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Author Topic: New Unit ideas  (Read 15350 times)
0 Members and 3 Guests are viewing this topic.
clonetroopers Offline
EIR Veteran
Posts: 534



« on: May 06, 2013, 07:58:45 pm »

In light of World of Tanks, I think a fair unit for the brits to equal the light at half track, I think it would be cool if someone could and the Universal Carrier 2 pounder
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #1 on: May 06, 2013, 08:10:52 pm »

In light of World of Tanks, I think a fair unit for the brits to equal the light at half track, I think it would be cool if someone could and the Universal Carrier 2 pounder

No.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #2 on: May 06, 2013, 08:14:04 pm »

Stolen Sherman!
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Yes that's me, the special snowflake.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #3 on: May 06, 2013, 08:40:17 pm »

Id much rather a BC 2" MORTAR
For maybe RSE
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #4 on: May 07, 2013, 04:02:35 am »

ASSULT RIFLEMEN!
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: May 07, 2013, 05:22:27 am »

Playing with realism, German forces around Normandy did have old tanks such as French and captured Russian ones. What am I hinting? Osttruppens were around there, so there we have it. Reward Unit. Osttrupp. Abilities: Molotov Coctail, normal handgrenade. Weaponry? If at all possible one PPsh41 and rest are rifles. 5 man squad.

T26. Yes.

Whatever possible French toys one can get their hands on work too.

Seriously, who'd take these 'Elite Grenadiers' even seriously? It ain't fancy, it sounds simply dumb. Put ELITE into anything and you get 16-year-old boys fantasy.

need Osttruppe.

5 men
Weaponry: PPsh41 (IdidnotstealthisfromEasternFrontkk), G43, 3x Kar98
Health: 65 squad leader, 60 squad members.
Price: 270 manpower
Upgrades: Molotov Coctail 20 mun (incidiary grenade with a different name), handgrenade 20 mun, medkit 25 mun, panzerfaust 40 mun. too.
« Last Edit: May 07, 2013, 05:36:04 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #6 on: May 07, 2013, 05:45:19 am »

Playing with realism, German forces around Normandy did have old tanks such as French and captured Russian ones. What am I hinting? Osttruppens were around there, so there we have it. Reward Unit. Osttrupp. Abilities: Molotov Coctail, normal handgrenade. Weaponry? If at all possible one PPsh41 and rest are rifles. 5 man squad.

T26. Yes.

Whatever possible French toys one can get their hands on work too.

Seriously, who'd take these 'Elite Grenadiers' even seriously? It ain't fancy, it sounds simply dumb. Put ELITE into anything and you get 16-year-old boys fantasy.

need Osttruppe.

5 men
Weaponry: PPsh41 (IdidnotstealthisfromEasternFrontkk), G43, 3x Kar98
Health: 65 squad leader, 60 squad members.
Price: 270 manpower
Upgrades: Molotov Coctail 20 mun (incidiary grenade with a different name), handgrenade 20 mun, medkit 25 mun, panzerfaust 40 mun. too.

all I seen was Realism and then I gave up on this post.

EIR is not realism
CoH is not realism


I mean its what 1944-45

allies have air superiority yet axis get stukas, henshels etc

wheres your realism gods now?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: May 07, 2013, 06:09:00 am »

His point is "let's add a new unit to the game that actually has some historical grounding".

Not "why is this not close combat 5?".
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: May 07, 2013, 06:21:16 am »

His point is "let's add a new unit to the game that actually has some historical grounding".

Not "why is this not close combat 5?".

+1
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #9 on: May 07, 2013, 07:44:50 am »

+1

But its a moot arguement .
There are boatloads of units in existance with historic background.

Then starts the balance arguement followed by the but this unit already does that argument.
And then a combination of both arguements.

Then tig says something and were off-topic for 5-6 pages
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #10 on: May 07, 2013, 08:39:15 am »

We need a Flammenhetzer
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #11 on: May 07, 2013, 09:21:04 am »

We need a Flammenhetzer

Flammenhotchkiss*
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: May 07, 2013, 10:08:33 am »

There are plenty of units to incorporate. Especially if we were doing a theatre earlier than 1944.

However, in 1944

Pz III L/M/N
Flammpanzer III
R35
S35
Osttruppen

Then many many types of guns and field modifications. I think the big issue is going to be models.

For the Allies there are also a lot of wierd vehicles and special units during the time period (Nisei), but most of it is pretty standardized due to intact production centers.

On top of all this you could lay in a more "Realistic" vet system. You can't make a rifle hit harder, but you can be more accurate, harder to suppress, harder to hit, etc.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: May 07, 2013, 10:21:52 am »

I don't see what's all the hate about damage modifiers as vet in terms of "realism".

It can be perceived to be a simulation of better accuracy - eg. more headshots as opposed to hitting shoulders.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: May 07, 2013, 10:35:44 am »

Nobody shoots for heads, center mass, of everything. Because when you are off center on center mass, you still hit. Off center on the head has a high chance of miss.

All training is for center mass.

I could see, Accuracy, Penetration (knowledge of weak spots on armor), Rate of Fire, Reload, Cooldown, Suppression Resistance, Incoming Accuracy Reduction, etc.

Also, why is HEAT Rounds T4 in Blitz the same but worse than APCR in Tank Hunters....
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hans Offline
EIR Veteran
Posts: 3497



« Reply #15 on: May 07, 2013, 10:47:53 am »

Nobody shoots for heads, center mass, of everything. Because when you are off center on center mass, you still hit. Off center on the head has a high chance of miss.

All training is for center mass.

I could see, Accuracy, Penetration (knowledge of weak spots on armor), Rate of Fire, Reload, Cooldown, Suppression Resistance, Incoming Accuracy Reduction, etc.

Also, why is HEAT Rounds T4 in Blitz the same but worse than APCR in Tank Hunters....

tell me why it is worse. just sayin sth is shit, doesnt explain it  Tongue
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: May 07, 2013, 12:28:37 pm »

Nobody shoots for heads, center mass, of everything. Because when you are off center on center mass, you still hit. Off center on the head has a high chance of miss.

All training is for center mass.

I could see, Accuracy, Penetration (knowledge of weak spots on armor), Rate of Fire, Reload, Cooldown, Suppression Resistance, Incoming Accuracy Reduction, etc.

Also, why is HEAT Rounds T4 in Blitz the same but worse than APCR in Tank Hunters....

So, you're gonna be shooting the torso of someone who's got his head and shoulders peeking out? Never the less, still doesn't change the fact that higher accuracy at hitting a target also implies being more able to hit vital spots better. I.e - hitting the vital organs as opposed to just grazing the side of the ribs. Sure, increased critical rates above red health would portray this better, but would be bastard hard to implement and balance - so damage just makes more sense from that perspective.
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #17 on: May 07, 2013, 01:16:17 pm »

unit suggestions? panther Ausf F.
« Last Edit: May 14, 2013, 04:12:37 pm by Marlboroman » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: May 07, 2013, 01:35:24 pm »

Panzer III variants

More tank variants...

Actually, why don't we have tanks actually have variants anyway? A Panzer IV G is not a Panzer IV J (the latter being cheaper, and having slow turret rotation due to a lack of powered traverse)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #19 on: May 07, 2013, 03:30:59 pm »

Unless there's the context of a tech structure, I don't really see how variants of the same tank would be beneficial to the game.

That for sure needs a tech tree attached to it, along with an incremental technology level grind.
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