Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 01:57:23 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Proposed stormtrooper change
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: Proposed stormtrooper change (Read 15409 times)
0 Members and 1 Guest are viewing this topic.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Proposed stormtrooper change
«
Reply #40 on:
August 09, 2012, 09:02:07 pm »
Quote from: AmPM on August 09, 2012, 09:00:33 pm
The only issue with Stormies is the dual schreks.
The cloak isn't a big deal other than that. Buy some jeeps if you are armor heavy. No different than buying a bunch if you know the opponent likes snipers.
I would agree with even that, but elite armor is also the issue.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
AmPM
Community Mapper
Posts: 7978
Re: Proposed stormtrooper change
«
Reply #41 on:
August 09, 2012, 09:14:00 pm »
Not really, Elite Armor is not that big an issue, it doesn't save them vs tanks, and makes them usable as assault troops, like Rangers with more individual HP and 2 less guys.
Logged
.
.
.
.
.
.
.
.
.
.
.
terrapinsrock
EIR Veteran
Posts: 1009
Re: Proposed stormtrooper change
«
Reply #42 on:
August 09, 2012, 09:16:05 pm »
I have to agree with Wind.
Stormies, as much as the double shreck needs muni price increase (costs less than a Double shreck on a TB squad
).
Quote from: Vermillion_Hawk on August 09, 2012, 09:02:07 pm
I would agree with even that, but elite armor is also the issue.
If we removed double shrecks from Battle hardened while keeping it for MP44 storms, I think it could solve it with the muni price increase.
But taking out double shrecks would either 1) remove the incentive to use storms and chop off a arm of Blitz
or
2) encourage single shreck blobs that can cloak.
Logged
Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
Current Vets:
AmPM
Community Mapper
Posts: 7978
Re: Proposed stormtrooper change
«
Reply #43 on:
August 09, 2012, 09:19:44 pm »
Single Schrek blobs shouldn't be an issue, you are basically doubling the required population for the same amount of AT.
And yea, Elite armor really isn't an issue...more of a problem with grens.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Proposed stormtrooper change
«
Reply #44 on:
August 10, 2012, 03:38:50 am »
Quote
If we removed double shrecks from Battle hardened while keeping it for MP44 storms, I think it could solve it with the muni price increase.
Not the issue. The issue here is the fact stormtroopers with double shreks have existed in EiR, completely unchanged, since way back in the day when you could get things like 70% more damage health and penetration on ATGs - and even then they were one of the most efficient units you could possibly use. And although things like Tank Reapers, Raid Assault, Improved Barrels, Subversion and all these other things have been changed to not be bat-shit insane - the Great Axis Luddite movement has done a tremendously good job of keeping the most overpowered thing in existence not only unchanged - but even receiving the ability to become completely immune to small arms (as opposed to nearly completely from before) with the use of a T4.
Quote
A unit that forces your enemy to have to fight on your terms, not his, is the definition of good strategy. Shitty gameplay is when you get to play your safe, comfortable, mindless style of gameplay regardless of who or what you are facing.
No, that's the definition of a unit that allows you to play your safe, comfortable mindless style of gameplay regardless of who or what you are facing. You are a moron.
Quote
English, and argumentative fail at its best.
Sorry that I don't speak Canadian conspiracy theory, but my English is quite fine thanks.
Quote
No, it suggests looking for the simplest explanation for the complaints with Stormtroopers. Is it because they are overpowered, or is it because people don't like playing against things that require thinking, intelligence and being patient to counter?
So a sweeping generalisation of the entire human element in a game based on statistics and mathematics is.. a simpler explanation than the simple mathematical truth of "nothing else can even come close to this kind of firepower at 10 popcap"? Let me repeat this - you are a pompous moron.
Quote
Dnicee is right, the metagame has changed to the new TD's and in response, Storms are being used.
That would be fine and all, Demon.. Except storms were being used before hellcats came into the fray. As in, they were being used all the time. As in - they weren't a response to meta-game unit. They did become more numerous after the StuH buff, but it was hardly a massive change in number of storms used.
