*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 03:13:10 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: battlefield advisors...  (Read 6564 times)
0 Members and 1 Guest are viewing this topic.
panzerkapf10thdiv Offline
EIR Regular
Posts: 2


« on: April 27, 2012, 10:44:50 pm »

can someone tell me please the bonuses of..

british captain
british LT
wer offficer
PE munitions halftrack
american oficer
CCT

thank you mates Smiley
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #1 on: April 27, 2012, 11:25:20 pm »

can someone tell me please the bonuses of..

british captain
british LT
wer offficer
PE munitions halftrack
american oficer
CCT

thank you mates Smiley

Let me sum this up in short.
 BRITISH officers are what make Brits worthwhile, you lose a CPT or LT Well normal grens will kill them.

Now if you run face to face with Wehr officer fucking run away the AI output those things are nasty they make Volks look like grens.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: April 27, 2012, 11:54:29 pm »

Unlike aeroblade I can throw in stats from few of them.

Wehrmacht Officer supervision bonus is 25% more accuracy and 20% more damage. This can be boosted to 35% and 30% through doctrine unlocks.

British captain offers suppression resistance on the said sector-  it offers defencive bonuses

British Lt offers accuracy and cooldown bonuses that increase the rate of fire for Tommy and sapper squads.

PE munitions halftrack also lowers infantry cooldowns. -25% reload -25% cooldown for munitions HT and near instant grenades.

Though I don't know what US Officer gives. Suppression resistance and cooldowns?

CCT Increases Range, lowers reload, and offers accuracy.
« Last Edit: April 28, 2012, 12:24:33 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #3 on: April 28, 2012, 01:07:49 am »

thats not all exactly correct nightrain
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: April 28, 2012, 01:22:27 am »

thats not all exactly correct nightrain

Instead of stating the obvious why not give the correct stats leo?
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #5 on: April 28, 2012, 01:38:15 am »

why not indeed.
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #6 on: April 28, 2012, 04:26:28 am »

LT accuracy bonuses don't confer to PIATS or Rifle grenades. Niether do they apply to HMG ATG or mortar. Although the old RE had a t4 doc that made it. I miss that :/

And i think the American officer confers a 20% increase to suppression output. So BARS will suppress fast i thinks.
Logged
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #7 on: April 28, 2012, 04:29:13 am »

Lieutenant - Basic Command Bonus
 Accuracy of all weapons increased by nearly 30%.
 Damage of all weapons increased by nearly 15%.
 Removes the speed penalty for Infantry Sections and Sappers moving through neutral and enemy territory.

Lieutenant - Enhanced Command Bonus:
 Accuracy of all weapons increased by nearly 50%
 Damage of all weapons increased by nearly 18%
 Firing rate of all weapons increased by nearly 48%
 Reload times of all weapons decreased by 11%

Accuracy and Fire Rate is stackable with other Lieutenants.

Captain - Basic Command Bonus:
Infantry:
 20% damage reduction from all sources
 50% less Suppression from all sources
 Constant but very slow health regeneration
Emplacements:
 50% Maximum Health bonus, basically allowing emplacements to take 50% more damage than normal before being destroyed.

Captain - Enhanced Command Bonus:
Infantry:
 20% damage reduction from all sources
 75% less Suppression from all sources
 15% Maximum Health bonus, basically allowing infantry to take 15% more damage than normal before being killed.
Emplacements:
 125% Maximum Health bonus, basically allowing emplacements to take 125% more damage than normal before being destroyed.


*(if the bonuses are the same as in vcoh)
Logged

9th Armoured Engineers
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #8 on: April 28, 2012, 04:32:13 am »

They are not the same as in vcoh.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #9 on: April 28, 2012, 04:41:55 am »

I'll get the statistics up once I'm done with my shit I need doing today.

Needless to say, not one person in this thread has got them (totally) correct yet. For example, I don't even need to look at the RGD's to remember Lt.'s do NOT give damage buffs.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #10 on: April 28, 2012, 04:48:09 am »

They are not the same as in vcoh.

Would explain why the Tommies suck balls in this mod. The Lt. bonuses gets nerfed and the PE player get the fourth man addon free of charge and
cost still 40 Manpower less.  Cheesy



@Hicks:
How can you check the Aura bonus in the RGDs? I found a Aura desription entity but I don't know where I can look for the specific bonuses for the troups.
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #11 on: April 28, 2012, 05:11:28 am »

Lieutenant force multiplier:
25% increase in weapon accuracy
30 meter radius

Lieutenant force multiplier vet 2:
Accuracy weapon modifier: 1.1
(10% increase in Accuracy)
Cooldown weapon modifier: 0.65
(35% decrease in Cooldown)
Reload weapon modifier: 0.9
(10% decrease in reload time)

