Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 05:55:31 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
Launcher 0.8.A-4 patch notes
Pages: [
1
]
2
Go Down
Print
Author
Topic: Launcher 0.8.A-4 patch notes (Read 29119 times)
0 Members and 2 Guests are viewing this topic.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Launcher 0.8.A-4 patch notes
«
on:
May 31, 2012, 10:37:57 pm »
0.8.0.A-1 Notes
Warmap specific
- Warmap territories added w/colouring
- Warmap sector types added
- Battle/Event system added
- Neutral sector system added
Launcher GUI specific
- Delete company button replaced
Misc
- 1v1 forcing now only takes 1 player
0.8.0.A-2 Notes
Warmap specific
- Battle brief hover descriptions added to sector info icons
- Sector event descriptions added to sector info icons
- Changed sector info icon graphics
- Sector view added
- Battles added to sector view
- Sector info added to sector view
Launcher GUI specific
- Hover over lag removed, should now no longer 'spike' your CPU when hovering
- Hover over glitch removed, should no longer show a tiny empty hover square
- Hover over for buttons improved, still a tiny bit bugged
- Formatted text now supports horizontal lines
- Formatted text now supports absolute text positions
0.8.0.A-3 Notes
Warmap specific
- Deploy/Recall actions implemented
- Action status buttons (Attack, Support, Defend) implemented
- Sector view now shows territory / type
- Supply mechanic introduced
Misc
-Modified data transfer for most warmap actions (for a more streamlined process)
0.8.0.A-4 Notes
Warmap specific
- Battle results now affect sectors
- Default action for warmap
If no warmap action has been selected, or you have not been deployed before a battle, you will automatically defend (And deploy to that sector)
- Doctrine points are now displayed on the warmap
Launcher GUI specific
- Battle results now show after a battle
2 phases:
1st. Shows the battle result and gives the ability to choose Tech, Doc or Bonus points (Which boost your next warmap action, 20% per point)
2nd. Shows the allocation of points (and in the future, the warmap cards you recieved)
- Add PMs to chat
Left click to select a person to PM
Left clieck a person again (anyone) or the icon beside the cursor to turn off PMs
- Added additional info to chat player info (AFK, In Battle etc)
- Ranking removed from battle display (irrelevant)
Misc
- PP is no longer gained as an individual
PP is now dictated via the Doctrine points system of the warmap.
PP is currently set to 500 - to emulate the rank 9 we had previously
- SP is no longer purchased
SP is now dictated via the sector you are in, and how far from supply you are
SP is set to 5 if you do not have Warmap access
- A lockout system has been added to allow me to patch, but disallow people from logging in
- I accidently deleted all of the Advantages, oops
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
IJustDontCare
EIR Veteran
Posts: 315
Re: Launcher 0.8.A-4 patch notes
«
Reply #1 on:
May 31, 2012, 10:44:51 pm »
cool
Logged
Tymathee
Donator
Posts: 9741
Re: Launcher 0.8.A-4 patch notes
«
Reply #2 on:
May 31, 2012, 10:59:19 pm »
Hmm, how do I put this?
On one of my accounts I can't select a doc ability
its
1000
1111
1000
and
001
000
011
with advantages unlocked and i can't get the t2 doc ability
basically, 500 pp limit doesn't seem enough.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Launcher 0.8.A-4 patch notes
«
Reply #3 on:
June 01, 2012, 12:07:09 am »
Quote from: Tymathee on May 31, 2012, 10:59:19 pm
Hmm, how do I put this?
On one of my accounts I can't select a doc ability
its
1000
1111
1000
and
001
000
011
with advantages unlocked and i can't get the t2 doc ability
basically, 500 pp limit doesn't seem enough.
Yep. Its not.
Logged
Tymathee
Donator
Posts: 9741
Re: Launcher 0.8.A-4 patch notes
«
Reply #4 on:
June 01, 2012, 06:52:53 am »
so, it's meant to be that way?
