*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 18, 2024, 05:38:40 pm

Login with username, password and session length

Resources

Recent posts

[April 16, 2024, 09:46:19 pm]

[April 06, 2024, 02:26:25 am]

[March 22, 2024, 01:44:39 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]
Pages: [1]   Go Down
  Print  
Author Topic: Repair kits.  (Read 1907 times)
0 Members and 2 Guests are viewing this topic.
Hicks58 Offline
Development
*
Posts: 5343



« on: June 25, 2012, 12:18:33 pm »

A little heads up for those who may be curious as to how much the various repair kits heal.

Light - 200 HP
Medium - 400 HP
Heavy - 600 HP
Extra Heavy - 1000 HP

As a rule of thumb, most LV's have around 300 health, most Mediums have around 600 health, most heavies hover around the 1000 health mark and the two super heavies are 1600 health for the Jagd and 2000 health for the King Tiger.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #1 on: July 29, 2012, 03:38:49 pm »

Bump for potentially useful info.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.038 seconds with 35 queries.