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Author Topic: Mandos.  (Read 4766 times)
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aeroblade56 Offline
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« on: November 09, 2012, 01:36:51 am »



Does a commando with the LT,vet2 and red devils do anything? like noticable?.

Or are there any strats for mandos. i have been using them alot lately and i know that icelandic said some good stuff. also how to keep mando sniper alive?, i have been trying using BC wit AProunds and sometimes its good sometimes it isnt any other ways ?
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Hicks58 Offline
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« Reply #1 on: November 09, 2012, 02:22:00 am »

Vet 2 does not apply to the Commando Lt, he gets it by default.

Any Commando Infantry with a Commando Lt gets very noticeable buffs, combine it with Red Devils and Commando Rifles can shred most infantry pretty well unless it's assault inf in the face.

You'd be advised to stay away from Defensive Officer buffed infantry though, you'll get purely out-DPS'd.

To keep your Commando Sniper alive, keep it with your main force and always have some form of automatic weapon on hand to shred bikes. Other Snipers can only be accounted for if you know they are being fielded.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
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« Reply #2 on: November 09, 2012, 02:43:10 am »

Does red devils work?.

And does it work on piats
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #3 on: November 09, 2012, 03:44:17 am »

If you want loltastic go with an Commando HMG with a Commando leu with heroic charge.
then for shits and giggles go with a vet 3 one and watch the world burn around it.

I got a vet 3 one with about 120 XP but i have noidea how it died but oh man it was epic.
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Hicks58 Offline
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« Reply #4 on: November 09, 2012, 09:19:59 am »

Does red devils work?.

And does it work on piats


Yes and not really.

PIAT's tend not to be all that affected by accuracy. You can circumvent any accuracy concerns by simply attacking ground behind the target, you'll only miss the target if the round strays to the side and you've got a much higher chance of hitting rear armour due to the increased trajectory of the round from firing further away.

They also work on reload rather than cooldown, so Lt buffs aren't worth a lot for them. The Red Devil -10% reload should work for them, but PIAT's fire pretty fast anyhow for a handheld so it's not *that* noticeable.

Icelandic does bring up a pretty good point, Commando support teams are pretty loltastic with their Stens. They'll still die pretty quick at medium range to full squads but anything that goes close range with them gets turned chop suey if they aren't high health/dedicated assault units.

Oh and final point: Never bother with Stens for Commandos. Anything Stens can do, the standard rifles w/Grenade can do just as well so long as you keep a Commando Lt hovering around. The bottom T3 can make Commando Lt's particularly vicious as they get Mark Target for free, combine with the Commando Lt buffs and you'll end up shredding most inf with just the Commando rifles.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #5 on: November 09, 2012, 11:13:48 am »

Icelandic does bring up a pretty good point, Commando support teams are pretty loltastic with their Stens. They'll still die pretty quick at medium range to full squads but anything that goes close range with them gets turned chop suey if they aren't high health/dedicated assault units.

Even better they are only 40 mun, 3 pop and 5 pool so if you have 1 its a waste not to have 4-5.
also Supression fire for HMGs is Ay Ok.
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aeroblade56 Offline
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« Reply #6 on: November 09, 2012, 02:02:01 pm »

what about commando support teams i doubt they get the bonuses of the red devils as well.
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Hicks58 Offline
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« Reply #7 on: November 09, 2012, 02:07:45 pm »

The teams themselves get the Red Devils bonuses.

The squad weapon itself? Dunno. Probably.
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aeroblade56 Offline
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« Reply #8 on: November 09, 2012, 02:50:45 pm »

arent stens really shitty?. then whats the point in taking the commando crew?
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jackmccrack Offline
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« Reply #9 on: November 09, 2012, 02:57:09 pm »

Stens aren't shitty.
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Let's talk about PIATs in a car.
Spartan_Marine88 Offline
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« Reply #10 on: November 09, 2012, 03:14:13 pm »

arent stens really shitty?. then whats the point in taking the commando crew?

Stens have some of the highest close range dps in the game.
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Yes that's me, the special snowflake.
Hicks58 Offline
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« Reply #11 on: November 09, 2012, 03:23:08 pm »

Stens have pretty much the same DPS as Thompsons. The problem with them is that they have very shitty mods vs heroic armour meaning they'll get torn to ribbons by KCH.

Not only that, they aren't the best platform for assaulting either.

Sten Commandos will tear apart any standard infantry and cut up any support weapons. However, while a little bit slower, Commando Lt buffed rifles will do the same thing and if they struggle a comparatively inexpensive grenade (35 mu) will even the odds. They also make for much less of a target (People shit themselves when they see SMG's, not so much when they see rifles).

With Commando support teams, you aren't paying a huge premium for the Stens on them which makes them pretty nifty to have.

Then again, you may find that you have a deft hand with Sten Commandos and the knack for keeping them in the right place at the right time. You'll have to get about 12 inf kills on a Sten squad to be cost-efficient though.

Give them a try, but I suggest trying them in moderation lest you accidentally gimp your company in the event you find you aren't too good with them. Have a Commando HMG follow a Sten Commando squad around like a lost sheep for decent results.
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aeroblade56 Offline
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« Reply #12 on: November 10, 2012, 03:53:55 am »

hicks maybe you know this or someone could answer but does the mortar pit get the range bonus in the T3 RCA?. and also does the mortar pit have less splash then  the 2lbr
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Marlboroman Offline
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« Reply #13 on: November 10, 2012, 06:35:41 am »

to what hicks was saying: commandoes is one of the few allied units that can take out kch 1 one 1
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Hicks58 Offline
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« Reply #14 on: November 10, 2012, 09:01:37 am »

to what hicks was saying: commandoes is one of the few allied units that can take out kch 1 one 1

Nope. Unless you've got a major cover advantage, KCH will shred Commandos.
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Spartan_Marine88 Offline
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« Reply #15 on: November 10, 2012, 09:26:56 am »

Nope. Unless you've got a major cover advantage, KCH will shred Commandos.

So, as he was saying they CAN
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Hicks58 Offline
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« Reply #16 on: November 10, 2012, 09:36:52 am »

Riflemen with BAR's CAN kill KCH with use of Suppression fire from the moment you notice them and you never cease fire until they are pinned, assuming the KCH never make it to any cover.

Yes, the unit CAN do it. Is it feasible? Is it recommended? Not in the slightest.

Commandos vs KCH is a major death sentence unless you've got some serious circumstances on your side.
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