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0.7.9Z Patch Notes
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Topic: 0.7.9Z Patch Notes (Read 58620 times)
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Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #20 on:
April 30, 2012, 09:45:56 am »
the stag was changed to mainly tackle infantry and challenge lv's, which is why it was given canister shot while the stuart is a tank harasser, LV killer. It seems like good changes to me. Let's use 'em in game before we start arguing how "bad" they are.
Quote from: Poppi on April 30, 2012, 08:28:47 am
Another nerf for US AT capabilities?
How so?
They're pentration increases although incremental, a small fuel hike and fuel is lowered for all 4 medium tanks.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #21 on:
April 30, 2012, 09:46:18 am »
2x post
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WildZontar
Donator
Posts: 1168
Re: 0.7.9Z Patch Notes
«
Reply #22 on:
April 30, 2012, 10:10:12 am »
Commando doctrine is working with a decrease in MP cost for Commandoes? Thank the gods.
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
WhatIm12
EIR Regular
Posts: 13
Re: 0.7.9Z Patch Notes
«
Reply #23 on:
April 30, 2012, 10:21:27 am »
Happy to see TH get some lovin'
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LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #24 on:
April 30, 2012, 10:23:37 am »
Quote from: Tymathee on April 30, 2012, 09:45:56 am
How so?
They're pentration increases although incremental, a small fuel hike and fuel is lowered for all 4 medium tanks.
10% fuel increase for 2% pen increase that doesn't even help at close range.
while indeed, all axis tanks are cheaper so allies need even more AT
Logged
Poppi
EIR Veteran
Posts: 1080
Re: 0.7.9Z Patch Notes
«
Reply #25 on:
April 30, 2012, 10:39:28 am »
Quote from: LeoPhone on April 30, 2012, 10:23:37 am
10% fuel increase for 2% pen increase that doesn't even help at close range.
while indeed, all axis tanks are cheaper so allies need even more AT
on top of that the reduction of acc against inf.
were people that afraid or incapable of handling a m10/m18 spam?
Based on current trend there will be ATG price increase, sticky price increase, another m10/m18 price hike and panther/p4/tiger buff next patch. GO
«
Last Edit: April 30, 2012, 10:45:41 am by Poppi
»
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3rdCondor
Donator
Posts: 1536
Re: 0.7.9Z Patch Notes
«
Reply #26 on:
April 30, 2012, 11:10:54 am »
Good call on the TD/medium tank changes. Let's see how it works.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
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pqumsieh2
EIR Regular
Posts: 1
Re: 0.7.9Z Patch Notes
«
Reply #27 on:
April 30, 2012, 11:30:14 am »
For some reason I can't post using my normal account; but I wanted to take the time to clarify a few points.
First, whenever make major unit changes we price the unit conservatively. Pricing can be changed without a patch, so it's our bes way to control new changes.
In regards to the Stag and Stuart changes; I think some people may have glanced over the changes without really understanding what was done. The stag main gun recieved a major buff overall. It's target table accuracy versus infantry went from 0.5 to 0.75 for starters. It's MG is superior in every way to the M8's in addition to not losing it on criticals. It performs slightly worse versus armour in comparison to the M8 to compensate. Overall, the stag perfOrms significantly better versus AI than the M8.
Please also note the Stuart's target table accuracy versus infantry went down from 0.5 to 0.4; it gained a similar gain in penetration however. Additionally, it's bonus damage was extended to wehr targets as well as PE. Overall it got a fairly large buff to AT and a smaller nerf to AI.
The pricing of the M10/18 is under review and may be reverted if the other changes have their intended affect.
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frankiec
EIR Veteran
Posts: 53
Re: 0.7.9Z Patch Notes
«
Reply #28 on:
April 30, 2012, 12:11:07 pm »
no warmap?
