clonetroopers
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« on: May 26, 2013, 08:51:38 am » |
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I know that tou are only allowed to have 1 KT 1 jagd 2 pershings and 2 tigers because some players would bitch about things being broken, but I think it would be hilarious to see a 2KT coy or 2 jagd coy. Honestly depending upon whose hands these double/triple heavy tanks are they could make a very formidable opponent, but then all you need are mines, RR's piats shrecks stickies fausts( i rhink they always penetrate) and some Atg's and fireflys/marder 3 because they outrage the heavy tanks. Plus they would soak up all the fuel a shit ton of manpower and make them down 16-18 pop while the repair. As seen in bolt and ray's second shoutcast, you CAN beat 3 tigers on the field at the same time.
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hans
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« Reply #1 on: May 26, 2013, 09:26:03 am » |
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lol? 2 jagd means twice as much AT for allies to deal with them. how about 3 jagd anyway, its more fun
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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clonetroopers
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« Reply #2 on: May 26, 2013, 09:41:57 am » |
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isnt that too much fuel?
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #3 on: May 26, 2013, 09:57:45 am » |
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6 KT 3v3s? fuck yea.
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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CrazyWR
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« Reply #4 on: May 26, 2013, 10:01:57 am » |
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yes its doable. And with the influx of heavy axis reward units it might as well be in place...but its not super fun to deal with. I'm gonna have to assume you don't remember when these things were in place and what a pain in the ass it was to get it limited in the first place. This is one change that definitely does not need reverted, as fun as it is to have 2 JP's in one company.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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Sharpshooter824
I <3 Aloha
EIR Veteran Posts: 775
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« Reply #5 on: May 26, 2013, 11:05:33 am » |
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Oh goody, lets make the average amount of ATGs in an allied company rise from 4-5 to 9-10.. sounds like loads of fun, double jagds with Spare parts, yippee, yes I would be one of those complaining about this being broken and for a very good reason.
As much as I want to see diversity in company builds, hard caps need to remain for super heavies, its already bad enough with the sheer amount of super heavies/heavies running around.
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« Last Edit: May 26, 2013, 11:07:19 am by Sharpshooter824 »
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Rawr
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #6 on: May 26, 2013, 11:13:09 am » |
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Since one superheavy can soak up way more AT than the average player fields, allowing people to field 2 is just batshit insane. Brings back memories of this:
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Smokaz
Honoured Member
Posts: 11418
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« Reply #7 on: May 26, 2013, 11:14:25 am » |
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Oh goody, lets make the average amount of ATGs in an allied company rise from 4-5 to 9-10..
hah good1 as if they dont get 4-5 regularly each game REGARDLESS of whats going on
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Sharpshooter824
I <3 Aloha
EIR Veteran Posts: 775
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« Reply #8 on: May 26, 2013, 11:18:36 am » |
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hah good1
as if they dont get 4-5 regularly each game REGARDLESS of whats going on
Well its pretty much necessary with the sheer amount of vehicles/armor running around on both sides these days.
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hans
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« Reply #9 on: May 26, 2013, 11:24:45 am » |
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to make allied gameplay more boring, add more atguns. yes that ll work
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PonySlaystation
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« Reply #10 on: May 26, 2013, 02:43:08 pm » |
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At least when you could have two of them the KT and Jagd was actually useful.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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XIIcorps
Donator
Posts: 2558
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« Reply #11 on: May 26, 2013, 02:53:18 pm » |
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At least when you could have two of them the KT and Jagd was actually useful.
they are still both extremely useful. JP can chase every tank, KT can do what churchills can't and bite back against vechs. How are they not useful ?
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some of My kids i work with shower me
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Jodomar
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« Reply #12 on: May 26, 2013, 03:12:54 pm » |
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I actually found original EIR game play to be more interesting. So many tactics to employ, was good times.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #13 on: May 26, 2013, 06:56:33 pm » |
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People gonna have to wait for EiR2 for this again.
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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clonetroopers
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« Reply #14 on: May 26, 2013, 06:58:38 pm » |
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So 3 tigers, 2 elefants and that other Russian shit?
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Jodomar
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« Reply #15 on: May 26, 2013, 07:47:14 pm » |
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Maybe that's why AT wasn't so much of an issue before because you could over power it with heavies. Anyways, look forward to Eir 2!
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