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Author Topic: Stormtrooper change  (Read 28487 times)
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Nug Offline
EIR Veteran
Posts: 394



« on: May 20, 2012, 11:08:11 am »

Proposed storm changes:

1 - make their cloak like hetzer and small price decrease

2 - delete cloak and decrease mp price to 260.

3 - Make stormtroopers a mainline blitz infantry by deleting grens for blitz , giving storms normal grenade and lmg , 250 MP and 5 pool and according upgrades price. (also without cloak)

4- make cloak a timed ability so you cannot cloak for 10 seconds after you uncloak

5 - no change
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Malgoroth Offline
Donator
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Posts: 960


« Reply #1 on: May 20, 2012, 11:24:40 am »

I'm having a hard time believing this is intended to be serious.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #2 on: May 20, 2012, 11:32:49 am »

if u talking about cloak remove cloak of all ally supports also then,which they don't get in Vcoh but with doctorine abilties they can cloak in EIR mod ,storms r just fine only 4 mp44  seems very expensive for what they do(doesn't seem effective for the price we have to pay for 4 mp44) and without cloak storms r fail Sad
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #3 on: May 20, 2012, 11:47:17 am »

I'm having a hard time believing this is intended to be serious.

did you read who made this thread? that answers your question.
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I will never forget the rage we enduced together

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: May 20, 2012, 01:33:05 pm »

I don't see how he asked a question
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Nug Offline
EIR Veteran
Posts: 394



« Reply #5 on: May 20, 2012, 01:35:12 pm »

I don't see how he asked a question

semantics...
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #6 on: May 20, 2012, 02:30:58 pm »

Im thinking several cloak nerfs. Like cant cloak in front of units, takes like 5 seconds, and even cloak cool down required.
And no price change. Just b/c you put a fair cloaking mechanism doesnt mean its main purpose changes.
Think Jumbos armor. It was weird b/c it had i think Panther armor. After making it "correct" its like 1/2 of what it used to be. Any price change to it... nope.
« Last Edit: May 20, 2012, 02:33:25 pm by Poppi » Logged
SixFingeredMan Offline
EIR Regular
Posts: 22



« Reply #7 on: May 20, 2012, 03:39:16 pm »

This CAN'T be a real post right? I mean... he's being sarcastic right? This has GOT to be a troll post. Stop trolling nug plz put real posts in the balance discussion don't waste our time.
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Malgoroth Offline
Donator
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Posts: 960


« Reply #8 on: May 20, 2012, 03:42:42 pm »

Cloaking IS fair. You wanna keep schrecks from alpha striking your armor? Bring a single BAR squad and keep it near your tanks. No schreck squad would risk being pinned for a single sherman. Problem solved.

What ever happened to people using their heads?
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ALLiDOisWIN Offline
EIR Veteran
Posts: 225



« Reply #9 on: May 20, 2012, 04:28:05 pm »

Plus allies have plenty of counters, jeeps or recon tommies, CCT with commando doc, hmg spam, Arty, 95 croms, HE shermans, M8s with calling it in, T17s, Bars, rangers, flames, Halftracks, Sniper with jeep Yes it sucks to have your tank get fucked up, but there are counters. plus iff you get rid of 2 stormies before they do anything thats 600 mp and 610 munitons. Its a risk blitz players take.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: May 20, 2012, 04:31:48 pm »

bahaha 9 to no change. Take that!

What ever happened to people using their heads?

They would rather post in the balance thread and ruin eirr *cough*
« Last Edit: May 20, 2012, 04:39:18 pm by Demon767 » Logged


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lionel23 Offline
Donator
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Posts: 1854


« Reply #11 on: May 20, 2012, 05:22:08 pm »

Apparently, lol.  The community really doesn't have an issue with Stormtroopers as they are a very 'put your eggs in one basket' kind of unit.  Losing 2-4 squads of double shreks is a HUGE munitions sink, especially when a single rifle squad with 80MU bars can ruin their day immediately after an alphastrike in no time for others to run in and kill.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #12 on: May 20, 2012, 05:37:58 pm »

Elite armor is one of the main problems with Storms, giving them it for free even with a t4(in my opinion also applies to support weapons in Terror heavy support and RE Top T4) is something that needs to be looked at, having currently 8 squads of Grens with medkits and grenades 6 squads of storms with medkits and bundles is quite hard to counter but when ontop of that they get free Elite armor it becomes a nightmare to combat.
What needs to be done instead is to Give Them an upgrade that grants them Elite armor but costs 3-4 Infantry pool points, this should be an heavy burden on anyone that tryes to spam the ever living fuck out of it and we would not have to hear the whiny voices of people who don't want Doctrine unlocks to cost mun/man/fule.

the Problem isint that its OP in its current form for if you aint half-witted you can easyly counter it but the amount of them you need to counter is way too much to be acceptable.


