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Author Topic: [US] Officer aura range  (Read 6874 times)
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #20 on: June 06, 2012, 04:29:43 pm »

Tanks here can only repair once, and not whilst in combat, veterancy is more powerful
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: June 06, 2012, 05:22:59 pm »

Range is just far more important in EiR than it is in CoH. In CoH's bum-rush way of fighting, range doesn't really play into anything much. In EiRR - where "peeking" for shots is a valid stratagem - having something with a slow reload but high range and damage on a mobile platform is infinitely valuable.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #22 on: June 06, 2012, 05:25:46 pm »

Range is just far more important in EiR than it is in CoH. In CoH's bum-rush way of fighting, range doesn't really play into anything much. In EiRR - where "peeking" for shots is a valid stratagem - having something with a slow reload but high range and damage on a mobile platform is infinitely valuable.
And you need to remember relic isn't so good at balancing.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
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