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New Resource System
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Topic: New Resource System (Read 1734 times)
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CrazyWR
EIR Veteran
Posts: 3616
New Resource System
«
on:
May 04, 2013, 02:34:42 pm »
can someone please explain it to me?
adjusting my advantages doesn't seem to make a difference. it seems to be working as before, but all the warmap cards and the advantages page would seem to indicate there has been changes...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
hans
EIR Veteran
Posts: 3497
Re: New Resource System
«
Reply #1 on:
May 04, 2013, 02:37:36 pm »
+1
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
I2ay
EIR Veteran
Posts: 626
Re: New Resource System
«
Reply #2 on:
May 04, 2013, 02:45:53 pm »
Someone should outline how the whole card system works, we can't know if something is bugged or not if we don't know the actual purpose of everything. Things like unit cards are pretty simple, but I have no idea how moving the allied theatre of war helps me.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: New Resource System
«
Reply #3 on:
May 04, 2013, 02:55:23 pm »
We'll get a tutorial for this but my best guess would be that each sector provides low base additional resources and then war map cards enhance that over turns spent on the war map. There are also something that looks like a depletion mechanic but I'm not sure. Gonna prob. Need eirrmod to explain it
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