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Author Topic: saint mere eglese  (Read 8922 times)
0 Members and 4 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
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Posts: 8889


« on: January 06, 2013, 03:58:53 pm »

I want to review each of these maps to see why they are not getting played. I would like people who ACTUALLY PLAYED THE MAP to give their input on what they liked and disliked about the map. What could be done to improve the map.

The the owner of the map will have to the option to make the suggested changes or allow someone else to make the changes for them. If the changes are just too overwhelming and not worth the efforts, we will just remove the map.

Show Some respect:


People put a lot of work into these maps. Comments like "it sucks" will not be tolerated. Post useful, helpful comments or just don't post.
We need input from people who actually want to help and better the playing environment.

If you can't play nice, just don't post please.

If you need a screen shot of the map to show notes etc, let me know and I will unpack it and post the shot.


« Last Edit: January 08, 2013, 10:57:41 pm by tank130 » Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #1 on: January 07, 2013, 12:01:19 am »

well this map is actually avoided by most players coz of the amount of buildings, there is no way fixing it coz at first most of the players siad u need to destroy most of the houses and lowere the health of thouses otherwise they wouldn't play it ,so i did as those players siad destroyed most of the houses and lowered the health of the houses but then still they refused to play it ,..gorks map sucks that what they say everytime they see my map
Logged

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #2 on: January 07, 2013, 12:04:02 am »

I could really use a little less self pitty Gork, and a little more input on what is wrong with the map.

I don't mean to sound like a dink, but seriously dude, all you do is qq about what people say. It makes it very hard to be supportive of your efforts.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #3 on: January 07, 2013, 12:06:40 am »

I could really use a little less self pitty Gork, and a little more input on what is wrong with the map.

I don't mean to sound like a dink, but seriously dude, all you do is qq about what people say. It makes it very hard to be supportive of your efforts.
as i said they don't play it coz it has too many buildings .
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #4 on: January 08, 2013, 10:57:55 pm »

OP Amended
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: January 09, 2013, 03:07:10 am »

So wreck more houses, open up some areas between them. Take a look at some other city maps for inspiration on how to properly offer an urban environment without harming gameplay.
Logged
XIIcorps Offline
Donator
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Posts: 2558



« Reply #6 on: January 09, 2013, 03:14:41 am »

we could make some of the houses into rubble that is still passable. by using heightmap and some of the ruins objects/impasseditor.
Logged

some of My kids i work with shower me Wink
ick312 Offline
EIR Veteran
Posts: 534


« Reply #7 on: January 09, 2013, 05:27:55 am »

hi,

saint mere  is a great map! actually its the community having a prejudice against gorks maps, thats why they are not played. The map on its own is good.
 saint mere and berlin are 2 of the best maps in eirr.
Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
XIIcorps Offline
Donator
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Posts: 2558



« Reply #8 on: January 09, 2013, 06:15:47 am »

Ick Gorks map while they may be very pretty and asthetically pleasing, EIR is not Vcoh thus requires specific outcomes for maps to achieve for them to be playable let alone successfull in EIR
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #9 on: January 09, 2013, 07:31:08 am »

Ick Gorks map while they may be very pretty and asthetically pleasing, EIR is not Vcoh thus requires specific outcomes for maps to achieve for them to be playable let alone successfull in EIR


its funny kinda. Everytime gork makes a map, he has a certain plan how to do it and sometimes he wants to build real places during ww2.

THAT is the wrong way to start making a map for eirr. First u choose the gameplay plan and then u try to adjust the surroundings. If u make a map that looks pretty and is close to a real place in ww2, it lacks gameplay and causes problems most of the time.

AND that was somehow everytime the case. Look at the map with the beach he had last time. It looks real and might be pretty but useless if u drop it on top of the gameplay. Gork, if u read that, focus on gameplay and not on real combat places or whatever. Some things might work, but most are totally wrong for EiRR.

