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Author Topic: [BETA] 4p_Nuenen  (Read 18244 times)
0 Members and 6 Guests are viewing this topic.
fldash Offline
Founder
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Posts: 9755


« Reply #20 on: March 03, 2008, 08:48:50 am »

Sectors look iffy to me.  If you start on the left, bottom (in the orientation) you are at a disadvantage as the first 3 rows of sectors only grants you 4 total sectors.  If you start at the right, top the first 3 rows grants you 6 (because of the 4 across instead of 2).  I also worry about there being 4 across as that's going to turn into a capping game on the outside sectors...
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Fulltimekiller Offline
EIR Veteran
Posts: 114


« Reply #21 on: March 03, 2008, 08:53:07 am »

hurry up !!! i sign up for testing
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Unkn0wn Offline
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« Reply #22 on: March 03, 2008, 09:12:25 am »

The thing is though, if you look at the distances, you'll see that by the same time the right side player gets his hand on 6 sectors, the left side player should have gotten 6 sectors aswell. This leaves one stroke of 5 sectors in the middle to fight for.

Might make some adjustments, I'll see what I can do about the capping fest.
I'll likely remove some sectors in the middle.
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Unkn0wn Offline
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« Reply #23 on: March 03, 2008, 09:57:35 am »

Beta 0.1.
Need a lot of input on gameplay. (Sectors, etc)
More eyecandy will follow in later versions. Tongue

http://files.filefront.com/4p+Nuenensga/;9747233;/fileinfo.html
« Last Edit: March 03, 2008, 11:03:59 am by Unkn0wn » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #24 on: March 03, 2008, 10:07:59 am »

What are the dimensions on the map?
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Unkn0wn Offline
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« Reply #25 on: March 03, 2008, 10:10:59 am »

Playable is 512 * 256 like Rails
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Unkn0wn Offline
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« Reply #26 on: March 03, 2008, 11:04:24 am »

New version up, fixed some territory issues.
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Unkn0wn Offline
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« Reply #27 on: March 04, 2008, 05:54:48 pm »

No input = no update Cheesy.
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DeadlyShoe Offline
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Posts: 470


« Reply #28 on: March 04, 2008, 07:04:38 pm »

well i was all like 'lets play neunen' and you were like 'no lets do rails' :|
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #29 on: March 05, 2008, 05:41:49 am »

hmmm, lets get a game on nuenen going this evening, looking really interesting now
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Klagt nicht, kämpft!
Apex Offline
Honoured Member
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Posts: 2971


« Reply #30 on: March 17, 2008, 02:44:22 am »

Nice Map!
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roflmao Offline
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« Reply #31 on: March 20, 2008, 01:20:24 pm »

Dunno. (about the image, not the map Tongue)

[attachment deleted by admin]
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Unkn0wn Offline
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Posts: 18379


« Reply #32 on: March 20, 2008, 01:21:15 pm »

Cool Smiley.
Although the map layout will still chance a little so I don't think I can end up using it as a tactical map Sad.
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roflmao Offline
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« Reply #33 on: March 20, 2008, 01:22:33 pm »

I will redo it then Tongue. Just took about a minute to do Smiley.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #34 on: March 28, 2008, 06:17:02 am »

Unk0wn, just played this for the first time last night. I really enjoyed it!  First off, great loading screen.  It looks like such a pretty town to visit  Wink  And the map played well.  Similar to RTC and Abbeville and pretty balanced.
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Lolto Offline
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Posts: 950


« Reply #35 on: March 28, 2008, 06:21:07 am »

Yes it was a rather enjoyable map when I played on it, polish this fucker up and then this will be another nice map to play.
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Life or Lack There Of
Unkn0wn Offline
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Posts: 18379


« Reply #36 on: March 28, 2008, 07:48:33 am »

Thanks for the input, keep it coming!

I really need to get to mapping, I have so much things to do but I've been slacking a little as playing EiR > mapping for EiR, at the moment at least Tongue.
(I always have spare time during the weekends but unfortunately no computer available to map on)
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fldash Offline
Founder
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Posts: 9755


« Reply #37 on: April 02, 2008, 07:05:36 am »

This is a pretty nice map, Apex and I played it last night...

Unkn0wn, one thing I noticed about your maps, is they lack any height changes.... they are all extremely flat.  Any reason why?  I think adjusting this would add a lot to them.

That said, your maps are still awesome... however this one seemed to play alot like RTC to me...
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Unkn0wn Offline
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« Reply #38 on: April 02, 2008, 07:07:54 am »

Probably has a lot to do with me living in Belgium Smiley. (Just on sealevel, woot!)
Abbeville is about the only map with some real heightmapping and even there it's pretty minor.

It's holland though, below sealevel and incredibly flat, you should go there sometime... but I will definately try to add some more terrain in future versions Wink. Also, the later versions should feel somewhat less like RTC, it should be less open overall than it is right now.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #39 on: April 02, 2008, 11:36:04 am »

Great map.  The loading screen was beautiful (no preview screen though). 

The detail and sector layout was awesome as well. 

However, I do have a few critiques, despite it still being an excellent map.

First is that it is very defensive.  It is easy to tank trap areas off and because the width of the map is covered by only 2 sectors in many areas it means that it is quite easy to hold.  Additionally, the number of buildings from left to right and the decent lane ways make it a very good AT gun and hmg spam map.  If I was to correct this I'd make some buildlings have less or no windows into the key areas and I'd remove some buildings.  Also, I'd put something blocking some of the main pathways and add in some sectors so that 2 across the width was not the common situation.

The defensive nature of the map is probably the only major complaint I have and it is preventing me from wanting to play this further.

Other than that defensive nature problem I really like this map and it is personally one of my favorites.  I like using it when I am attacking and think I have the advantage to make things a little more even.
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