Honestly this is my opinion and i know everybody seem to shit on whatever i think anyways but heres a shot.
my belife is that all doctrine unlocks that affect units weather its Heroic armor on 88 crews, extra tommy on rangers or just APCR rounds on hetzers, this would mean that if a person wants a buffed up unit he can have so but he has to be carefull for he can decide if he goes for a fully buffed up army like the Elite armor storm and gren thing or TR ATGs so he can either decide if he wants to have 4 of buffed up atgs and 0 non buffed or 1 buffed up or 5 non buffed up atgs.
that would support people that would go balance on it all yet hurt people that would decide to have 4 Elite armor Mp44 Mg40s intead of being able to buy 2 elite armor bla bla bal MG40s and 3 non buffed.
this would mean people would take not only look at their pool setup to setup their company but also their mun/fule/man and would keep an even balance between OP doctrine spam and non buffed armys so lvl1 have a little better chance against lvl7.
« Last Edit: May 20, 2012, 06:02:15 pm by TheIcelandicDictator » Logged

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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #13 on: May 20, 2012, 09:02:55 pm »

Plus allies have plenty of counters, jeeps or recon tommies, CCT with commando doc, hmg spam, Arty, 95 croms, HE shermans, M8s with calling it in, T17s, Bars, rangers, flames, Halftracks, Sniper with jeep Yes it sucks to have your tank get fucked up, but there are counters. plus iff you get rid of 2 stormies before they do anything thats 600 mp and 610 munitons. Its a risk blitz players take.

but since a cloaked stormy will see all this before the counters see them it doesnt make things so easy. Ya they are easy to chase down, but its also very easy to avoid these counters. Plus oh you got arty in the back, they can easily shrek that and perhaps get away. What you going to keep your counters in the back or in the front? In the back it can be a waste in the front there goes arty. plus they can probably take out that lone counter in the back in addition to what your protecting.
Oh here comes a king tiger line up you defense. Psych you lost half of it to invisible shrekers like 1 second ago.  HMG shooting at them...cloaked "what was i shooting at again".
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Malgoroth Offline
Donator
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Posts: 960


« Reply #14 on: May 21, 2012, 01:58:53 am »

They can be countered by the most basic American and British units fir a fraction of the price. If you're failing to counter them with those units, it's your own fault. 

Storm schrecks are not worth sacrificing for one howitzer or one triage which, if you knew what you were doing, would be all those schrecks would be able to kill.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: May 21, 2012, 05:33:17 am »

Mal, go back to your cave of non-playing axis fanboys.

Storms are fine, right up until the moment you put double shreks on them, at which point they become ridiculous. The solution to that is simple - remove the double-shrek upgrade as an option - justify it with the same ideology that was used to justify grenadiers losing the ability to get double LMGs and double shreks. Sure, you'll have people whinge about it just like you had them whinge about the grenadier change - but when did people NOT whine?

Done and dusted.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: May 21, 2012, 06:08:46 am »

Storms are fine, right up until the moment you put double shreks on them, at which point they become ridiculously expensive.

/fixed.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: May 21, 2012, 06:27:18 am »

300 munitions for something that can, at any given time, take out half of any tank's health is NOT by any means expensive. From a purely percentage of total resources perspective - a Sherman is more expensive than a double-shrek stormtrooper. Is a sherman expensive? Can a sherman do even remotely as much damage as a stormtrooper with double-shreks?
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #18 on: May 21, 2012, 06:52:12 am »

Isnt complaining about 2x schrecks being too good vs sherman the same as complaining rifleman BAR is too good vs 2xschrecked storm?

Yes im biased. 2x Storms are one the most awsm units in EIR. Removing them would make Blitz a lot more boring, atleast for me. But I dont even play anymore so I dont even know why Im replying.

I always thought that storms 2x schrecks were an expensive investment, but great unit in capable hands. The players micro is what makes them great. Thats how it should be so they are fine imo. If you lose them its a big blow, so if you are playing vs them you need to sacrifice something to get rid of the storms right away. As soon as you see them you need to rush them with a lot of your stuff, doesnt matter if you lose some of your units, its needed to get rid of them. Top priority should be to take them out.
« Last Edit: May 21, 2012, 07:05:18 am by skaffa » Logged

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Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: May 21, 2012, 12:23:37 pm »

Storms cloaking whilst under fire, and the capacity for dual shrecks.

Otherwise, they can cloak and sneak about as they wish. I don't like cloaking units and think anything but infantry cloaking in cover is ridiculous, but I accept they are part of the game.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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