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0.7.9Z Patch Notes
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Topic: 0.7.9Z Patch Notes (Read 58569 times)
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pqumsieh
EIR Veteran
Posts: 2367
0.7.9Z Patch Notes
«
on:
April 29, 2012, 08:55:47 pm »
General:
- Mines & Sticky Bombs have had their criticals fixed vs light vehicles
- New armour types have been added, the following units have been affected:
- Sherman Jumbo
- Flakvierling
- Scout Car
- Armoured Car
- Infantry Halftrack
- Stummel
- Munitions Halftrack
- Tank Hunter Zimmerit Vehicles
- Sticky Bombs & Panzerfausts will not lose a use if target moves out of range
- ATG damage modifier vs 88 from 1 to 0.25
- ATG accuracy modifier vs 88 from 1 to 0.5
American
- Fuel cost of M10 from 200 to 220
- Fuel cost of M18 from 210 to 230
- M10 base penetration values L/M/S Increased from 0.84/0.92/1 to 0.86/0.94/1
- M18 base penetration values L/M/S Increased from 0.63/0.69/0.75 to 0.65/0.71/0.75
- Main gun accuracy of M10/18 versus infantry reduced to 0.15
- Fuel cost of M4 Sherman from 240 to 220
- Fuel cost of M4 Sherman 76mm from 30 to 40
- Fixed a bug with S&M grease guns
- New model for marines (credits DemoSS)
- Sticky bomb uses from 3 to 2
Commonwealth
- Manpower cost of Tommy squad reduced from 255 to 230
- Manpower cost of Commando squad reduced from 310 to 280
- Fuel cost of Cromwell reduced from 220 to 200
- Commando "Sabotage" +3m AOE now only affects long range AOE
- Commandos "For King and Country" vet 1 LT -120s recharge fixed
- Commandos "Flanking Operations" officer sprint in enemy territory fixed
- Commandos "Ultra Decryption" CCT mark target fixed
Stuart:
- M8 armour replaced by Stuart Armour
- Health increased from 300 to 380
- Stuart reload from 5-6 to 5
- Reduce accuracy versus infantry in target table from 0.5 to 0.4
- Target table damage modifiers versus light vehicles set to 25% for PE/Wehr
- Target table penetration values versus P4, P4 IST, Ostwind, and Stug increased by 0.1
- Fuel cost increased from 70 to 110
- Removed canister round
Stag:
- Stuart armour replaced by M8 Armour
- Health reduced from 380 to 300
- Damage reduced from 65 to 50
- Main gun accuracy versus infantry set to 0.75 in target table
- Main gun penetration LMS reduced by 0.2
- Fuel cost increased from 80 to 120
- MP cost reduced from 310 to 300
- Add canister round ability for 35 munitions
Wehrmacht
- Nebel gun health Increased from 250 to 350
- Puma Coaxial MG buffed to match PE AC's Coaxial
- Puma 20mm main gun moving accuracy changed from 0.5 to 0.65
- Fuel cost of Panzer 4 reduced from 250 to 220
- Panzer 4 Skirted Armour cost increased from 30 to 50
- Reverted Pak 38 penetration increase vs Panther armour
- Fixed Tiger getting unwanted buffs from "Panzer Aces"
Flak 88 Target Table Changes:
- Accuracy modifier vs ATG from 1 to 0.25
- Damage modifier vs ATG from 1 to 0.6
- Accuracy modifier vs support weapon entities from 1 to 0.5
- Damage modifier vs support weapon entities from 1 to 0.5
- Accuracy modifier vs infantry armour from 0.5 to 0.25
Panzer Elite
- Fuel cost of Panzer 4 IST decreased from 205 to 190
- Panzer 4 IST Skirted Armour upgrade cost increased from 30 to 45
- Tank Hunters "Zimmerit Armour" is now working properly
- Luftwaffe "Quick Response" -50% accuracy modifier while passively sprinting removed
- AT Rifle can now drop like CW Boys AT Rifle
- Cloaked Ketten/Schwimm now decloaks when spotting cloaked sniper
- PE "Saturation Minefield" no longer blows up its own mines, mines are placed more evenly in a circle
- Teller mines can no longer "miss" vehicles
- Armoured Car no longer deal friendly fire to each other
Scout Car:
- Vet 1 bonus from 0.85 received accuracy to 0.85 received damage
- Vet 2 accuracy buff moved from Vet 2 to Vet 3
- Vet 3 +10 detection buff removed
- Price changed from 145 mp 15 fuel to 180 mp 20 fuel
- Cloak detection from 18 to 9
Scoutcar with MG42:
- Main gun DPS set to default scout car MG level
- Main gun SUPPRESSION decreased to around CW Vickers MG suppression
Tank Hunters "Spare Parts" added:
- Moving while repairing (75%), rotating & firing with Berge repairing
- Repair kits are cut down into 3 small repair kits.
- +100 free munition for bergetiger/kitty mines
- All Grenades +1 Use
«
Last Edit: April 29, 2012, 09:02:39 pm by pqumsieh
»
Logged
Common sense is not so common after all.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9Z Patch Notes
«
Reply #1 on:
April 29, 2012, 09:18:04 pm »
Patch will be live soon.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #2 on:
April 29, 2012, 09:33:29 pm »
yay.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #3 on:
April 29, 2012, 10:12:54 pm »
Liking it all except the 88 vs atg change is quite retarded tbh. But anyways
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9Z Patch Notes
«
Reply #4 on:
April 29, 2012, 10:23:03 pm »
I noticed the 88 change too - i'm not sure it will make the 88 any easier to deal with. Now you'll have atgs dealing 25% damage to it. Would have liked to see a marder nerf in this patch, +2 pop
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #5 on:
April 29, 2012, 10:25:14 pm »
.
