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Author Topic: 4 weeks of EIRR  (Read 8372 times)
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theBlind Offline
EIR Regular
Posts: 1


« on: August 02, 2012, 08:32:58 am »

First of, for the rest of this post, please keep in mind that I really like this mod. Ever since I made the short lived Pre-Setup Armies mod for Dawn of War, I've been of the firm opinion that this format is what strategy games should play like.

Into the breach...

Launcher:
* For post battle management, I'd love to have a "ghost" unit icon leftover for destroyed units. That way it'd be easy to remember what unit I had in there. It'd be even better if I could re-buy the unit directly through that icon, along with any equipment. I tend to forget important units and it sucks if i rebuy my def officer but forget the arty barrage ability. Or realize after spending the munitions *somewhere* else and then I have to change it all back again.
* can the lists listen to mousewheel events and become scrollable with the mousewheel? Or at least make the up and down arrows larger?
* if you're the last person in a match that has not yet readied for X you should get a message
* the launcher stability is ... not so good. Is there any logging I can do to help pinpoint a cause of my crashes? I'll expect about 4-5 crashes per evening (3-4 hours)

Newbie bliss:
* the games learning curve is pretty steep. The new units are hardly described anywhere in the launcher, changes to units from vCoH are not documented, what the different doctrine choices do is pretty much a mystery to a newbie.
* Each unit should have a list of at least the following: general blurb about what the unit can do well and what it can't do well. List Available abilities along with a short text of what the ability generall does. If an ability is only available through doctrine unlock it should be explained in the text of that doctrine unlock. Specifically list things like cooldown, where the ability can be used and what it doesn't affect if not obvious.
* Same for each doctrine unlock.
* Same for each doctrine.
* As long as a company is not deployed, all doctrine choices should be fully reversible (same effect as having infinite actions to change the company) to allow the new player to mix and match and experiment.
* a player rating system. Yes, yes, stats whores, good players don't get to stomp, yada yada ya. Fact is: it is really frustrating to loose against one of the very good players (a fact you're not aware of as a new player) and not know if you just sucked so badly or why you just got whiped off the map. If it's only games played it would be an ok start. Stats should of course be account wide, NOT company wide Smiley
* player names should be their forum names, not their company/relic names. Since knowing the relic names is important for newbie troubleshooting, they could be displayed where the forum names are displayed now. Or at the very least show the forum names in the game setup window the same way you show them in the chatroom list.
* a skirmish mode to goof around, look at the maps, deploy your company, etc.

balance
* Frankly, I think balance is very much OK for but one thing: spamming units. There is no one unit you can't deal with. Personally, I'd like a system where you have an account wide finite supply of each unit type and get some more after each battle. Many replacements for basic units, few (or parts of a single unit) for expensive or complicated units. The specifics of this should IMO have their own tread, however.
* I fully recognize that there might be balance problems that only become apparent above my play level.

random thoughts
* any kind of reminder about the battle you're about to engage in would be great. If the launcher would not minimize itself upon launching (and crash if I try to bring it back up Smiley ) that would make it easier to look up who's supposed to be in your battle. Most of the time not a big issue.[/li][/list]
* Is it possible to keep CoH open in the background? Or does that lead to problems replacing the battle file / CoH not reading a new battle file (I think I remember something like this with Dawn of War when I tried to shove new battle files under it's behind) Or is the CoH process ending the trigger to read the battle results?[/li][/list]

If you made it this far, I'd like to say once more that I find the mod very entertaining, that I love to be able to play the format and please don't take my critisism the wrong way: if I didn't think this mod so great, I'd not have taken the time to write this up. I've kept on playing even though I was so close to quitting about 4 times, it's simply good.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #1 on: August 02, 2012, 08:44:53 am »

Good post I have to say.

Spam is the hallmark of EiR. There have been many crusades (R.I.P. weapons cache) to stop the ungodly amount of spam that the community uses. The only real counter to it is to spam a counter unit. I myself am far to proud to spam, which is why I usually get rolled, but tbh you should invenst in learning the Way of the Spamtm.

Remembering your company compisition will come with time, eventually you'll be able to fully reinforce units without even putting much thought into it.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

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I2ay Offline
EIR Veteran
Posts: 626



« Reply #2 on: August 02, 2012, 09:59:18 am »

The only real counter to it is to spam a counter unit. I myself am far to proud to spam, which is why I usually get rolled
Yeah, thats why you usually get rolled  Roll Eyes
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Valexandes Offline
Donator
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Posts: 280


« Reply #3 on: August 02, 2012, 10:24:41 am »

Woohoo new people sticking around and i wholeheartedly would like to see a sort of unit info page where things  the fire fly reload reduction and accuracy at range are explained our even just a detailed unit info page as part pdf this website.
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you

Your mom, and your grandma wont know....
hans Offline
EIR Veteran
Posts: 3497



« Reply #4 on: August 02, 2012, 10:29:31 am »

Woohoo (................)

yeahhhhhh VALEXANDES IS BACK.

btw theblind, i love u for ur awesome ideas! KEEP UP the good work and hope to see on battlefield this weekend again ^^
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #5 on: August 02, 2012, 10:49:23 am »

Heartmann seal of approval for this player right here^^

The problem with ratings is that stats in 80% of cases mean squat.