Logged
terrapinsrock
EIR Veteran
Posts: 1009
Re: Proposed stormtrooper change
«
Reply #45 on:
August 10, 2012, 07:01:38 am »
Quote from: Mysthalin on August 10, 2012, 03:38:50 am
Not the issue. The issue here is the fact stormtroopers with double shreks have existed in EiR, completely unchanged,
What I am saying is that the Double shreck still has a place in EIR unchanged. Though they are way underpriced for what they do which as I mentioned can be easily solved and Battle hardened should be removed for them.They still have a role on the field of properly supporting advancing armor and ambushing unsupported tanks.
The problem is that many Allies leave tanks/arty unsupported or lolcharge them in without giving a shit, which incentives double shrecks which then leads to Allied tears.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Proposed stormtrooper change
«
Reply #46 on:
August 10, 2012, 07:16:15 am »
The reason why they are a problem was already discussed. The issue is not a T4 they get, the issue is the upgrade they get which packs a lot of power. The simpliest of all reasons would be to remove it. Then there are several complicated ways you would look at it. Increase its price? Would it still solve the ability to destroy a medium tank with a single volley with just 10 pop?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
terrapinsrock
EIR Veteran
Posts: 1009
Re: Proposed stormtrooper change
«
Reply #47 on:
August 10, 2012, 07:40:29 am »
Quote from: NightRain on August 10, 2012, 07:16:15 am
The simpliest of all reasons would be to remove it.
Simplest but could have unintended consequences, while a price increase would make it a all eggs in one basket unit that they should be.
Logged
hans
EIR Veteran
Posts: 3497
Re: Proposed stormtrooper change
«
Reply #48 on:
August 10, 2012, 07:55:08 am »
at a certain rate price increase makes their costeffectiveness ratio very bad and u would see alot less double shreked stormtroopers.
#
personally the current price for them is already very high.
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Proposed stormtrooper change
«
Reply #49 on:
August 10, 2012, 07:58:32 am »
Quote from: terrapinsrock on August 10, 2012, 07:40:29 am
Simplest but could have unintended consequences, while a price increase would make it a all eggs in one basket unit that they should be.
Unintended consequences such as bloody what? Allied tanks builds not becoming unusable due to the enemy fielding 10 popcap worth of units in one specific doctrine?
Unless you're looking at something like 500-600 munitions per double shrek stormtrooper, you're not even coming close to solving the issue. For what they do, 305 munitions (w/ Medikit) is ridiculously, cheaper than chips cheap. Remember that in terms of relative cost to total resource pool available - stormtrooper double shreks are cheaper than M10s.
Quote
The problem is that many Allies leave tanks/arty unsupported or lolcharge them in without giving a shit, which incentives double shrecks which then leads to Allied tears.
There's a difference between "lolcharge a tank in and lose" and "I have to perpetually keep 20 popcap of infantry and scouting units in a perfect 10 metre circle around each and every single one of my 12 popcap tanks if I just want to be able to defend the tank from sudden inexplicable death - forget silly ideas such as attacking with the tank ever".
Losing a tank in a stupid lolcharge is fine. Heck, try lolcharging 2 spread out marders with a pershing witout even pretending to micro - and you'll die - possibly without ever getting a shot off. And that is fine. Try lolcharging a Tiger into 2 AP rounds ATGs. You will die, and that will be fine. But being unable to do ANYTHING - even trying to be smart dancing around buildings, taking potshots and the like due to the constant need for absolutely perfect infantry support (as the infantry is being whittled down heavily in the attrition war, something blitzkrieg can do very well with things like lightning war and, I dunno - the best MG and manpack mortar in the game available to them), or doing a well-executed flank - that is not fucking fine.
Logged
terrapinsrock
EIR Veteran
Posts: 1009
Re: Proposed stormtrooper change
«
Reply #50 on:
August 10, 2012, 08:49:16 am »
Quote from: Mysthalin on August 10, 2012, 07:58:32 am
Unintended consequences such as bloody what? Allied tanks builds not becoming unusable due to the enemy fielding 10 popcap worth of units in one specific doctrine?
Well, lets see, is it the potential of making one of the building blocks of Blitz into a utterly useless unit?
