*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 02:37:37 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: HE shells vs armor  (Read 3081 times)
0 Members and 6 Guests are viewing this topic.
nikomas Offline
Shameless Perv
*
Posts: 4286



« on: August 24, 2012, 05:20:55 pm »

Alright, so after the complaints and nerfs for HE artillery shells against armour, might I suggest something? Currently, HE shells bouncing off armour looks fucking ridiculous if you have any idea how HE actually works it makes your head hurt, even worse, when you watch howitzer shells bounce off tigers causing no damage at all... So three suggestions here then.

Opt.1 - I assume this is hard/impossible to do given it hasn't been done yet, but if humanly possible the best option would be for shells fired by howitzers/SPG's to explode and cause their regular splash upon impact with armour. Again, I dont expect this to be a realistic option.

Opt.2 - A more realistic option that would require quite a bit of Corsix* work is to copy after the Calli, currently the Calli rockets have a 100% chance to penetrate any target as far as I know, yet the damage those rockets do per individual rocket isn't that high (If several hit thou, ouch). So set all indirect howitzers/spgs like 105, StuH, 25pdr, leIG and so on to always penetrate their targets without fail.

In return lower their damage modifiers according to the targets armour type, he heavier it is the less damage is actually done even if the shells always penetrate. Gameplay wise it's actually not going to make to much of a difference in most cases, M10's will still take a decent dent from leIG's like they already do and KT's would barely be scratched by artillery, but they would receive some amount of damage.

Opt.3 - The lazy way out would be to remove collision with tanks on artillery shells, this however is probably a bad idea as it'll buff the lighter tanks that are already getting penetrated by artillery, and nerf the HT's that are not.


In the end, It's funny how you can kill a panther with 105 splash but not actually with a direct hit as it's going to bounce. It's immersion destroying things like that I'd like to fix with this suggestion. Not high priority maybe, but I think it's worth looking over.


*As far as I know the only things that are required to change for the second suggestion is the base penetration and the damage target tables for each artillery piece. I can do this, if the BT throws me the numbers I'd gladly punch them in myself to get it done. You could even base the numbers on the penetration chances there were before if you want a frame of reference.
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: August 24, 2012, 05:33:26 pm »

i like how much effort u put in that. but iam too drunk to read all that., bother to write a summary??
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #2 on: August 24, 2012, 05:36:28 pm »

i like how much effort u put in that. but iam too drunk to read all that., bother to write a summary??
tldr, no more artillery shells bouncing of armor doing nothing without unbalancing anything if properly done.
Logged
Computer991 Offline
Donator
*
Posts: 1219



« Reply #3 on: August 24, 2012, 06:20:23 pm »

This looks a lot like a balance post...
Logged

nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #4 on: August 24, 2012, 06:26:18 pm »

This looks a lot like a balance post...
I'd call it a "Mechanics" post, it's more about changing a mechanic to make a little bit more sens and if done right it should have little impact on the balance of the game, and thus not really a balance post Wink

(I know, it's in the territory, but I had to type it in before I forgot it and it's not really about game balance but more about the artillery mechanics)

Logged
Valexandes Offline
Donator
*
Posts: 280


« Reply #5 on: August 24, 2012, 06:36:08 pm »

I very much like this suggestion. Particularly the damage modifiers based on tank.
Logged

the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you

Your mom, and your grandma wont know....
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #6 on: August 24, 2012, 06:58:33 pm »

I think this is a good idea, I would be in favor of making HE like shells do low damage but have higher penetration rates. We could play with the target tables and deflection damage to achieve the desired effect.
Logged

Common sense is not so common after all.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #7 on: August 24, 2012, 08:29:55 pm »

How about giving it a big splash with reduced damage outside of targeted entitiy? So that the other members of the squad will take guaranteed damage (like 40, 1/2 gren hp) but the squad member "hit" will die

-> bring it on useless bot terror t4
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #8 on: August 24, 2012, 09:36:57 pm »

this is only vs vehicles smokaz, has nothing to do with target tables vs inf
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #9 on: August 25, 2012, 02:48:42 am »

If your main gripe is with seeing the arty shell bounce - then option 3 is the best one.

Splash is also subject to the penetration modifiers seen in the direct hit, and bounced shells still deal full splash to units around the tank (stand a rifle squad in front of a Pershing, and watch a Tiger shell bounce off the front.. near-killing the squad) - so essentially removing collision would ensure you'd never see "bounces". The only change would be graphical.

But personally, seeing a shell go straight through a tank before exploding would look miles more stupid to me than a shell occasionally bouncing off the tank.
Logged

3rdCondor Offline
Donator
*
Posts: 1536


« Reply #10 on: August 25, 2012, 08:55:46 am »

I like the howitzer suggestion.
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 35 queries.