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Author Topic: Operation Avalanch: Fall of Italy mod  (Read 86387 times)
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #160 on: June 19, 2012, 09:41:50 am »

-Implimented repair kits! Engineer repairs are still available, and repair kits will require Vet2 to use. Light vehicles will gain acces to the ability at Vet1. The Bren Carrier can access it's repair from the get go.
-Sherman V price reduced to match the normal Sherman.
-Cromwell speed increased to 5.3 from 5.
-Panzer IV and StuG IV speed decreased to 4.5 from 5.
-Sherman and Sherman V speed increased to 5.1 from 5.
-Tiger speed increased to 4.6 from 4.
-King Tiger speed increased to 4.2 from 3.
-All tank cannons now have .2 less accuracy against all infantry target types.
-The following tanks will act as shot blockers: Sherman, Sherman V, Sherman Jumbo, Firefly, Panzer IV, Panzer III, Tiger, King Tiger, Jagdpanther, PzIV IST, Marder, StuH 42, all Churchill variants.
« Last Edit: June 19, 2012, 09:55:53 am by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

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aeroblade56 Offline
Development
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Posts: 3871



« Reply #161 on: June 19, 2012, 11:06:13 am »

WHY U NO WORK FOR EIRR?
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You are welcome to your opinion.

You are also welcome to be wrong.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #162 on: June 19, 2012, 11:22:24 am »

Garands outclassing bolt action. say what nigga?
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #163 on: June 19, 2012, 11:24:49 am »

say what nigga?

lol



CRUSADER good name YES
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #164 on: June 19, 2012, 11:42:21 am »

No shot blockers. Apparently tanks lack the moving_ext to be able to classified as such, even if you make a new classification. Causes the game to not launch, according to the logfile. I'll whip up an EiR-like tank aura then.
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Nug Offline
EIR Veteran
Posts: 394



« Reply #165 on: June 19, 2012, 03:06:00 pm »

so what ur mod is supposed to be volski
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #166 on: June 19, 2012, 03:34:45 pm »

How bored are u lil stranger?
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #167 on: June 22, 2012, 08:40:44 pm »

-BAR upgrade (post-barracks) now grants two BARs and a Greasegun instead of just one BAR and a greasegun.
-Luger squad is in, currently balancing out the kinks.
-AP shells cost reduced to 40 MU, duration increased to 20s.
-The M1 57mm can use PaK camo.
-The PaK38 50mm can use AP shells.
-The Sherman can use AP shells for 40 MU that double it's penetration. This will kept from spamming because of the amount of MU based upgrades available.
-Repair Kits being tweaked before I release the patch.
« Last Edit: June 23, 2012, 06:24:36 pm by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #168 on: June 23, 2012, 06:27:28 pm »

-The Gebirgsjager squad, Landser Grenadiers, Elite Grenadiers, Infiltration (luger) Squad, Panzer III, and any coming new WM units have been moved to the Kampkraft Centre. The squads require that their resident building (Krieg Barracks, Krieg Barracks, Krieg Barracks and Sturm Armory and the Oberfeldwebel unit, N/A, Krieg Barracks and Escalate to Assault Phase, respectfully) be constructed before you can crap them out. The Americans, British, and PE will likely follow suit.
-Elite Grenadiers have access to the Field Medical Kit from the get-go. The cost of their Medkit is 15 MU.
« Last Edit: June 23, 2012, 06:33:13 pm by TheVolskinator » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #169 on: June 24, 2012, 08:45:48 am »

-Ported the Crusader Tank from Blitzmod. Did you see what I did there?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #170 on: June 24, 2012, 09:02:38 am »

csb
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #171 on: June 24, 2012, 09:55:39 pm »

csb
To which I will reply with my own 3 letters/digits: L2p.

-Added the StuGIII to the Kampkraft Centre. Requires Escalate to Skirmish Phase and the Krieg Barracks to be built. 300 MP, 30 FU. Because of some RGM issue that I can't figure out, it's a pink StuGIII with the RGM of doom box. Whatever. Pink camo > feldgrau.
-Added the Crusader to the Field Truck. 290 MP, 40 FU. Cromwell armor, Tetrearch speed. M8 health (no sideskirts available). Because no normal crusader tank model exists yet, it's the AA version from Blitzmod with the Tetrearch's 2pdr cannon.
-Replaced the M5 Stuart model with the M3A1 Stuart model for the M5 Stuart Rhino. Yes, it's not accurate. But damn, that model is sexy.
-Slightly improved the Garand's and M1 Carbine's overall accuracy.
-Added the Elefant to the Panzer Jaeger Kommand. Requires the Marder III upgrade thingy to be purchased.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #172 on: June 25, 2012, 08:56:10 pm »

-Added an Italian Fusiliere entity.
-Added an Italian Blackshirt entity.
-Added an Italian Blackshirt Officer entity.
-Added the M91 Carcano 6.5mm rifle to the Italian Fusiliere.
-Added the M1938 Beretta SMG to the Blackshirt.
-Added the M1934 Beretta pistol to the Blackshirt officer.
-Added an Italian Fusiliere Squad to the Kampfgruppe Kompanie.
-Added an Italian Gruppo di Assalto (Assault Group) to the Kampfgruppe Kompanie (squad of Blackshirts armed with SMGs).
-Added an Italian Command Group to the Kampfgruppe Kompanie.
-Ported the Conscript model and skin from Eastern Front for use as the Fusiliere's appearence.
-The Blackshirt units will use the KCH appearance.