PS: regarding that map, i dont like the spawn points. Every time i was playin that map the bottom side had an advantage because of closer spawn points.

I can hardly judge about 4v4 maps though, because they are hardly played these days, except schijndel.
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: January 09, 2013, 08:23:58 am »

rotate the map so that big road is right in the middle, then change it so its longer at the top and bottom.

horizontal road map generally dont do well in eir, but verticle roads do.

when i first saw the map, the first thing i see is this huge road that servers no purpose but to have red cover.

rotating it also gives both sides less buildings to deal with, feels like one side is defending the city while the other is attacking and the different positions are all on a bit of different terrain but can support each other easily.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #11 on: January 09, 2013, 02:07:03 pm »

Simply removing 50-75% of the buildings would go a long way and is needed as a start (imo).
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #12 on: January 09, 2013, 04:53:45 pm »

This map i created looking at the google maps and few old ww2 aerial fotos,so gonna be pain in the ass to give  a total new look,i shall better start frorm the scratch,its much easier.
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #13 on: January 09, 2013, 05:23:40 pm »

I think if you decide to make anymore Maps Gork, you should avoid looking at Google earth or anything to do with real life for inspiration.

The maps are called maps, but really, they are a game board with pretty stuff. It has to be designed like a game, for the game.
Logged
Masacree Offline
EIR Veteran
Posts: 904


« Reply #14 on: January 10, 2013, 11:51:30 pm »

I think if you decide to make anymore Maps Gork, you should avoid looking at Google earth or anything to do with real life for inspiration.

The maps are called maps, but really, they are a game board with pretty stuff. It has to be designed like a game, for the game.

Have you seen St. Come Du Mont? It's almost amazing at how well it follows actual pictures. Hartkeks really outdid himself with it, and by doing so he created an excellent map.

I think using satellite images are a cool way to get inspiration. The hardest part of mapmaking is surely filling up empty space, so it's nice to have a guide to follow.
Logged

I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #15 on: January 11, 2013, 12:12:41 am »

Excellent point.....must be why it has a whopping 39 plays since the reset

Yes Gork, by all means keep doing what you are doing and following this profound advice. You to can garner a map with 39 plays every 6 months.
Logged
aeroblade56 Offline
Development
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Posts: 3871



« Reply #16 on: January 11, 2013, 12:23:09 am »

I have dabaled in WB but im by no means a expert. You need to have a fine line between the two.

I look at Google maps and i say yeah let rebuild this but lets factor in flanking width of the house rough terrain  and size of the map i also use skaffas rule of flanking.
« Last Edit: January 11, 2013, 12:37:47 am by aeroblade56 » Logged

You are welcome to your opinion.

You are also welcome to be wrong.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #17 on: January 11, 2013, 01:22:01 am »

I have dabaled in WB but im by no means a expert. You need to have a fine line between the two.

I look at Google maps and i say yeah let rebuild this but lets factor in flanking width of the house rough terrain  and size of the map i also use skaffas rule of flanking.
never see u map tbh..
Logged
aeroblade56 Offline
Development
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Posts: 3871



« Reply #18 on: January 11, 2013, 01:58:09 am »

never see u map tbh..
Gorkhali i would be happy to help you make a map if ever you ask. i would be happy to show my ideas with you if you want.
Logged
Valexandes Offline
Donator
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Posts: 280


« Reply #19 on: January 11, 2013, 10:14:26 am »

I like this map but I always forget what it actually looks like when starting a 4v4 so I don't pick it.
Just tweaking the hedge openings on the non city side a little to make sure infantry don't get shafted by really long paths and making sure pathfinding through the town on the left is good should go a long way toward fixing some of the annoyances with the map.

Personally I really enjoy the map and like the different style of play that its layout causes.
Also a tad bit more cover in the fields around the city would be nice as it seems pretty easy to cover large areas with MGs.
Logged

the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you

Your mom, and your grandma wont know....
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