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Author Topic: 95mm crowmell?  (Read 7120 times)
0 Members and 4 Guests are viewing this topic.
aeroblade56 Offline
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Posts: 3871



« on: August 01, 2012, 11:14:39 pm »

How the hell do you use this thing?.

I look at stuhs and try to compare to 95mm and i just dont see the same effect.

Even today with NRG i still didnt see them as usefull as a STUH

They dont have flank speed like a normal cromwell and the turret rotates kinda slow (IMO)

With a CCT it doesn make much deffirence? i even use the 25% splash and accuracy and it doesnt seem as effective.

Its probably just me, so any advice or anything?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: August 02, 2012, 12:44:14 am »

use it standing still, not moving, prioritize things that aren't moving or when paired with a suppression tool, I dunno, never used em, but that seems to be the theory
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Demon767 Offline
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« Reply #2 on: August 02, 2012, 01:17:43 am »

It's just you. I have no advice for allied dogs.
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Tymathee Offline
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« Reply #3 on: August 02, 2012, 07:27:57 am »

dont take accuracy, do dmg + area of affect.

I may take up my 95mm cromwell coy again just to rape with it again.
« Last Edit: August 02, 2012, 07:34:05 am by Tymathee » Logged

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Mysthalin Offline
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Posts: 9028


« Reply #4 on: August 02, 2012, 08:51:36 am »

Actually, the AoE increase is so insignificant you might as well take accuracy. Will do better vs cover and shit.
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Tymathee Offline
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« Reply #5 on: August 02, 2012, 09:22:39 am »

Actually, the AoE increase is so insignificant you might as well take accuracy. Will do better vs cover and shit.

by itself yes, thats why i said take damage, shouldn't it add to the aoe damage thus making the larger aoe do more damage? thats what it seemed like to me.
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RikiRude Offline
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« Reply #6 on: August 02, 2012, 09:30:07 am »

go with the extra accuracy because it rocks on your atgs and ffs!

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Mysthalin Offline
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« Reply #7 on: August 02, 2012, 09:46:11 am »

by itself yes, thats why i said take damage, shouldn't it add to the aoe damage thus making the larger aoe do more damage? thats what it seemed like to me.

The differences are so negligible there's no point in even discussing them.
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aeroblade56 Offline
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Posts: 3871



« Reply #8 on: August 02, 2012, 12:04:29 pm »

is it as good as the 1.0 accuracy that stuhs get?. or whatever the buff is because i didnt see it receive the buff in Patch notes.
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8thRifleRegiment Offline
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« Reply #9 on: August 02, 2012, 12:23:42 pm »

Im pretty sure the change wasent to the stuh, but to the projectile type itself.
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Smokaz Offline
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Posts: 11418



« Reply #10 on: August 02, 2012, 12:33:05 pm »

does this thing have a hold fire button? if not it should get one.
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DarkSoldierX Offline
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Posts: 3015



« Reply #11 on: August 02, 2012, 12:36:24 pm »

Im pretty sure the change wasent to the stuh, but to the projectile type itself.
You cant give accuracy buffs to projectile types Tongue
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brn4meplz Offline
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Posts: 6952


« Reply #12 on: August 02, 2012, 01:07:37 pm »

Cromwell 95mm VS StuH


the 95:
Has a Turret
Has better moving Accuracy
Has lower reload time
1 Lower AoE range
100(0.1 VS 0.001) times the Suppression per shell(figure not modified by AoE suppression)[Shit dies before you notice this mostly]
Does more damage to equivalent Axis armour(compared the StuH to the Cromwell and Sherman. Compared the 95 to the P4's)
(some other inconsequential suppression differences)


Thier target tables are nearly identical as far as what they fight is concerned. You will find small differences when comparing things like Tigers and pershings though. The 95 is generally more mobile because of it's higher acceleration and deceleration. A turret also helps with taking pot shots as you don't need to try and face something.


Now where you'll see actualy differences is the Cover modifiers. The 95 is better against Garrison(but honestly both will wreck squads in buildings just from the large AoE critical done to a structure)

The StuH is better in combating heavy cover(1.0 Accuracy vs the 95's0.5)
The StuH is better at combatting light cover (1.0 Damage vs the 95's 0.75)
I don't believe we actually use the Trench modifier anymore but if we do it's a glaring discrepancy that needs fixing.
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Tymathee Offline
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« Reply #13 on: August 02, 2012, 03:54:18 pm »

does this thing have a hold fire button? if not it should get one.

agreed.

also how the heck does the stuh do so much freakin damage to cover, so basically if u go against a stuh, just run, u can't take cover behind any type of cover unless it completely blocks it.

ffs, green cover blocks 105mm shells from howitzers adn 25lbs
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TheVolskinator Offline
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Posts: 3012



« Reply #14 on: August 02, 2012, 03:57:03 pm »

EiR BalanceTM
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Demon767 Offline
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Posts: 6190



« Reply #15 on: August 02, 2012, 04:03:45 pm »

agreed.

also how the heck does the stuh do so much freakin damage to cover, so basically if u go against a stuh, just run, u can't take cover behind any type of cover unless it completely blocks it.

ffs, green cover blocks 105mm shells from howitzers adn 25lbs

its all about the trajectory of the blast, the 105 comes down directly on it self obvious, while the Stuh black is pushed forward...

realism aside, ive never noticed green cover saving infantry, its either hit or miss, if its hit, they'll all dead anyways, no matter the cover
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #16 on: August 02, 2012, 04:57:35 pm »

its all about the trajectory of the blast, the 105 comes down directly on it self obvious, while the Stuh black is pushed forward...

realism aside, ive never noticed green cover saving infantry, its either hit or miss, if its hit, they'll all dead anyways, no matter the cover

Cover is generally directional.

If it lands with the cover between your men and the shell it will apply its benefits.

If it lands with the men between the shell and the cover it doesn't matter that the cover symbol is over their head.
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Tymathee Offline
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« Reply #17 on: August 02, 2012, 05:56:39 pm »

its all about the trajectory of the blast, the 105 comes down directly on it self obvious, while the Stuh black is pushed forward...

realism aside, ive never noticed green cover saving infantry, its either hit or miss, if its hit, they'll all dead anyways, no matter the cover

seriously? if the 105 comes down, it should do more damage in green, not a stuh being fired forward, the 105 is coming at a higher speed, a higher trajectory and much more explosive power...

and, realism aside, it's still stupid.

gameplay wise, the stuh will be fired more often, thus if it does more damage and accuracy to cover, it's much more useful.
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aeroblade56 Offline
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Posts: 3871



« Reply #18 on: August 02, 2012, 06:04:14 pm »

nothing is funner then a axis officer in green cover and a Howie shell landing on top and still walking away   Cool
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Ahnungsloser Offline
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« Reply #19 on: August 02, 2012, 06:36:10 pm »

its all about the trajectory of the blast, the 105 comes down directly on it self obvious, while the Stuh black is pushed forward...

realism aside, ive never noticed green cover saving infantry, its either hit or miss, if its hit, they'll all dead anyways, no matter the cover

It's just very important for small arms fire and received suppression.
Larger guns will mostly smash the green cover (or land in front of the troups so that green cover do not count) and will still roll a direct hit (Like if there is no cover) &/or the basic damage of the projectile is so high that even a (up to) -50% received damage modifier can't save the life of a soldier.

For larger guns the received accuracy modifier for the cover type is the most possible, but when they hit they will mostly kill.
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