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[BETA 7] Das Schlaraffenland *new* 14/7 -08
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Topic: [BETA 7] Das Schlaraffenland *new* 14/7 -08 (Read 33573 times)
0 Members and 8 Guests are viewing this topic.
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #40 on:
December 29, 2007, 08:38:22 pm »
Unk0wn, can you take a look at the map? I'm not sure why it isn't working. We got into the game, but the timer never started and no one could deploy, which suggests to me that there is some sort of error in the map. I took a look at the sgb I unpacked from the .sga and nothing jumped out at me. One of the HQs was overlapping with a building, but other than that I didn't see any glaring issues.
Duckordie, regardless of the source of the error, your map is very laggy because of the size and the number of objects. I would drastically reduce the number of objects in the central area. For example, where the half-tracks are parked, there are piles and piles of objects in front of the houses. I would delete about 3/4 of them and use some more splats to evoke the feeling. Then in the fortification areas, I would delete about half the dragon's teeth and half the sandbag piles. I shouldn't make a gameplay difference, but it should help relieve some of the system load. Those aren't the only areas. I would look over the whole thing and try to cut down the number of decorative objects by at least 20%. Mainly in the central areas. You have some great detailing in the rural areas that is perfectly good.
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #41 on:
December 30, 2007, 06:36:47 am »
Yeah, but it looks so nice.
Yeah, will del some stuff then, make it less lagy.
But I will whait for Unk0wn to look at the map, maybe he can fix it, if he cant,
Well then The map have just been a Waste of time
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^<-- Duck ™ and ©
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] Das Schlaraffenland
«
Reply #42 on:
December 30, 2007, 07:29:54 am »
So the map shows properly now but once ingame, you get no timer and no deployment?
Sounds like you don't have any map entry points or proper start positions.
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #43 on:
December 30, 2007, 07:45:27 am »
I am sure I got the starting points and exit points, right.
But, I will whait for the master (Unk0wn) to look at the map, due i have spent houers of houers, and can´t find the error,
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #44 on:
December 30, 2007, 10:00:49 am »
He has all the HQs and map entry points. The only potential issue is one of the HQs overlaps with a building. But since we don't show HQ buildings, should that even be an issue?
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] Das Schlaraffenland
«
Reply #45 on:
December 30, 2007, 10:25:38 am »
This'll have to wait till wednesday or thursday, when I return to my own place @ uni. :/
As for starting positions overlapping things, the only known issue with that, that I'm aware of at least, is that this sometimes leads to the objects dissapearing ingame.
(I think it automatically clears a radius around the starting position, at least that's what it did to my trees in road to carentan because the starting position was in it
)
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #46 on:
December 30, 2007, 11:51:51 am »
If the HQ is blocked, it moves its self to a other spot
Yeah please do, So lets whait
«
Last Edit: December 30, 2007, 11:53:41 am by Duckordie
»
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #47 on:
January 02, 2008, 10:07:16 am »
Can some one post the Exakt name of those 3 spawn* points you need,
HQ, Entery and Exit, but there full names, maybe thats the problem with the map, I will also try to remove As much detail as I can, sad tho, but some have bad comps and can´t have that many details on the map. IF not Unk0wn or me can fix this map, I go for building a new 2vs2 map
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #48 on:
January 02, 2008, 11:18:14 am »
I have removed over 400 Things.. And still wont work...
I try in Skirmsih mode, but smae thing there, I have a mini map, but It wont load...
Note: The starting sectors are Black, Thats maybe a tip?
Ukn0wn kanobi, your my only hope.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #49 on:
January 02, 2008, 12:20:20 pm »
You actually only need the HQ and map entry point. When I get home I will look up the exact name. Out of curiosity, did you copy paste any stamps from a relic map or other custom map?
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #50 on:
January 02, 2008, 12:37:53 pm »
Yeah, if you go yo player 6,
The outside the map, The houses and fields.
Thats only temp, I dout that makeing the problem tho.
You can realy see thats Relics,
are you saying I coopyed Relics maps?
«
Last Edit: January 02, 2008, 12:46:55 pm by Duckordie
»
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] Das Schlaraffenland
«
Reply #51 on:
January 02, 2008, 12:40:46 pm »
Need the .sgb
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #52 on:
January 02, 2008, 12:44:21 pm »
uploading as speaking
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #53 on:
January 02, 2008, 12:46:26 pm »
Quote from: Duckordie on January 02, 2008, 12:37:53 pm
Yeah, if you go yo player 3,
The outside the map, The houses and fields.
Thats only temp, I dout that makeing the problem tho.
ate you saying I coopyed Relics maps?
A ha! That could be your problem! I should have thought of this earlier.
Go to the action marker tool and see if any markers show up on the map. They will be little colored circles. If so, delete all of them. There is no problem with making some stamps from relic maps, I've done it to get good forest splats. But I had the same problem as you when I first made Ardenne Valley and it was because I unknowingly copy/pasted a SCAR marker from the relic map, which then caused the game to not work right.
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] Das Schlaraffenland
«
Reply #54 on:
January 02, 2008, 12:47:59 pm »
SCAR marker or Action marker?
As far as I know you can't copy action markers.
(Action markers are broken again btw, they don't break your maps however.
I have never used SCAR markers so I wouldn't know about those.)
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #55 on:
January 02, 2008, 12:50:04 pm »
How dose that tool look like,
The red flag?
Bec there are some of those, White polse, removing em
«
Last Edit: January 02, 2008, 12:51:49 pm by Duckordie
»
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #56 on:
January 02, 2008, 12:53:38 pm »
The one with the red flag. (I know when you click the markers button there are two choices in the vertical toolbar one is action and one is something else. The first option is the one to worry about. And yes, you can't copy action markers.
What is broken with action markers now? They seem to work in my maps.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] Das Schlaraffenland
«
Reply #57 on:
January 02, 2008, 12:54:45 pm »
Yeah try skirmishing in the map once you remove all the markers. Hopefully that was the problem.
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Duckordie
Community Mapper
Posts: 1687
Re: [BETA] Das Schlaraffenland
«
Reply #58 on:
January 02, 2008, 01:01:41 pm »
http://files.filefront.com/6p+das+schlaraffenlandsga/;9368128;/fileinfo.html
Newest V, Removed some thing, and editid stuff.
Removed all markers, Map will still not work tho...
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] Das Schlaraffenland
«
Reply #59 on:
January 02, 2008, 01:02:17 pm »
Need .sgb, not .sga.
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