Im not even on leaderboards atm(due to exsessive work) and the games i have been able to get have been coach games where i help new players and this often(not always) results in a loss.

Now the loss/win ration will only show how many games you have played and how many you won or lost thats it. All other speculations due to these numbers is guess work. Since a stomper can have great w/l ration but might in all honesty be a avrage player and so the opposite is true a bad stat can be due to crashes or ciach games but the player himself is one of the pros.

But it would be good if we made a mentor list and a list of players that have been here awhile and know the ropes. ^^ great that you are stiking around and i bet we will meey sooner than later on the field^^
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In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: August 02, 2012, 10:57:49 am »

I like most of the ideas theBlind, but I fully disagree with skirmish implementation.

Skirmish is the shitty gamemode scrubs play because they are too weak to play against a player. And against the "use skirmish to train" argument, a AI will never ever use the tactics a human would use, making your training session virtually useless.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #7 on: August 02, 2012, 11:02:01 am »

We could actually add in a short description about each unit and a rating of it's performance against Inf/Support/Vehicle/Armour.

There is currently a blank space above the retire area that we might be able to use.

Gonna run some tests and see what might pan out
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
RikiRude Offline
Donator
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Posts: 4376



« Reply #8 on: August 02, 2012, 11:10:26 am »

we got a wiki somewhere that talks about all or most of the units i believe.

also best newbie post ive ever seen!
« Last Edit: August 02, 2012, 11:13:54 am by RikiRude » Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #9 on: August 02, 2012, 11:27:58 am »

his very first suggestion, about ghost units, sounds fantastic.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: August 02, 2012, 11:38:37 am »

Stopping spam is not about counter spam, it's about redundant systems in your company. Have a couple hard counters, mixed with soft counters.

For instance, if your only hard AI is your HMGs, you will get stomped by anything with arty or a sniper or flanking.

Same goes if your only AT is ATGs.

The game is most balanced in 2v2 and 3v3. 4v4 tends to just be stupid either way.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #11 on: August 02, 2012, 12:34:36 pm »

Liked almost everything he wrote  Grin
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #12 on: August 02, 2012, 03:30:42 pm »

3 cheers for BLind
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #13 on: August 02, 2012, 03:58:06 pm »

ghost units... why didnt we think of that..

+1
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #14 on: August 02, 2012, 05:05:12 pm »

Great post blind, and thanks for the input!

Secondly, welcome to the mod :-)

A few of these posts will be addressed later (better ingame unit/doctrine explanations)
Some, i can answer now.

Ghost units..... I dont know why i hadnt thought of that solution!  I had thought of other ways (templates etc) but this would be so much easier!  I could even have a 'refill company' button that does the lot!
Expect to see this.

Launcher crashes.... being that i coded the launcher, i guess i know what to click etc, but in the last year, i have not had a stability crash once.
Bug crashes, yeah had them, but i fix as soon as i replicate them.
Also, remaximising the launcher while coh (or corsix for that matter) will cause issues.
The lancher should never be open when coh is, it is battlefile related.
Please post any replicatable crashes in the bug forums.

Input mechanisms can be added later, same with functionality feedback - currntly im just focusing on getting all the base mechanisms in before spit polishing it.

Doctrine selections are locked for the specific reason that swapping ou abilities cost action points,nbut i understand this is very hard on new players.  However i wont probably be changing this.

Warmap cards and commander traits will be added at some point soon(tm) and will probably add another newbie daunting area, id like your input on that too when it comes in!

Ranking..... This is something that has been discussed internally and thought about a lot by me.  It will be addressed when the automatch system is added.

All in all, im glad you enjoy the mod, and hope to see you stixk around :-)

xox no homo
-EIRRMod

[Edit: Stupid tablet autocorrects...]
« Last Edit: August 02, 2012, 05:08:14 pm by EIRRMod » Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
SophiaT1991 Offline
EIR Veteran
Posts: 159


« Reply #15 on: August 02, 2012, 05:25:47 pm »

Sounds like omgmod tbh
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aeroblade56 Offline
Development
*
Posts: 3871



« Reply #16 on: August 02, 2012, 05:41:47 pm »

my first 4 weeks of eirr was more along the lines of WHY kangaroo so OP.

and then dont take kangaroo out they good.
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You are welcome to your opinion.

You are also welcome to be wrong.
Valexandes Offline
Donator
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Posts: 280


« Reply #17 on: August 02, 2012, 07:03:32 pm »

My first four weeks was getting roflstomped endlessly because I was terrible at COH and didn't understand what micro even was.

And yup i'm back
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RikiRude Offline
Donator
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Posts: 4376



« Reply #18 on: August 02, 2012, 07:16:57 pm »

My first four weeks was getting roflstomped endlessly because I was terrible at COH and didn't understand what micro even was.

And yup i'm back

same here, lost my first 16 games i think before I got a win.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #19 on: August 02, 2012, 08:59:30 pm »

<- had a 40 game loss stread after 3 months of EiR
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