*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 03:45:33 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: [BETA] 4p_Nuenen  (Read 18248 times)
0 Members and 5 Guests are viewing this topic.
fldash Offline
Founder
*
Posts: 9755


« Reply #20 on: March 03, 2008, 08:48:50 am »

Sectors look iffy to me.  If you start on the left, bottom (in the orientation) you are at a disadvantage as the first 3 rows of sectors only grants you 4 total sectors.  If you start at the right, top the first 3 rows grants you 6 (because of the 4 across instead of 2).  I also worry about there being 4 across as that's going to turn into a capping game on the outside sectors...
Logged
Fulltimekiller Offline
EIR Veteran
Posts: 114


« Reply #21 on: March 03, 2008, 08:53:07 am »

hurry up !!! i sign up for testing
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #22 on: March 03, 2008, 09:12:25 am »

The thing is though, if you look at the distances, you'll see that by the same time the right side player gets his hand on 6 sectors, the left side player should have gotten 6 sectors aswell. This leaves one stroke of 5 sectors in the middle to fight for.

Might make some adjustments, I'll see what I can do about the capping fest.
I'll likely remove some sectors in the middle.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #23 on: March 03, 2008, 09:57:35 am »

Beta 0.1.
Need a lot of input on gameplay. (Sectors, etc)
More eyecandy will follow in later versions. Tongue

http://files.filefront.com/4p+Nuenensga/;9747233;/fileinfo.html
« Last Edit: March 03, 2008, 11:03:59 am by Unkn0wn » Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #24 on: March 03, 2008, 10:07:59 am »

What are the dimensions on the map?
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #25 on: March 03, 2008, 10:10:59 am »

Playable is 512 * 256 like Rails
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #26 on: March 03, 2008, 11:04:24 am »

New version up, fixed some territory issues.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #27 on: March 04, 2008, 05:54:48 pm »

No input = no update Cheesy.
Logged
DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #28 on: March 04, 2008, 07:04:38 pm »

well i was all like 'lets play neunen' and you were like 'no lets do rails' :|
Logged

This may be the most offensive thing I've read.  At least, today.
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #29 on: March 05, 2008, 05:41:49 am »

hmmm, lets get a game on nuenen going this evening, looking really interesting now
Logged

Klagt nicht, kämpft!
Apex Offline
Honoured Member
*
Posts: 2971


« Reply #30 on: March 17, 2008, 02:44:22 am »

Nice Map!
Logged
roflmao Offline
Professional Buttkicker.
*
Posts: 1317


« Reply #31 on: March 20, 2008, 01:20:24 pm »

Dunno. (about the image, not the map Tongue)

[attachment deleted by admin]
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #32 on: March 20, 2008, 01:21:15 pm »

Cool Smiley.
Although the map layout will still chance a little so I don't think I can end up using it as a tactical map Sad.
Logged
roflmao Offline
Professional Buttkicker.
*
Posts: 1317


« Reply #33 on: March 20, 2008, 01:22:33 pm »

I will redo it then Tongue. Just took about a minute to do Smiley.
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #34 on: March 28, 2008, 06:17:02 am »

Unk0wn, just played this for the first time last night. I really enjoyed it!  First off, great loading screen.  It looks like such a pretty town to visit  Wink  And the map played well.  Similar to RTC and Abbeville and pretty balanced.
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #35 on: March 28, 2008, 06:21:07 am »

Yes it was a rather enjoyable map when I played on it, polish this fucker up and then this will be another nice map to play.
Logged

Life or Lack There Of
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #36 on: March 28, 2008, 07:48:33 am »

Thanks for the input, keep it coming!

I really need to get to mapping, I have so much things to do but I've been slacking a little as playing EiR > mapping for EiR, at the moment at least Tongue.
(I always have spare time during the weekends but unfortunately no computer available to map on)
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #37 on: April 02, 2008, 07:05:36 am »

This is a pretty nice map, Apex and I played it last night...

Unkn0wn, one thing I noticed about your maps, is they lack any height changes.... they are all extremely flat.  Any reason why?  I think adjusting this would add a lot to them.

That said, your maps are still awesome... however this one seemed to play alot like RTC to me...
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #38 on: April 02, 2008, 07:07:54 am »

Probably has a lot to do with me living in Belgium Smiley. (Just on sealevel, woot!)
Abbeville is about the only map with some real heightmapping and even there it's pretty minor.

It's holland though, below sealevel and incredibly flat, you should go there sometime... but I will definately try to add some more terrain in future versions Wink. Also, the later versions should feel somewhat less like RTC, it should be less open overall than it is right now.
Logged
Ucross Offline
Honoured Member
*
Posts: 5732


« Reply #39 on: April 02, 2008, 11:36:04 am »

Great map.  The loading screen was beautiful (no preview screen though). 

The detail and sector layout was awesome as well. 

However, I do have a few critiques, despite it still being an excellent map.

First is that it is very defensive.  It is easy to tank trap areas off and because the width of the map is covered by only 2 sectors in many areas it means that it is quite easy to hold.  Additionally, the number of buildings from left to right and the decent lane ways make it a very good AT gun and hmg spam map.  If I was to correct this I'd make some buildlings have less or no windows into the key areas and I'd remove some buildings.  Also, I'd put something blocking some of the main pathways and add in some sectors so that 2 across the width was not the common situation.

The defensive nature of the map is probably the only major complaint I have and it is preventing me from wanting to play this further.

Other than that defensive nature problem I really like this map and it is personally one of my favorites.  I like using it when I am attacking and think I have the advantage to make things a little more even.
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.