Lieutenant force multiplier htl (Requires Hold the Lines doctrine)
Accuracy weapon modifier: 1.2
(20% increase in accuracy)
Cooldown weapon modifier: 0.85
(15% decrease in cooldown)
Reload weapon modifier: 0.85
(15% decrease in reload time)

There is a Lieutenant force multiplier vet 3 ability, but it isn't on the Lieutenants ability list

Lieutenant force multiplier vet 3
personnel_cap_player_modifier:

Application type: apply to player
Exclusive: False
Modifier class type: Type_modifier/tp_modifier
Modifier ID:
Target type:
Usage_type: Addition
Value:1

captain_force_multiplier
Action 1
health_maximum_modifier:1.1
(Max health increase to infantry by 10%)
received_damage_modifier: 0.9
(10% Decrease in received accuracy)

Action 2
health_maximum_modifier 1.25 Applies to emplacements I think?
(Increase of 25% to emplacment health)
captain_force_multiplier_vet2
health_regeneration_modifier: 0.028
(Infantry units health regenerate at 0.028 HP a second.  or 1.008 HP in 36 seconds. Is that right?)

captain_force_multiplier_htl ( requires Hold the line doc)
health_regeneration_modifier: 0.028

health_maximum_modifier 1.25 Applies to emplacements I think?

« Last Edit: April 28, 2012, 05:37:01 am by Scotzmen » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #12 on: April 28, 2012, 06:15:49 am »

Would explain why the Tommies suck balls in this mod. The Lt. bonuses gets nerfed and the PE player get the fourth man addon free of charge and
cost still 40 Manpower less.  Cheesy


Tommies dont suck ball, its still and will always be, the best infantry platform in the entire game and even in EIRR Mod. The only thing removed was the Officer stacking, aka 2 Lts wont double buff infantry squads.
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #13 on: April 28, 2012, 09:03:59 am »

Tommies dont suck ball, its still and will always be, the best infantry platform in the entire game and even in EIRR Mod. The only thing removed was the Officer stacking, aka 2 Lts wont double buff infantry squads.
Actually its the best basic infantry platform. And that isn't much when you consider that the platform carries underperforming rifles that requires either a vet 2 officer or a upgrade to make use of. Then it can be great.

@Hicks:
How can you check the Aura bonus in the RGDs? I found a Aura desription entity but I don't know where I can look for the specific bonuses for the troups.
Its in abilities under the faction.
« Last Edit: April 28, 2012, 09:07:54 am by DarkSoldierX » Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Hicks58 Offline
Development
*
Posts: 5343



« Reply #14 on: April 28, 2012, 10:02:42 am »

Scotzmen got it pretty much on the dot, just needs to neaten up his presentation a bit.

Oh and fella, it's best to just present stats as their decimals. If people can't figure out what a decimal is as a percentage, they probably shouldn't be thinking about balance.

Lt.:
1.25 Acc

Lt. vet 2:
1.1 Acc
0.65 Cooldown
0.9 Reload

Captain:
1.1 Health
0.9 Recieved Damage
1.25 Health (Emplacements only)

Captain vet 2:
0.028 Health Regen
1.25 Health (Emplacements only)

Command Tank:
+5 Sight
0.8 Reload
+2.5 Range
(For both veterancy levels of CCT buffs only the main gun on the Churchill Croc is buffed, not the flamethrower)

Command Tank vet 2:
+5 Sight
0.9 Reload
+2.5 Range

Whermacht Officer:
1.25 Accuracy
1.2 Damage

Whermacht Senior Officers:
1.35 Accuracy
1.3 Damage

PE Munitions HT:
0.75 Reload (0.65 with Fortress Europe - Assuming this is still linked)
0.75 Cooldown (0.65 with Fortress Europe - Assuming this is still linked)
0.01 Incindiary/AT grenade recharge (Luftwaffles Munitions Oversupply)

American Officer:
1.15 Accuracy
1.2 Weapon Suppression

American Officer (Overlord buffs):
1.2 Accuracy
1.33 Weapon Suppression

Right, there's all the current Officer buffs laid out on a platter for ya. I'm a bit suspicious of the PE Muni HT buffs but the rest are solid.
Logged
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #15 on: April 28, 2012, 10:51:03 am »

Its in abilities under the faction.

Yeah... deep hidden in this entry I already found. Grin
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #16 on: April 28, 2012, 11:01:28 am »

Hey Tank, do I get a sticker for my efforts?
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #17 on: April 28, 2012, 11:02:24 am »

ummmmmm, what kinda sticker?
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #18 on: April 28, 2012, 11:05:43 am »

A shiny one, preferably.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #19 on: April 28, 2012, 11:06:11 am »

Tankedit: Related material approved  Grin


here you go:
« Last Edit: April 28, 2012, 11:07:22 am by tank130 » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.