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Author Topic: Worldbuilder Question Centre  (Read 84981 times)
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Unkn0wn Offline
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Posts: 18377


« Reply #60 on: March 29, 2008, 02:23:02 pm »

You have to make an .sga file of your map first.
In the WB, with your map loaded, create an .sga.
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BLACKDONG Offline
EIR Regular
Posts: 32


« Reply #61 on: March 29, 2008, 02:25:05 pm »

how do i make an sga
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Unkn0wn Offline
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« Reply #62 on: March 29, 2008, 02:29:36 pm »

In the WB menu -> 'Export package' or something like that.
(Don't have WB available to me right now so can't double check Wink.)

The .sga  will be a single mapfile, this is the file you'll want to upload.
(To be able to play it with EiR you'll also need to request it to be added to the .module file, for the time being however the module line can be added in manually, in order to test the map)
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Kolath Offline
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« Reply #63 on: March 30, 2008, 08:52:08 am »

See the "Making and .sga" sticky in this forum.
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Unkn0wn Offline
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« Reply #64 on: March 31, 2008, 09:14:02 am »

Anyone know where I can find the movement blocker?
(The big square one, not the small ones)

I'm having trouble finding it Sad.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #65 on: March 31, 2008, 09:23:24 am »

Not off the top of my head but if you unpack Ardenne Valley and load up the .sgb, it has the big one and you can see the path.
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #66 on: March 31, 2008, 10:48:35 am »

Try: ebps/environment/art_tools/bock_cube_l_01

or you can just draw impass.
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Kolath Offline
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Posts: 2382



« Reply #67 on: March 31, 2008, 10:51:26 am »

Wait... you can just draw impass?  How do you do that?
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #68 on: March 31, 2008, 12:31:18 pm »

there is an icon in the worldbuilder that looks like a stop light, you can use it to draw impass, it will appear as as orange when you refresh the impass from the overlay menu (standard impass is red).

I have used this tool a lot recently and haven't seen any problems with it yet.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #69 on: March 31, 2008, 12:53:17 pm »

Awesome!  That would be much better than filling large areas with a ton of blocker cubes.  Thanks for the tip!

Another question, Tex, do you know if the 2D shot blockers block only up to their height or block all shots through the square?  i.e. can I put blockers along a cliff to prevent shooting up through the cliff while still allowing units on top of the cliff to shoot down?
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Whitedong0 Offline
EIR Veteran
Posts: 74


« Reply #70 on: March 31, 2008, 01:23:27 pm »

can i spline fences? everyones fences always seem so perfect
and telephone poles
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #71 on: March 31, 2008, 01:31:22 pm »

can i spline fences? everyones fences always seem so perfect
and telephone poles

Yes, fences have to be splined to look right.  Same with telephone poles.
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Whitedong0 Offline
EIR Veteran
Posts: 74


« Reply #72 on: March 31, 2008, 01:43:40 pm »

how do i place them
i cant seem to figure it out, i click them in object-splines, add to list, but i cant figure it out
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #73 on: March 31, 2008, 02:20:28 pm »

You add them to the list under "default" then go up and check the box under the "object" button at the top of the spline sidebar.  Then place as with a regular spline.  Make sure "wall mode" is checked on the spline if it is going to be a fence or wall.
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #74 on: March 31, 2008, 06:09:27 pm »

Not sure about the shot blockers, since I have never used them.

I could go on about how much I hate the cliffs (the disappearing act they do), but it would take to long to write  Grin
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Unkn0wn Offline
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Posts: 18377


« Reply #75 on: March 31, 2008, 06:29:37 pm »

Apparantely those blockers are showing up ingame, any clue how to preven this?
Do I need to take the medium ones?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #76 on: March 31, 2008, 07:46:47 pm »

They should only show up if they are in the OOB area.
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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #77 on: March 31, 2008, 07:52:13 pm »


FAQ
Q:The Worldbuilder gives me the following error: "Pipline Project" not created for Mod "Europe in Ruins"!!
A: Use Invasion of Normandy "mod" for maps.



What about if the worldbuilder gives me an error  "Pipline Project"  not created for Mod "Invasion of Normandy"
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #78 on: March 31, 2008, 07:54:16 pm »

Then I don't think WB will work on your computer. I'll check Relicsupport forums.
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Proud mapper for both OMG and EIR.
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #79 on: March 31, 2008, 07:57:57 pm »

http://forums.relicnews.com/showthread.php?t=168983

It's pretty much all I could find.
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