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um, AB mortar still OP
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Topic: um, AB mortar still OP (Read 11971 times)
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tank130
Sugar Daddy
Posts: 8889
Re: um, AB mortar still OP
«
Reply #40 on:
May 29, 2013, 07:03:09 pm »
Quote from: Smokaz on May 29, 2013, 06:28:39 pm
It doesnt fit in with other mortars.
Why would we want to make every thing the same?
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Smokaz
Honoured Member
Posts: 11418
Re: um, AB mortar still OP
«
Reply #41 on:
May 29, 2013, 07:24:34 pm »
I come up against superior minds.
Quote
Why would we want to make every thing the same?
You wouldn't want that, it would be no fun.
Difference invites comparison however. The ability is on a 4 pop unit and that certainly makes its AOE look impressive for a ability limitless on a cooldown.
Nebel ability is a add-on barrage competing with normal barrage on cooldown which..
suck balls
is sort of a mediocre tactical alternative (up and away vs low curveball), airburst doesn't suck and if normal barrage is available too you always choose the airburst.. Firestorm hasn't been changed, airburst have. Terror mortar gas was nerfed to suckage afaik and wasn't changed last patch. Or perhaps it wasn't nerfed, the poor abilitiy just never raised any fuzz.
Maybe thats how one could arrive at airburst being out of line? (looking at all indirect fire units targeting soft targets..presumably targeting soft stuff as all aoe are good at delvering the final 5% blow to anything)
I think groundfire has a better idea tbh. 2 uses and maybe a t4 that gave +1 would make it less stupid. And I'm not sure if the "only deals 50 dmg" thing is correct, the least i am sure of is whether or not this actually is right since ive seen full health paks decrewed in one shot, alternatively its a bit misleading to say 50 dmg if this includes the chance of a infantry critical.
Packup time imo compounds a problem of airburst being too good
(not mentioned in the thread so far)
But i'd rather keep the short packup time because you know what, this buff is inventive.
«
Last Edit: May 29, 2013, 07:33:17 pm by Smokaz
»
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aeroblade56
Development
Posts: 3871
Re: um, AB mortar still OP
«
Reply #42 on:
May 29, 2013, 07:29:01 pm »
i haven't used a Airburst mortar. why not increase cooldown? increase drop time. so people have chance to at least move without evaporating.
«
Last Edit: May 29, 2013, 08:01:40 pm by aeroblade56
»
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Smokaz
Honoured Member
Posts: 11418
Re: um, AB mortar still OP
«
Reply #43 on:
May 29, 2013, 07:31:45 pm »
Quote from: aeroblade56 on May 29, 2013, 07:29:01 pm
i have used a Airburst mortar. but i probably wouldnt puchase it if only 2 uses :p. why not increase cooldown? increase drop time. so people have chance to at least move without evaporating.
depends on price, i dont mind the american mortar in ab shape being good really. there's a middleground where you'd pick it for those cases where you .. actually use supression to ensure your attack hits home (good way to balance offmap-like abilities and offmaps..) + even with a slower drop time
right now it's telling that its slightly too awesome, people are milking it for all its worth
you also get other nice stuff with the t2 (zooks on ab is pretty good)
«
Last Edit: May 29, 2013, 07:34:45 pm by Smokaz
»
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CrazyWR
EIR Veteran
Posts: 3616
Re: um, AB mortar still OP
«
Reply #44 on:
May 29, 2013, 10:00:59 pm »
Quote from: Groundfire on May 29, 2013, 06:27:15 pm
Im not saying it's not a problem, but we are not going to "remove it" cause its too powerful. When have we ever just "removed" an ability from public opinion alone?
white phosphorous rounds for T17s? PE vcoh slow? Weapons cache?
And I don't see why this ability is even necessary, the t2 is full of plenty of other goodness. I'll let Mysthalin look at the stats, but what you say it does versus what I see it doing are two very different things...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
PonySlaystation
EIR Veteran
Posts: 4136
Re: um, AB mortar still OP
«
Reply #45 on:
May 30, 2013, 12:43:36 am »
Quote from: Mysthalin on May 29, 2013, 03:14:55 pm
RCA Airburst is just flat out terrible, lol.. Why would you want to ever buy it?
I think it may have been improved recently, it fires a lot of shells now, very powerful.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Ahnungsloser
Donator
Posts: 1447
Re: um, AB mortar still OP
«
Reply #46 on:
May 30, 2013, 03:54:15 am »
I'm propably one of the most AB fanboys here but to be honest, the Airburst Mortar is completly missplaced and the stats of all are a bit weird. Take a look
at the strafing run. It is a completly fail offmap and when you compare it with the Auxellery Equipment you can easily say that "balance" is not existent.