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Launcher 0.8.A-4 patch notes
«
Reply #5 on:
June 01, 2012, 09:59:54 am »
Im confused, only sdt can see the warmap, so why implement changes that heavily effect player-playability to those who cannt use the warmap? Unless its comming shortly. Im really liking the idea of 500maximum Pps, just not without the warmap
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Launcher 0.8.A-4 patch notes
«
Reply #6 on:
June 01, 2012, 10:01:12 am »
It's the only way to properly test it. Cant test the warmap in an isolated environment.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Launcher 0.8.A-4 patch notes
«
Reply #7 on:
June 01, 2012, 10:03:52 am »
Ahh kk, thank you for clarification. Just a suggestion, the advantages should be reduced to the same prices of the T1,T2,T3 doctrine unlocks, so it can seem more like you have a choice between the 2.
«
Last Edit: June 01, 2012, 10:06:28 am by 8thRifleRegiment
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Launcher 0.8.A-4 patch notes
«
Reply #8 on:
June 01, 2012, 11:39:30 am »
Couldn't you have 2 builds? With the test one connecting to a test environment that is exclusive to the Dev orgy?
Shouldn't be that hard to run 2 instances of a database and so forth.
Logged
.
.
.
.
.
.
.
.
.
.
.
Smokaz
Honoured Member
Posts: 11418
Re: Launcher 0.8.A-4 patch notes
«
Reply #9 on:
June 01, 2012, 12:32:56 pm »
Explain with 3 words why there is a "Stage" of testing where everydayguy7 can't play which aims to debug?
When something doesn't work, threads go up at the forum from the community. #eirr #stupid #inb4groundfire
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mister Schmidt
Lawmaker
Posts: 5006
Re: Launcher 0.8.A-4 patch notes
«
Reply #10 on:
June 01, 2012, 01:13:22 pm »
I'm having to update the Launcher everytime I run the Autoupdater #hashtag
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
tank130
Sugar Daddy
Posts: 8889
Re: Launcher 0.8.A-4 patch notes
«
Reply #11 on:
June 01, 2012, 02:20:45 pm »
Quote from: AmPM on June 01, 2012, 11:39:30 am
Couldn't you have 2 builds? With the test one connecting to a test environment that is exclusive to the Dev orgy?
Shouldn't be that hard to run 2 instances of a database and so forth.
Did we forget we are still in Beta........ You are the test enviroment
More importantly - we do not have the resources to create a second environment - and frankly 2 or 3 days of bugs is not going to make the world come to an end.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130
Sugar Daddy
Posts: 8889
Re: Launcher 0.8.A-4 patch notes
«
Reply #12 on:
June 04, 2012, 08:06:55 pm »
I just increased pp to 600.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Launcher 0.8.A-4 patch notes
«
Reply #13 on:
June 04, 2012, 08:44:29 pm »
<3
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Launcher 0.8.A-4 patch notes
«
Reply #14 on:
June 06, 2012, 04:47:32 am »
It's hard to forget EIRR is in beta, considering it'll never get out of it.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Launcher 0.8.A-4 patch notes
«
Reply #15 on:
June 06, 2012, 05:58:27 am »
Quote from: Smokaz on June 01, 2012, 12:32:56 pm
Explain with 3 words why there is a "Stage" of testing where everydayguy7 can't play which aims to debug?
When something doesn't work, threads go up at the forum from the community. #eirr #stupid #inb4groundfire
we are having the rest of the community test the rest of the launcher. the warmap can be disabled if the issues were too serious. it all needs live play practical testing
«
Last Edit: June 06, 2012, 06:00:32 am by Groundfire
»
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Launcher 0.8.A-4 patch notes
«
Reply #16 on:
June 07, 2012, 10:08:46 pm »
Quote from: Tymathee on May 31, 2012, 10:59:19 pm
1000
1111
1000
and
001
000
011
Is it just me or did anyone else think of this?
http://www.youtube.com/watch?v=M4huOrdIA6k
Logged
Tymathee
Donator
Posts: 9741
Re: Launcher 0.8.A-4 patch notes
«
Reply #17 on:
June 13, 2012, 07:59:22 pm »
just a suggestion....a windowed mode to the Launcher. BK launcher has it, would love to have it in EIR
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Launcher 0.8.A-4 patch notes
«
Reply #18 on:
June 14, 2012, 02:56:56 am »
Quote from: Tymathee on June 13, 2012, 07:59:22 pm
just a suggestion....a windowed mode to the Launcher. BK launcher has it, would love to have it in EIR
The launcher is... windowed? You playing on a low res or something?
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Launcher 0.8.A-4 patch notes
«
Reply #19 on:
June 14, 2012, 03:54:23 am »
He means launch CoH windowed
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...