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[WiP] 4p/6p_Westfalen
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Topic: [WiP] 4p/6p_Westfalen (Read 5245 times)
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Steinmarder
EIR Veteran
Posts: 404
[WiP] 4p/6p_Westfalen
«
on:
November 26, 2007, 05:50:33 am »
I started working on another map a couple of days ago and allthough its far from finished i would
appreciate some ideas.
Its a small town somewhere in northwest Germany with a small industry sector and a railroad connection (with french writings everywhere :/ ).
What i cant decide is wether to build more intact buildings or ruins for the rest of the town / how much overall destruction and if it should be a 4 or 6 player map.
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Klagt nicht, kämpft!
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: [WiP] 4p/6p_Westfalen
«
Reply #1 on:
November 26, 2007, 09:36:16 am »
Looks very good size wise and also already quite naturall with great wood´s.
I did not find all spawn´s coud you point them out for me?
Also balance may be affected since some players spawn in the city or at least very close while the other s are more outside. You coud however try to balance it out by makeing the forest a easly defendable place where the attackers coud setup there arty and/or fall back pos.
Maybe add "sneaky throw the woods-inf-only-way-to-the-town-thing"
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Steinmarder
EIR Veteran
Posts: 404
Re: [WiP] 4p/6p_Westfalen
«
Reply #2 on:
November 26, 2007, 10:37:42 pm »
There are just 4 points in yet, and i didnt think much about where i put them but here you go.
I think it would make sense to let the defenders start from the side with the trainstation and industry
because thats something worth defending.
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Apex
Honoured Member
Posts: 2971
Re: [WiP] 4p/6p_Westfalen
«
Reply #3 on:
November 27, 2007, 05:03:12 am »
Map looks good. Spawn points are good. Might actually be a bit too big for just 4 players, a whole frontline will be hard to defend for 2 defenders. Can be be solved by creating a few bottlenecks. But I dont like artificially doing that, the harmony of the map should be first priority. Maybe make it 6p only. Chateau might be a bit too independant, it can easily be ignored. Open a few passageways in the hedges. Theres a bit many buildings in town, More ruins and rubble and craters should be appropriate.
«
Last Edit: November 27, 2007, 05:05:27 am by Apex
»
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Steinmarder
EIR Veteran
Posts: 404
Re: [WiP] 4p/6p_Westfalen
«
Reply #4 on:
November 28, 2007, 07:25:52 am »
lil' update
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Tyler4170
EIR Regular
Posts: 36
Re: [WiP] 4p/6p_Westfalen
«
Reply #5 on:
December 02, 2007, 02:08:56 am »
Yous hould make one of the copys Inf only. Just a suggestion
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Steinmarder
EIR Veteran
Posts: 404
Re: [WiP] 4p/6p_Westfalen
«
Reply #6 on:
January 09, 2008, 06:46:19 pm »
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