Battlefield rush gametype? hmm interesting idea.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #10 on: April 10, 2012, 07:47:11 pm » |
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Capture the POW
There is a Airman randomly generated on the map. He is cloaked and has a very low detection radius.
First team that finds him will gain control of said airman and must retreat him back to spawn.
Retreating said Airman gives players involved in rescue/capture certain bonuses after game is completed.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #11 on: April 10, 2012, 08:33:27 pm » |
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Tug of war
Having more pop on the field then the enemy means you gain points , equal pop = no points gained
whoever gets to 3000 points wins
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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Spartan_Marine88
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« Reply #12 on: April 10, 2012, 08:45:01 pm » |
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Dodge the v-1
All players start with 1 single squad.
last man standing wins.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #13 on: April 10, 2012, 09:24:28 pm » |
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Tug of war
Having more pop on the field then the enemy means you gain points , equal pop = no points gained
whoever gets to 3000 points wins
Not a bad one. Could combine a few of the other suggestions (like VP points) to also add (take away?) from a ticker.
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AmPM
Community Mapper
Posts: 7978
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« Reply #14 on: April 10, 2012, 10:51:47 pm » |
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Could do an objective based game.
Each player places an Objective in the opposing half of the map. That objective, if held by your team, gains you points/is capped. First team to take all objectives/get to # of points wins.
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CrazyWR
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« Reply #15 on: April 10, 2012, 11:11:35 pm » |
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I like the CTF option, Defend the Captain, Rescue the POW...and of course Dodge the v-1
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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aeroblade56
Development
Posts: 3871
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« Reply #16 on: April 10, 2012, 11:12:52 pm » |
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Could make a game mode where it has balanced doctrines and units. Impossibru?
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« Last Edit: April 10, 2012, 11:17:06 pm by aeroblade56 »
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CrazyWR
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« Reply #17 on: April 10, 2012, 11:37:10 pm » |
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Thats called minesweeper
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #18 on: April 11, 2012, 01:59:39 am » |
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Progression mode!
First 10 minutes, basic infantry only. Next ten minutes, light vehicles are allowed. After 20 minutes, elite infantry can join the fray. And after 30 minutes, heavy tanks are permitted.
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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NightRain
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« Reply #19 on: April 11, 2012, 02:09:05 am » |
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Welcome to France.
Allies only commandos and Airborne. Axis only light vehicles and heavy infantry. Experience the hell.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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