*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 09:45:10 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [US] Infantry Equipment  (Read 3482 times)
0 Members and 1 Guest are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« on: May 17, 2012, 05:54:32 pm »

So most of us know that infantry Equipment grants the ability to buy a single zook on riflemen for 50 mun and greaseguns 65 mun and it got me to wonder, if anyone here was before this doctrine setup they should know that zooks on rifle used to be a T2 and GreaseGuns used to be a part of the assault riflemen and most people who have used it say its a Greaseguns are good but they are hardly worth a T3 unlock.

i should get to the point sooner or later but i was just wondering what you guys would say about adding to the doctrine would be the old things like 2 Tommies for 70 mun, ability to buy satiels and maybe add a flamer unit.

Admittedly most say it would be too easy to spam and would be OP up the ass but it was balanced to death last time it was available as in it costed about 170 man but had 9 pool cost and buying flamers on it would be 70, that would mean that trying to spam it would be possible but would limit yourself to 12 assault rifles in your entire company and would ontop of that also remove your entire reserve pool(excluding 6 points) that would mean you could spam but it would be highly inefficient as riflemen are not the most effective unit of all.
all i am saying this about due to the fact that the top T3 is pretty lacklustre in its current use, this would also be supportive to the argument too that flamers are counter to KCH but engineers are made of paper so even tough Flamers toast KCH like flies on fire the KCH are going to slaughter the engineer before that is possible.

Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #1 on: May 17, 2012, 07:07:16 pm »

Well i can think of a couple arguements that people will use.
1. Use a sherman croc.
2.use officer smoke
3.use RE sappers,churchil.
 

Now on to the current T3. i think that the single zook isnt worth it at all for instance if you put a single zook on every rifleman lets just say 10. thats 550 munitions. wehr you can purchase lets say 10 stickies for 600 munitions. Now the fact that a zook is only good on the rear(due to sideskirts) and even with TR although more accurate and stronger they may be the single zook on the its shity accuracy on the chance it might hit on a rear wont do much damage. now it wouldnt be so bad if they had 2 zooks or something or could use a BAR and zook, that being said a single zook isnt worth a T3.

I only take Rangers with zooks is if i use TR or im going against PE other then that they are 85% useless against any frontal and most side armor. thus a single zook will prove even less effective.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
ALLiDOisWIN Offline
EIR Veteran
Posts: 225



« Reply #2 on: May 17, 2012, 08:32:43 pm »

Thats why i use only 2 ranger zooks. you never know when there are LV or lucky shots on the rear of a tank
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #3 on: May 18, 2012, 06:17:11 am »

Well anyways they need to do something to spice up the Inf doctrine and this would be a nice way to do so.
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #4 on: June 04, 2012, 01:28:22 pm »

Bump.
Logged
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #5 on: June 04, 2012, 01:46:15 pm »

bug note.
smoke cost 15 mu
while its description say 10mu
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #6 on: June 04, 2012, 01:47:48 pm »

bug note.
smoke cost 15 mu
while its description say 10mu

Shit, that's gamebreaking
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #7 on: June 04, 2012, 01:48:30 pm »

bug note.
smoke cost 15 mu
while its description say 10mu

>http://forums.europeinruins.com/index.php?topic=19142.0<
For all of the people on the forum you i least expected to not know this.

Ps: Smoke nades are fucking EPIC!!
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.055 seconds with 35 queries.