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #29 on:
April 30, 2012, 12:15:00 pm »
Quote from: frankiec on April 30, 2012, 12:11:07 pm
no warmap?
that is done by a different division of EIRR
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
frankiec
EIR Veteran
Posts: 53
Re: 0.7.9Z Patch Notes
«
Reply #30 on:
April 30, 2012, 12:24:45 pm »
Quote from: Spartan_Marine88 on April 30, 2012, 12:15:00 pm
that is done by a different division of EIRR
eh?
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #31 on:
April 30, 2012, 12:26:11 pm »
While everyone is QQ about changes they dont like based on thier biased and so on and so forth, maybe we should just wait and see how the patches work ingame rather then just theory craft about what we dont like. hmmm
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #32 on:
April 30, 2012, 12:28:10 pm »
For the most part the TD/Medium changes don't change a whole lot, other than make you want to take more ATGs.
88/ATG changes will have to play out, that was one of the only ways to counter it if you don't have offmaps, smoke and flamers...
Stag change to be a worse M8 makes no sense, and the Stuart is worthless shit.
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Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #33 on:
April 30, 2012, 12:30:11 pm »
Quote from: frankiec on April 30, 2012, 12:11:07 pm
no warmap?
EIRR does the warmap, patches are put together by the balance and coding teams.
and in regards to some of the changes, soem of them are dependant on how it plays out gameplay wise. Go out, use them and then report if it's OP/UP or just generally crappy.
Going on about stats before its been used in game is counter productive, all changes go thru a lot of discussion before being implimented.
the 88 changes were...weird. I dont understand that one but :shrug:
as for the TD changes, those weren't put in to necessarily "nerf" but to make it so medium tanks can be used more cuz atm, they're always overlooked for heavier stuff because of price per punch.
Now im sure its more useful to take a cromwell at 200 over 220.
take 5, its only 1000 instead of 1100.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9Z Patch Notes
«
Reply #34 on:
April 30, 2012, 12:30:30 pm »
Eh this is a normal patch thread so far
- a bit of qq
- some ppl posting thx for patch
- commenting
- commenting on commenting
isnt this the first patch in like 3 months anyway
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SlippedHerTheBigOne: big penis puma
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #35 on:
April 30, 2012, 12:33:02 pm »
Quote from: Tymathee on April 30, 2012, 12:30:11 pm
EIRR does the warmap, patches are put together by the balance and coding teams.
and in regards to some of the changes, soem of them are dependant on how it plays out gameplay wise. Go out, use them and then report if it's OP/UP or just generally crappy.
Going on about stats before its been used in game is counter productive, all changes go thru a lot of discussion before being implimented.
the 88 changes were...weird. I dont understand that one but :shrug:
as for the TD changes, those weren't put in to necessarily "nerf" but to make it so medium tanks can be used more cuz atm, they're always overlooked for heavier stuff because of price per punch.
Now im sure its more useful to take a cromwell at 200 over 220.
take 5, its only 1000 instead of 1100.
Ok? And what are you going to buy for that 100fu?
That's where pricing matters, you could make the Sherman slightly cheaper, but if it doesn't buy another one it doesn't matter at all. If I end up with the same number of vehicles because of that, pool, and manpower restrictions how does the "buff" actually buff anything?
For pricing changes to really work you need to look at how it allows a composition to become better because of it.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9Z Patch Notes
«
Reply #36 on:
April 30, 2012, 12:35:37 pm »
10 jeeps?
Some m3s?
A m8?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #37 on:
April 30, 2012, 12:36:06 pm »
10 extra commando jeeps.
hmmmm
Logged
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #38 on:
April 30, 2012, 12:37:26 pm »
Quote from: Smokaz on April 30, 2012, 12:35:37 pm
10 jeeps?
Some m3s?
A m8?
If you don't want any manpower based units yes =)
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9Z Patch Notes
«
Reply #39 on:
April 30, 2012, 12:38:29 pm »
Derp
Those units are more manpower based than fuel
Logged
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