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Author Topic: Always eir reword unit make balance breaking.  (Read 7755 times)
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Fox comopany Offline
EIR Regular
Posts: 16



« on: May 17, 2013, 09:53:43 am »

Always eir reword unit make balance breaking.

WTF Maus and Jagdtiger?

i don't understand why introduction maus & Jagdtiger?

It is always balance breaking. think about it.

Allies have nothing to Over power unit. even if Super Pershing is low health. also not cheap.

Maus and Jagdtiger should be 2000MP / 900 FU. and repair kit 300 MU

every allies want enjoying the game but Maus and Jagdtiger break allies mental.

Who can kill it now? Oh Yeah I can kill by trolling. but I don't want to be troll.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #1 on: May 17, 2013, 10:01:35 am »

S T I C K Y
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hans Offline
EIR Veteran
Posts: 3497



« Reply #2 on: May 17, 2013, 10:51:04 am »

S T I C K Y

this tbh
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: May 17, 2013, 11:04:58 am »

Well, atleast you dont have to fight 2 of them at the same time tbh, there isnt enough AT in the whole world to fight that mess.
Allready did it against 2 noobs when was fighting 2 mauses and only thing that saved me was capping.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: May 17, 2013, 11:25:19 am »

Go watch the replay a day at the zoo...Elefant and JT together in that one...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: May 17, 2013, 11:42:26 am »

S T I C K Y

M I N E
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: May 17, 2013, 11:46:23 am »

M I N E

M I N E S T I C K Y

Whats the range on it's gun? If it's not 50+ you should be able to kite it easy with ATGs or FF.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #7 on: May 17, 2013, 12:30:16 pm »

stickies only work at vet 2. and only a complete idiot charges Le vet 2 rifles.

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: May 17, 2013, 12:34:38 pm »

stickies only work at vet 2. and only a complete idiot charges Le vet 2 rifles.



If it's not coming foward, you can shoot it with ATGs...if it closes you can sticky.

Obviously you have to watch out for it's support, but you should far and away have more stuff on field.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #9 on: May 17, 2013, 12:44:34 pm »

As poorly as the OP was written i agree with it. Reward units are bonkers, theyre the units that have escaped balance, they run amuk and normally end up not fun. Everytime the huge influx of reward units show up, i always enjoy waiting a week or 2 untill they are all dead before comming back
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: May 17, 2013, 12:47:52 pm »

As poorly as the OP was written i agree with it. Reward units are bonkers, theyre the units that have escaped balance, they run amuk and normally end up not fun. Everytime the huge influx of reward units show up, i always enjoy waiting a week or 2 untill they are all dead before comming back

The Maus and JT aren't even the worst of it...the PZ II and M5a1 are devastatingly effective at destroying squads in seconds.

Would have been nice to have these units balanced, at least partially, before deployment.
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UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #11 on: May 17, 2013, 12:51:06 pm »

The maus is a whopping 20 pop. One sticky or mine can cripple the majority of one player's army.

And if you can't take it on directly, avoid it and work on backcapping. The maus is sure as hell not going to catch up to you.

As poorly as the OP was written i agree with it. Reward units are bonkers, theyre the units that have escaped balance, they run amuk and normally end up not fun. Everytime the huge influx of reward units show up, i always enjoy waiting a week or 2 untill they are all dead before comming back

Both sides have access to reward units. To me they are an AWESOME way to spice things up, as any doctrine can take them and it adds a plethora of options to an already well known game (by EIRR veterans). Of course they may need tweaking but as Groundfire pointed out, they are also great at attracting new players.
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tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #12 on: May 17, 2013, 01:26:48 pm »

M I N E S T I C K Y

Whats the range on it's gun? If it's not 50+ you should be able to kite it easy with ATGs or FF.
It's 50 exactly, so ATG's have 10 range on the thing.

It's funny, the ATG can actually move back faster than the maus can advance, it's the only tank in the game you can actually kite with an ATG, but people prefer to just sit in front of it.

When did people stop using stickies anyway? They're one of the best things the ami's have.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #13 on: May 17, 2013, 01:41:56 pm »

It's 50 exactly, so ATG's have 10 range on the thing.

It's funny, the ATG can actually move back faster than the maus can advance, it's the only tank in the game you can actually kite with an ATG, but people prefer to just sit in front of it.

When did people stop using stickies anyway? They're one of the best things the ami's have.

False.

its called sherman croc.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: May 17, 2013, 01:42:57 pm »

False.

its called sherman croc.

Sherman croc can't be kited, it's faster than the ATG. You might kill it before it reaches you, but that's not kiting.

Is Jadgtiger the same speed?

If they are that slow I'm just failing to see the issue. Flank around, how fast does the turret turn? Draw fire with a jeep or something and snipe with M18's even. It's an oversized KT.

Hell, you might be able to just run an M8 up to it and plant a mine...
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #15 on: May 17, 2013, 03:59:57 pm »

JT aint have turret AmPm lol
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I2ay Offline
EIR Veteran
Posts: 626



« Reply #16 on: May 17, 2013, 04:04:03 pm »

Go watch the replay a day at the zoo...Elefant and JT together in that one...
http://forums.europeinruins.com/index.php?topic=26701.0
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #17 on: May 17, 2013, 04:06:54 pm »

What you guys dont seem to get is that this kind of mechanic is present in every type of table top game and fantasy card game there is. (Warhammer, Magic, etc.) The over priced, slightly over powered super unit. Europe in Ruins is now a combination of the two or at least we hope to make it that way.

It's actually very good way to attract new players and make a center piece for your army for customizability.

If any unit you had non-doctrinally was able to counter a reward unit, then the reward units would not be worth it. They are balanced out by their rarity and scarcity. (which always get disporportionately represented by good players and stackers but that's what you got to deal with)


They would'nt be in the game if they were uncounterable.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #18 on: May 17, 2013, 04:21:03 pm »

Tbh more often than not have axis lost games because they bring out to many heavies and get out capped or out gunned
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #19 on: May 17, 2013, 04:48:30 pm »

Jt and maus are what 18 and 20 pop respectively.
If you can't out cap those players using them your playing EIRR wrong.

Destroying units on field is only one option to win,
Capping is the easier ugly sister of eir win conditions
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