Though, you are right, Double shrecks would need at least 200 muni increase in order to adjust for their effectiveness.
Quote from: Mysthalin on August 10, 2012, 07:58:32 am
"I have to perpetually keep 20 popcap of infantry and scouting units in a perfect 10 metre circle around each and every single one of my 12 popcap tanks if I just want to be able to defend the tank from sudden inexplicable death
If you need 20 pop of infantry to counter a single dual shreck storms, you are doing something wrong.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Proposed stormtrooper change
«
Reply #51 on:
August 10, 2012, 08:55:34 am »
I'd rather take grenadiers with 4 single shrecks than 2 shrecks on stoms, lol, what is this fuckery? Anyone who paid more than 400+ for them would be a complete idiot, or expect to play against only complete idiots. Thier problem is not the cost.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
nikomas
Shameless Perv
Posts: 4286
Re: Proposed stormtrooper change
«
Reply #52 on:
August 10, 2012, 08:57:11 am »
Quote from: terrapinsrock on August 10, 2012, 08:49:16 am
If you need 20 pop of infantry to counter a single dual shreck storms, you are doing something wrong.
You're saying you always know where enemy storms are at all times then? Storms will spot infartry before they can spot the storms, storms will even spot jeeps before they can spot the storms.
If you are stupid enough to do an unsupported ambush in the vicinity of either, you deserve to lose the storms, but some people are smarter than that.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Proposed stormtrooper change
«
Reply #53 on:
August 10, 2012, 09:00:37 am »
Well, another option would be to give Jeeps/Bikes/etc Infantry Awareness out to their sight range....
Logged
Dnicee
EIR Veteran
Posts: 998
Re: Proposed stormtrooper change
«
Reply #54 on:
August 10, 2012, 09:06:25 am »
and the best thing would be to leave the stormies alone and stop bitching about them.
Logged
terrapinsrock
EIR Veteran
Posts: 1009
Re: Proposed stormtrooper change
«
Reply #55 on:
August 10, 2012, 09:14:57 am »
Quote from: Dnicee on August 10, 2012, 09:06:25 am
and the best thing would be to leave the stormies alone and stop bitching about them.
+1
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Proposed stormtrooper change
«
Reply #56 on:
August 10, 2012, 09:19:01 am »
That evidently wouldn't solve the problem, "helper", considering this is a fairly divisive issue among the community.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Proposed stormtrooper change
«
Reply #57 on:
August 10, 2012, 09:35:13 am »
Quote from: AmPM on August 10, 2012, 09:00:37 am
Well, another option would be to give Jeeps/Bikes/etc Infantry Awareness out to their sight range....
Although a plausible patch against double shreks - this also has an unintended consequence of invalidating the axis sniper and the stromtrooper with StG44s (who, if anything, need and should immediately receive love if the double-shreks are finally shafted).
Quote
If you need 20 pop of infantry to counter a single dual shreck storms, you are doing something wrong.
That is what people seem to be suggesting anytime doubleshreks are mentioned though. "Oh, why are your tanks unsupported? Derpa derpa derpa". You can support your tanks - you can kill the storms. They're not uncounterable beasts - even the flakpanzer 43 was "counterable" when it first came out. But in order to do what most people seem to suggest not just possible, but plausible and the height of all smartness is to set up your infantry and scouting units in a circle around the tank so that nothing can ever get through to alpha-shreking range. And for that you WILL need tonnes and tonnes of units, as alpha-strike range is, really, not at all the point-blank-there-are-tank-threads-in-my-face these same people seem to imagine.
Quote
and the best thing would be to leave the stormies alone and stop bitching about them.
Maybe in a perfect world where everyone is Dnicee that would be true. Fortunately, we do not live in such a world.
Logged
Tymathee
Donator
Posts: 9741
Re: Proposed stormtrooper change
«
Reply #58 on:
August 10, 2012, 10:25:14 am »
Normal storms aren't issues but elite armor storms can have issues.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Proposed stormtrooper change
«
Reply #59 on:
August 10, 2012, 10:42:53 am »
awww yea, another retard balance thread.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...