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Author Topic: New Resource System  (Read 1730 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« on: May 04, 2013, 02:34:42 pm »

can someone please explain it to me?

adjusting my advantages doesn't seem to make a difference.  it seems to be working as before, but all the warmap cards and the advantages page would seem to indicate there has been changes...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: May 04, 2013, 02:37:36 pm »

+1  Cheesy
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
I2ay Offline
EIR Veteran
Posts: 626



« Reply #2 on: May 04, 2013, 02:45:53 pm »

Someone should outline how the whole card system works, we can't know if something is bugged or not if we don't know the actual purpose of everything. Things like unit cards are pretty simple, but I have no idea how moving the allied theatre of war helps me.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: May 04, 2013, 02:55:23 pm »

We'll get a tutorial for this but my best guess would be that each sector provides low base additional resources and then war map cards enhance that over turns spent on the war map. There are also something that looks like a depletion mechanic but I'm not sure. Gonna prob. Need eirrmod to explain it
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