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Author Topic: [WM] Nebelwerfer  (Read 12901 times)
0 Members and 6 Guests are viewing this topic.
brn4meplz Offline
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« Reply #20 on: July 23, 2012, 09:07:52 pm »

I suggested it at the time.

House crits with a smaller Number.


I think the default was like 8 or some such crazy shit. You could change it to 2-3. That way Allied squads can get hit hard(Sorry Officer types Sad) But Captured Nebels will hurt Axis squads a whole lot more proportionately.
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Smokaz Offline
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« Reply #21 on: July 23, 2012, 09:16:52 pm »

Sorry officer types? What do you mean?

American officer in house is invincible already. I've had six armored cars shoot at one at the same time without dealing any damage. (Middle "big" house on the map forest)
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RikiRude Offline
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« Reply #22 on: July 23, 2012, 09:34:45 pm »

how about instead of crits on houses, when it hits houses it does big fire damage, like incend nades, that way a unit that stays in the house takes pretty severe damage.

or how about upping the suppression? so infantry targets get pinned? then you can launch a pretty good attack after. this will also show its use as a terror weapon.
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brn4meplz Offline
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« Reply #23 on: July 23, 2012, 10:13:58 pm »

how about instead of crits on houses, when it hits houses it does big fire damage, like incend nades, that way a unit that stays in the house takes pretty severe damage.

or how about upping the suppression? so infantry targets get pinned? then you can launch a pretty good attack after. this will also show its use as a terror weapon.


After? What do you mean After? The Friendly Fire Suppression values allow you to launch an Attack during a Nebelwerfer barrage. Thats the intention of the unit. You'll win infantry engagements pretty handily with one.
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Spartan_Marine88 Offline
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« Reply #24 on: July 23, 2012, 10:46:29 pm »


After? What do you mean After? The Friendly Fire Suppression values allow you to launch an Attack during a Nebelwerfer barrage. Thats the intention of the unit. You'll win infantry engagements pretty handily with one.

Combined arms is to much for this community to handle brn, your wasting your breath.
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TheVolskinator Offline
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« Reply #25 on: July 23, 2012, 11:00:27 pm »

Combined arms is to much for this community to handle brn, your wasting your breath.

WTF my blob of BARs didnt kill that P4. Op! Nurf P4!
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3rdCondor Offline
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« Reply #26 on: July 23, 2012, 11:01:49 pm »

Defensive provides a few good benefits:
1) It can get you a tier 4 cloak ability for nebels (in which it can also move while cloaked).
2) It could also get you a 50% damage buff tier 3 instead

Terror grants firestorm rockets, mustard gas, and heavy support defense buffs.

Blitz doesn't provide anything terribly useful, but you get stuhs, which are way better.

I don't think it needs a buff tbh. It's just not extremely cost effective, which is a good thing. The stuka probably needs some love, but I'm not sure about the nebelwerfer. It's gonna take a lot to convince me. Probably more to convince pq
« Last Edit: July 23, 2012, 11:03:23 pm by 3rdCondor » Logged

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NightRain Offline
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« Reply #27 on: July 24, 2012, 12:17:38 am »

Nebelwerfer, no matter how much damage it gets from hits they do nothing to aid it. 50% more damage only on that little damage it does on impact. Nebelwerfer doesn't kill with direct hits like most arty, it kills with Damage over time firepools therefore 50% more damage doesn't do anything.
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TheVolskinator Offline
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« Reply #28 on: July 24, 2012, 08:09:59 am »

Give it PE incendiary grenade burn pools. Boom. Done.
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Tymathee Offline
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« Reply #29 on: July 24, 2012, 08:17:20 am »

nebel needs airburst rounds
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Spartan_Marine88 Offline
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« Reply #30 on: July 24, 2012, 08:48:14 am »

nebel needs airburst rounds
Give it PE incendiary grenade burn pools. Boom. Done.

Airburst that leaves burn pools, done.
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3rdCondor Offline
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« Reply #31 on: July 24, 2012, 09:29:28 am »

Airburst that leaves burn pools, done.
give it original chemical fire. You know, the one that used to stay on map for 3 minutes, and your vet 3 ranger squad with full health would completely die if it retreated through it.
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nikomas Offline
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« Reply #32 on: October 09, 2012, 10:25:00 am »

Manpower: 400
Ammunition: 35
Fuel: 100
Pop: 7
Pool: 11
Has yet to see someone justify this, is it going to get changed or not? The nebelwerfer is quite the joke for it's price as it stands, I was not really kidding when I said the terror mp44 guard can regularly score more kills than the weapon itself.
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TheIcelandicManiac Offline
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« Reply #33 on: October 09, 2012, 10:26:30 am »

They could fix this by adding a Building Dam modifier or give them back Building kill crit, but the neb is still quite pathetic of a unit unless you are running Heavy support Terr or fire storm.
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nikomas Offline
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« Reply #34 on: October 09, 2012, 10:30:34 am »

As someone who ran heavy support a lot, the only value you get out of there is trolling around at vet 2 with the guard having 60/50/30 LMS in range, aside from that the nebelwerfer itself was still junk. The crew would probably be more effective without the gun at that point.
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Tymathee Offline
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« Reply #35 on: October 09, 2012, 10:48:31 am »

Has yet to see someone justify this, is it going to get changed or not? The nebelwerfer is quite the joke for it's price as it stands, I was not really kidding when I said the terror mp44 guard can regularly score more kills than the weapon itself.

when i was on the BT we talked about the price pretty heavily, i really expected something to be done.
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tank130 Offline
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« Reply #36 on: October 09, 2012, 10:59:09 am »

It is currently being reviewed by the BT
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Dnicee Offline
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« Reply #37 on: October 09, 2012, 03:47:14 pm »

the price wont help i think, undo the changes and make it good again.
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Tymathee Offline
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Posts: 9741



« Reply #38 on: October 09, 2012, 04:47:12 pm »

I was pushing on taking away the fuel cost entirely since it doesn't have much if any tank killing power and is mainly a suppression tool.

like 450mp - 80mu, priced like an expensive mortar.
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Smokaz Offline
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Posts: 11418



« Reply #39 on: October 09, 2012, 05:29:12 pm »

It was neutered when it was made irrelevant vs buildings because people were getting upset that direct hits on buildings with inf inside were killing their squads, now the only way to unjunk it is firestorm T3 (very poweful) or unintended cheese like mp44s having lolrange from HS.
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