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Author Topic: Unit limits  (Read 3597 times)
0 Members and 5 Guests are viewing this topic.
clonetroopers Offline
EIR Veteran
Posts: 534



« on: May 26, 2013, 08:51:38 am »

I know that tou are only allowed to have 1 KT 1 jagd 2 pershings and 2 tigers because some players would bitch about things being broken, but I think it would be hilarious to see a 2KT coy or 2 jagd coy. Honestly depending upon whose hands these double/triple heavy tanks are they could make a very formidable opponent, but then all you need are mines, RR's piats shrecks stickies fausts( i rhink they always penetrate) and some Atg's and fireflys/marder 3 because they outrage the heavy tanks. Plus they would soak up all the fuel a shit ton of manpower and make them down 16-18 pop while the repair. As seen in bolt and ray's second shoutcast, you CAN beat 3 tigers on the field at the same time.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: May 26, 2013, 09:26:03 am »

lol? 2 jagd means twice as much AT for allies to deal with them.

how about 3 jagd anyway, its more fun Tongue
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #2 on: May 26, 2013, 09:41:57 am »

isnt that too much fuel?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: May 26, 2013, 09:57:45 am »

6 KT 3v3s?
fuck yea.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: May 26, 2013, 10:01:57 am »

yes its doable.  And with the influx of heavy axis reward units it might as well be in place...but its not super fun to deal with.  I'm gonna have to assume you don't remember when these things were in place and what a pain in the ass it was to get it limited in the first place.  This is one change that definitely does not need reverted, as fun as it is to have 2 JP's in one company.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: May 26, 2013, 11:05:33 am »

Oh goody, lets make the average amount of ATGs in an allied company rise from 4-5 to 9-10.. sounds like loads of fun, double jagds with Spare parts, yippee, yes I would be one of those complaining about this being broken and for a very good reason.

As much as I want to see diversity in company builds, hard caps need to remain for super heavies, its already bad enough with the sheer amount of super heavies/heavies running around.
« Last Edit: May 26, 2013, 11:07:19 am by Sharpshooter824 » Logged

Rawr
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: May 26, 2013, 11:13:09 am »

Since one superheavy can soak up way more AT than the average player fields, allowing people to field 2 is just batshit insane.

Brings back memories of this:

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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: May 26, 2013, 11:14:25 am »

Oh goody, lets make the average amount of ATGs in an allied company rise from 4-5 to 9-10..

hah good1

as if they dont get 4-5 regularly each game REGARDLESS of whats going on
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #8 on: May 26, 2013, 11:18:36 am »

hah good1

as if they dont get 4-5 regularly each game REGARDLESS of whats going on

Well its pretty much necessary with the sheer amount of vehicles/armor running around on both sides these days.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #9 on: May 26, 2013, 11:24:45 am »

to make allied gameplay more boring, add more atguns. yes that ll work Tongue
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #10 on: May 26, 2013, 02:43:08 pm »

At least when you could have two of them the KT and Jagd was actually useful.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #11 on: May 26, 2013, 02:53:18 pm »

At least when you could have two of them the KT and Jagd was actually useful.
they are still both extremely useful.
JP can chase every tank, KT can do what churchills can't and bite back against vechs.

How are they not useful ?
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #12 on: May 26, 2013, 03:12:54 pm »

I actually found original EIR game play to be more interesting. So many tactics to employ, was good times.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #13 on: May 26, 2013, 06:56:33 pm »

People gonna have to wait for EiR2 for this again.
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #14 on: May 26, 2013, 06:58:38 pm »

So 3 tigers, 2 elefants and that other Russian shit?
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #15 on: May 26, 2013, 07:47:14 pm »

Maybe that's why AT wasn't so much of an issue before because you could over power it with heavies. Anyways, look forward to Eir 2!
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