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Author Topic: [WiP] 4p/6p_Westfalen  (Read 5344 times)
0 Members and 3 Guests are viewing this topic.
Steinmarder Offline
EIR Veteran
Posts: 404


« on: November 26, 2007, 05:50:33 am »

I started working on another map a couple of days ago and allthough its far from finished i would
appreciate some ideas.

Its a small town somewhere in northwest Germany with a small industry sector and a railroad connection (with french writings everywhere :/  ).

What i cant decide is wether to build more intact buildings or ruins for the rest of the town / how much overall destruction and if it should be a 4 or 6 player map.

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Klagt nicht, kämpft!
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #1 on: November 26, 2007, 09:36:16 am »

Looks very good size wise and also already quite naturall with great wood´s.

I did not find all spawn´s coud you point them out for me?

Also balance may be affected since some players spawn in the city or at least very close while the other s are more outside. You coud however try to balance it out by makeing the forest a easly defendable place where the attackers coud setup there arty and/or fall back pos.

Maybe add "sneaky throw the woods-inf-only-way-to-the-town-thing"
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #2 on: November 26, 2007, 10:37:42 pm »

There are just 4 points in yet, and i didnt think much about where i put them but here you go.

I think it would make sense to let the defenders start from the side with the trainstation and industry
because thats something worth defending.

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Apex Offline
Honoured Member
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Posts: 2971


« Reply #3 on: November 27, 2007, 05:03:12 am »

Map looks good. Spawn points are good. Might actually be a bit too big for just 4 players, a whole frontline will be hard to defend for 2 defenders. Can be be solved by creating a few bottlenecks. But I dont like artificially doing that, the harmony of the map should be first priority. Maybe make it 6p only. Chateau might be a bit too independant, it can easily be ignored. Open a few passageways in the hedges. Theres a bit many buildings in town, More ruins and rubble and craters should be appropriate.
« Last Edit: November 27, 2007, 05:05:27 am by Apex » Logged
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #4 on: November 28, 2007, 07:25:52 am »

lil' update

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Tyler4170 Offline
EIR Regular
Posts: 36


« Reply #5 on: December 02, 2007, 02:08:56 am »

Yous hould make one of the copys Inf only. Just a suggestion
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #6 on: January 09, 2008, 06:46:19 pm »



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