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New Warmap cards
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Topic: New Warmap cards (Read 17243 times)
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NightRain
EIR Veteran
Posts: 3908
New Warmap cards
«
on:
May 14, 2013, 10:37:32 am »
Now that we have Warmap cards in, we can finally start thinking about adding more of them. Why? Currently, as we can all see, the shop will eventually start flooding up with reward units nontheless.
So let us think for a moment. Do we just want to have more and more reward units in there? No, it would grow out to be a drag. Let us come up with new and extra ideas. For instances:
Extra Offmap card. Use it to aquire 1 extra use of offmap. It wouldn't be a bad one, then let us also tinker with toys we already have in our hands.
Veteran unit cards. Aquire veterancy (fixed ammount) for 1 unit. This doesn't have to be just a XP bonus, there could also be veteran units in the cards. Veteran Grenadier squad A instant vet 2-3 squad. Veteran tank crews. Vet 2-3 Sherman, vet 2-3 P4 you name it.
We can also deepen it some more, make it, more fashinating as well. A captured enemy tank as a card? No, maybe, but I'd say no. Cross-faction units. PE incidentally getting a Tiger in their hands, because, why not? It was a rare card drop.
Adding more medium and low value cards would make reward units even more and more rarer. Shoot out ideas as well. Even random ideas can create something good.
So far:
-XP Boost card
-Cross-faction Doctrine and Non-Doctrine units. (I.E US getting a churchill)
-Veteran Units
-Extra Offmap
-Supply drop card
-Personal PP gain card (Upon using the company it was used in recieves some PPs)
-Global PP card (Upon using one faction gains X ammount of PP)
-Extra Doctrine Unlock (Turn based)
«
Last Edit: May 15, 2013, 06:42:58 am by NightRain
»
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tankmaster23
EIR Veteran
Posts: 98
Re: New Warmap cards
«
Reply #1 on:
May 14, 2013, 10:57:52 am »
How about weaponscard like lmg ,shrek, boys at rifle,Stg44 and equivalent for allies..
oh and Stug 3
Rocksitter
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aeroblade56
Development
Posts: 3871
Re: New Warmap cards
«
Reply #2 on:
May 14, 2013, 12:13:54 pm »
would be cool to get a weapons drop. not sure about instant vet 3 grens walking around with elite armor.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
hans
EIR Veteran
Posts: 3497
Re: New Warmap cards
«
Reply #3 on:
May 14, 2013, 12:16:18 pm »
great idea. Veterancy boost and additional offmaps sounds great.
Awesome idea Nightrain!
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130
Sugar Daddy
Posts: 8889
Re: New Warmap cards
«
Reply #4 on:
May 14, 2013, 02:06:00 pm »
These are already planed, but keep the ideas rolling.
You may or may not see it in EiR:R, but you definitely see it in EiR:2
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
nikomas
Shameless Perv
Posts: 4286
Re: New Warmap cards
«
Reply #5 on:
May 14, 2013, 02:11:02 pm »
I'd be down for a US firefly, heh...
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: New Warmap cards
«
Reply #6 on:
May 14, 2013, 02:43:51 pm »
Bren Carriers for US.
Why?
Because FUCK YOU! thats why!
(and mario cart engie flamethrower brens are the tits)
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AmPM
Community Mapper
Posts: 7978
Re: New Warmap cards
«
Reply #7 on:
May 14, 2013, 02:45:12 pm »
Why not weapon upgrades or unique buffs?
Use the card, apply +5 range to 1 vehicle.
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hans
EIR Veteran
Posts: 3497
Re: New Warmap cards
«
Reply #8 on:
May 14, 2013, 02:47:29 pm »
Quote from: AmPM on May 14, 2013, 02:45:12 pm
Why not weapon upgrades or unique buffs?
Use the card, apply +5 range to 1 vehicle.
GREAT! its getting better and better
but no stacked cards, 1 for a unit. Or we have sherman with 70 range lol
and i would also just add 2 or 3 range more instead of 5
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Marlboroman
EIR Veteran
Posts: 111
Re: New Warmap cards
«
Reply #9 on:
May 14, 2013, 03:34:17 pm »
This imo is stupid people suggesting more offmaps and allied Acess to german upgrades? I could see stuff like a squad of rangers getting an rr upgrade or a bren or something but not cross-side upgrades please i mean superiority is supposed to be an axis thing i dont want to fight rangers with fg42s or stg44s.