«
Last Edit: April 29, 2012, 10:34:59 pm by 8thRifleRegiment
»
Logged
hans
EIR Veteran
Posts: 3497
Re: 0.7.9Z Patch Notes
«
Reply #6 on:
April 29, 2012, 10:42:33 pm »
nice changes after all
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: 0.7.9Z Patch Notes
«
Reply #7 on:
April 29, 2012, 11:48:42 pm »
Can we get a breakdown of the new armor types?
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9Z Patch Notes
«
Reply #8 on:
April 29, 2012, 11:51:31 pm »
Patch is now live
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: 0.7.9Z Patch Notes
«
Reply #9 on:
April 30, 2012, 03:28:34 am »
any AB fixes gonna be soon?
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #10 on:
April 30, 2012, 04:06:55 am »
Quote from: Uglysori on April 29, 2012, 11:48:42 pm
Can we get a breakdown of the new armor types?
you shouldn't notice any difference for now, the current stats of the new armor types are just copies of existing armor. the only changes that were made to them were some bugfixes like armored car friendly fire or pak38 pen. vs panther. some weapons also had different accuracy modifiers vs bren carrier armor(what pe armored cars & inf hts used before) compared to the armor type all the PE support halftracks used. now all weapons have the same stats vs any PE light vehicle, the only difference is the stats vs small arms.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: 0.7.9Z Patch Notes
«
Reply #11 on:
April 30, 2012, 04:10:55 am »
Spare parts look pretty sexy and something new tbh.
Good job on the patch devs.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9Z Patch Notes
«
Reply #12 on:
April 30, 2012, 04:22:27 am »
Not entirely a fan of the stag change.. Seems like what's been done is essentially the stag becoming a greyhound with a shittier main gun and a higher price.
Stuart just seems to have gotten mega-nerf-batted. Might give an incentive for people to go tetties instead of stuarts, though.
88 changes seem... severe, to say the least - but I'm not going to say anything. It really could go either way with the 88.
Not a fan of the axis medium tank changes. It makes un-skirted tanks more desirable - yes, but skirted ones are at exactly the same situation as before. Not sure if that's what was desired.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.9Z Patch Notes
«
Reply #13 on:
April 30, 2012, 04:52:56 am »
@Myst
The Staghound was brought inline to be only an AI unit, as you can see with the armour change, Shreks will miss the staghound much more now, and canister round added
Stuart was buffed to do well in its specified role.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9Z Patch Notes
«
Reply #14 on:
April 30, 2012, 07:41:37 am »
Staghound - so it's become a greyhound with a crappier main gun, a 50% higher fuel price and no minedrop ability. And no, canister rounds do not make up for the lack of mine-drop. Tell me where I'm wrong.
(keep in mind though that even if I think the greyhound is OP - it doesn't mean that nerfing the staghound to be worse than the greyhound will make the greyhound any more balanced)
Stuart - the specified role being light vehicle killing and a slight-medium buff against tanks (depending on the tank in question)? At the cost of being 22.5% less potent against infantry and a 59% higher fuel price. OK. To me that's a nerf. Axis don't really have that many light vehicles to warrant a dedicated anti-LV unit, and the stuart still remains a poor choice against anything heavier than a StuG.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.9Z Patch Notes
«
Reply #15 on:
April 30, 2012, 07:55:50 am »
the mg on the stag and the armor buff, the main gun has contributed nothing to its AI ability wtf is your problem, it was being used to take out tanks it was not sopposed to.
There is a new faction out, its called panzer elite, maybe you've heard of it
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9Z Patch Notes
«
Reply #16 on:
April 30, 2012, 08:05:11 am »
The armour and health make it equivalent to the greyhound in terms of survivability. The MG is admitedly slightly better - but you can deny this all you want - the main gun IS a factor in how well a light vehicle does against infantry. And the fact remains that the main gun on the greyhound is better - to the extent that the MG on the staghound only bridges the gap, at best. Making, again, the staghound just a more expensive version of the greyhound. What's so hard to understand? And anyone that lost a tank to a staghound even before a change seriously needed to get their micro checked.
And panzer elite is comprised of nothing but IHTs, MHTs and Hummels, right?
Logged
Kaleidoscope
EIR Regular
Posts: 44
Re: 0.7.9Z Patch Notes
«
Reply #17 on:
April 30, 2012, 08:14:15 am »
finally the new patch here! badly knows the SC nerf but 88' is interesting.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.9Z Patch Notes
«
Reply #18 on:
April 30, 2012, 08:20:45 am »
I'm not going to continue arguing the staghound, ive said what i needed to say
Marder, Hotchkiss, Scout car, puma, AC, halftracks in general, so vampire, wm halftracks. man the list goes on, and now with the armor change making it better against tanks instead of being able to dodge shreks, its role is increased.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: 0.7.9Z Patch Notes
«
Reply #19 on:
April 30, 2012, 08:28:47 am »
Another nerf for US AT capabilities?
Logged
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