-Considering a name change to Operation Olive: Breaching the Gothic Line or simply Operation Olive, because many of the units that I have incorperated into the mod were feasably accepted around that time or participated in combat from late 1942-late 43/very early 44 in Sicily and Italy. This would also justify the focus on Falshirmjaeger squads that I've put in so far. Input would be appreciated.

Niko, get on vent you boob.
« Last Edit: June 25, 2012, 08:58:59 pm by TheVolskinator » Logged
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #173 on: June 25, 2012, 08:58:41 pm »

thats actually kinda cool, to bad italian tanks sucked and the like
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #174 on: June 25, 2012, 10:43:45 pm »

How about operation Olive garden?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #175 on: June 26, 2012, 07:00:51 pm »

Settled on:

Operation Avalanch -- Mediterranean Invasion Mod
Operation Avalanch -- Invasion of Italy


Take your pick.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #176 on: June 26, 2012, 11:09:30 pm »

-Mod will most likely be renamed to Operation Avalanch -- Fall of Italy.
-Basic stats for the Carcano rifle, M1938 SMG, and Beretta pistol improved.
-Removed the Conscript entity. The model was causing too much trouble and compatability issues. Fusiliere will simply make due with Volksgrenadier uniforms Smiley.
-All Panzer Elite ACs (Scout Car, Armored Car, ATHT) received Sdkfz 251 Halftrack armor.
-All Panzer Elite HTs (IHT, MHT, Vampir) received Universal Carrier armor.
-The Panzer Elite's MG42s were brought in-line. They had been previously unmodified.
-The Panzer Grenadier squad, Assault Grenadiers, and Tank Busters' squad sizes have been increased to 4 by default with the addition of the WM Feldwebel (squad leader) entity to each squad. This change acts in much the same way as it does in EiR. The unit prices will remain the same. The squads will be keeping their Soldier Armor (the Feldwebel has Soldier armor).
-Grenadiers' armor type reverted to Infantry armor from Soldier armor.
-Assault Grenadiers have two StG44s and two Kar98k's per squad.
-Assault Grenadiers have the option of purchasing two MP40s. (does not stack with MP28s)
-Assault Grenadiers have the option of purchasing two MP28s. (does not stack with MP40s)
-Panzer Grenadiers no longer have the option of purchasing MP44s.
-Panzer Grenadiers can purchase a single LMG42 for 85 MU.
-PE AC health increased to 280 from 220.
-Added Italian Ingegnere Squadra (Italian Engineer Squad) to the PE HQ. 3 Men with Carcano rifles and the normal repair ability. Hardcapped at 2. Can construct sandbags and tank traps. Can throw satchel charges and plant teller mines regardless of doctrine for 100 MU each (Tankhunters Tellers remain 50 MU, price hike is to discourage spammage of non-doctrinal tellers. IIS Tellers take 30s to deploy). Capping speed set to 1.25. Cost 300 Manpower.
-H35 Hotchkiss has been renamed to...H35 Hotchkiss, instead of 'Hotchkiss Light Tank'.
-Hotchkiss HP reduced to 260.
-Hotchkiss speed reduced to 2.5 from 5.4.
-Hotchkiss cost decreased to 260 Manpower, 20 Fuel.
-Hotchkiss requires no prerequisite to build and no longer requires selection in the Tales of Valor unit screen.
-Panzer IV IST cannon reload time increased to 8/7.25 max/min reload.
-Panzer IV IST cannon range increased to 37.5.
-Panzer IV IST accuracy vs. all infantry target types reduced by .1 from original values (was by .2 via the change I made, this change severely hampered the IST's effectivness in it's intended role).
-Panzer IV IST no longer requires deselection of the Hotchkiss in the Tales of Valor unit screen.
-Panzer III added to the Panzerjaeger Kommand.
-Panzer III has no prerequisite.
-Kettenkrad and Schwimmwagen capping speed increased to 1.2 by default. If either unit reaches Vet1 from accumilating vet from other nearby panzer elite units, this is increased to 2--incentive to keep your capping units around your fighting Panzer Grenadiers.
-Italian Fusiliere require the Scorched Earth Strategy choice to be selected before you can build them.
-Gruppo Di Assalto require the Scorched Earth command tree unlock from the Scorched Earth Strategy before you can build them.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #177 on: June 27, 2012, 09:55:25 pm »

-Tried to fix the StuG III issues -- failed, will release the patch with the StuG as a pink-skinned model. The StuG will appear with a box reading "Missing RGM. Let there be panic!"; this is a known bug and is not an error on your part.
-Tried to add the LMG34 -- failed, no idea how to impliment it. For some reason it's far harder to add then some of the other new weapon models I added.
-Hotchkiss speed increased to 4 from 2.5.
-Tried to fix the issue with the Beretta SMG and Pistol not appearing; the SMG now has no animation (soldiers stand 'crucified' without moving) and the pistol still appears as a luger. These graphical errors are most likely linked to corrupt files that I used.
-Panzer Grenadier 'increase squad sizes' upgrade now adds two additional men to a squad instead of one.
-Elefant cost decreased to 500 Manpower, 110 Fuel from 980 Manpower, 220 Fuel.
-Elite Grenadier capture distance increased to 12.
-Panzer Elite veterancy upgrades now properly removed from purchase upon reaching a new veterancy level.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #178 on: June 27, 2012, 11:01:18 pm »

operation Olive garden
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #179 on: June 27, 2012, 11:21:08 pm »

operation Olive garden

No.

-.50 cal MG burst duration reduced to 1/0.5 for all variants. This will yield 5-8 round bursts. Cooldown set to 4/2 (hellcat .50cal) and 3/2 (m8/sherman/staghound) max/min.
-The actualy staghound MG is being left as is. Here's to OP.
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