On a sidenote adding effects like +5 range is going to make it Even harder to balance this mod.
Logged
hans
EIR Veteran
Posts: 3497
Re: New Warmap cards
«
Reply #10 on:
May 14, 2013, 03:35:39 pm »
Quote from: Marlboroman on May 14, 2013, 03:34:17 pm
This imo is stupid people suggesting more offmaps and allied Acess to german upgrades? I could see stuff like a squad of rangers getting an rr upgrade or a bren or something but not cross-side upgrades please i mean superiority is supposed to be an axis thing i dont want to fight rangers with fg42s or stg44s.
agreed
Quote from: Marlboroman on May 14, 2013, 03:34:17 pm
On a sidenote adding effects like +5 range is going to make it Even harder to balance this mod.
with +2 or 3 its better tbh
Logged
AmPM
Community Mapper
Posts: 7978
Re: New Warmap cards
«
Reply #11 on:
May 14, 2013, 03:41:43 pm »
Quote from: Marlboroman on May 14, 2013, 03:34:17 pm
This imo is stupid people suggesting more offmaps and allied Acess to german upgrades? I could see stuff like a squad of rangers getting an rr upgrade or a bren or something but not cross-side upgrades please i mean superiority is supposed to be an axis thing i dont want to fight rangers with fg42s or stg44s.
On a sidenote adding effects like +5 range is going to make it Even harder to balance this mod.
They aren't even trying to balance the mod, have you seen the current game? Right now it's just a test area for things to try in preparation for EIR:2. May as well try everything. It can't be any more broken than AB atm.
Logged
tankmaster23
EIR Veteran
Posts: 98
Re: New Warmap cards
«
Reply #12 on:
May 14, 2013, 03:42:21 pm »
I was not talking about allies getting axis weapons i was stating axis for axis allied for allied..
Logged
Marlboroman
EIR Veteran
Posts: 111
Re: New Warmap cards
«
Reply #13 on:
May 14, 2013, 03:45:13 pm »
Then Maybe You should have clarified it better, but i still think more offmaps is a bad bad idea as in t4 enviroment eirr is already offmaps : The Game.
Logged
AmPM
Community Mapper
Posts: 7978
Re: New Warmap cards
«
Reply #14 on:
May 14, 2013, 03:47:59 pm »
Quote from: Marlboroman on May 14, 2013, 03:45:13 pm
Then Maybe You should have clarified it better, but i still think more offmaps is a bad bad idea as in t4 enviroment eirr is already offmaps : The Game.
It's not really, if you try and be static, yes, it can mess you up. If you are moving you have time to dodge.
Right now in EIRR the side with the better MAX BUFFED INFANTRY wins.
Logged
XIIcorps
Donator
Posts: 2558
Re: New Warmap cards
«
Reply #15 on:
May 14, 2013, 07:26:00 pm »
Mobile. Repairs Churchill croc for US, couldnt be op at all
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
NightRain
EIR Veteran
Posts: 3908
Re: New Warmap cards
«
Reply #16 on:
May 14, 2013, 10:11:50 pm »
No, I don't think having certain buffs for units would work as good as you think about it. Mostly because it would leave a nightmare in others mouths. Though, in essence it is not a bad idea, it is a card after all. Keep these ideas rolling.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: New Warmap cards
«
Reply #17 on:
May 14, 2013, 10:44:18 pm »
Well we did want the applicable buffs of a unit to be visible on the unit card. But we didn't invest the required time into it. Maybe for CoH2 though. I'd be willing to burn 10-20 hours on a project for EiR2
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: New Warmap cards
«
Reply #18 on:
May 15, 2013, 04:01:03 am »
Quote from: NightRain on May 14, 2013, 10:37:32 am
-Supply drop card
lol getting 10 cards, dropping 10 shrecks aww yeaa 2 squads of storms insta gibing all shit on the field
«
Last Edit: May 15, 2013, 04:03:23 am by Shabtajus
»
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: New Warmap cards
«
Reply #19 on:
May 15, 2013, 04:20:27 am »
Some extra points for doctrine unlocks could be cool aswell.
Say u get a card +2 points in the doctrine unlocks that lasts 50 turns.
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
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