It was a cool idea to add the airburst barrage into the AB doctrine, but it's so overpowered that I never used that thing because it's completly retarded to play
against. I've seen enough replays/livestreams to judge that thing is not balanced at all. Restrictive usage or a complete remove from the game might be the way
to go. I agree to the main intention that AB needed a strong tool to be able to deal with strong infantry (And the middle T3 with the extra suppression for the HMG or the extra damage for the mortar is awesome!) but I don't agree that there is a power tool needed which just has it all to wipe out infantry.
a).Reason why a lot of stuff gets killed:
I think a lot of stuff gets wiped out since there is a 1.5x Damage Modifier for targets in negative cover. Moving infantry in the field will mostly get wiped
out ALL the time.
b).Reason why sniper get snap killed from Airburst hit:
WTF - Why the hell has the Airburst a 4x Damage Modifier in the target table against a Sniper? No wonder that you can reliable snap kill a sniper every time.
«
Last Edit: May 30, 2013, 04:02:23 am by Ahnungsloser
»
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9th Armoured Engineers
ick312
EIR Veteran
Posts: 534
Re: um, AB mortar still OP
«
Reply #47 on:
May 30, 2013, 04:04:29 am »
Quote from: Ahnungsloser on May 30, 2013, 03:54:15 am
I'm propably one of the most AB fanboys here but to be honest, the Airburst Mortar is completly missplaced and the stats of all are a bit weird. Take a look
at the strafing run. It is a completly fail offmap and when you compare it with the Auxellery Equipment you can easily say that "balance" is not existent.
It was a cool idea to add the airburst barrage into the AB doctrine, but it's so overpowered that I never used that thing because it's completly retarded to play
against. I've seen enough replays/livestreams to judge that thing is not balanced at all. Restrictive usage or a complete remove from the game might be the way
to go. I agree to the main intention that AB needed a strong tool to be able to deal with strong infantry (And the middle T3 with the extra suppression for the HMG or the extra damage for the mortar is awesome!) but I don't agree that there is a power tool needed which just has it all to wipe out infantry.
a).Reason why a lot of stuff gets killed:
I think a lot of stuff gets wiped out since there is a 1.5x Damage Modifier for targets in negative cover. Moving infantry in the field will mostly get wiped
out ALL the time.
b).Reason why sniper get snap killed from Airburst hit:
WTF - Why the hell has the Airburst a 4x Damage Modifier in the target table against a Sniper? No wonder that you can reliable snap kill a sniper every time.
good post,
i think it should just be removed. even a normal mortarshell with double AoE is just nuts
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
aeroblade56
Development
Posts: 3871
Re: um, AB mortar still OP
«
Reply #48 on:
May 30, 2013, 11:12:43 am »
Quote from: ick312 on May 30, 2013, 04:04:29 am
good post,
i think it should just be removed. even a normal mortarshell with double AoE is just nuts
You mean like the Axis mortar with a defensive officer buffing it and 20% increased damage?.
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I2ay
EIR Veteran
Posts: 626
Re: um, AB mortar still OP
«
Reply #49 on:
May 30, 2013, 03:50:37 pm »
Quote from: aeroblade56 on May 30, 2013, 11:12:43 am
You mean like the Axis mortar with a defensive officer buffing it and 20% increased damage?.
Defensive officer sucks mayne, go use it and tell me you see some monumental difference.
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XIIcorps
Donator
Posts: 2558
Re: um, AB mortar still OP
«
Reply #50 on:
May 30, 2013, 03:58:11 pm »
Axis mortar is already tank damage wise, 20% extra wouldn't change much.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Hicks58
Development
Posts: 5343
Re: um, AB mortar still OP
«
Reply #51 on:
May 30, 2013, 06:37:40 pm »
Quote from: XIIcorps on May 30, 2013, 03:58:11 pm
Axis mortar is already tank damage wise, 20% extra wouldn't change much.
Except push it's damage from 36 to 43.2, which means it will push Rangers and Airborne into the yellow health threshold on a direct hit instead of leaving them in green, resulting in a 50/50 chance of killing anything in the short range splash outright. Same for Tommies.
That 20% means that Axis Mortars can have a 50/50 chance to kill any Allied mainline infantry on a direct hit, where it'd previously take 2 rounds to have anything near that chance.
So yes, 20% extra would change much lol.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56
Development
Posts: 3871
Re: um, AB mortar still OP
«
Reply #52 on:
May 31, 2013, 12:37:58 am »
Quote from: I2ay on May 30, 2013, 03:50:37 pm
Defensive officer sucks mayne, go use it and tell me you see some monumental difference.
u dont take defensive officer for Infantry n tanks silly.allabout that support spam.
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ick312
EIR Veteran
Posts: 534
Re: um, AB mortar still OP
«
Reply #53 on:
May 31, 2013, 03:02:50 am »
Quote from: aeroblade56 on May 31, 2013, 12:37:58 am
u dont take defensive officer for Infantry n tanks silly.allabout that support spam.
well go use it and post if you see any great difference. cause i didnt
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