Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 07:23:08 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
graveyard no.7 or so
Pages:
1
2
[
3
]
Go Down
Print
Author
Topic: graveyard no.7 or so (Read 16384 times)
0 Members and 1 Guest are viewing this topic.
EliteGren
EIR Veteran
Posts: 6106
Re: graveyard no.7 or so
«
Reply #40 on:
June 22, 2013, 10:23:55 am »
Yeah needs some more splats (and possibly cover; bushes and walls, maybe add some tank wrecks) as it does look quite empty. In favour of moving the houses, and also add a more sunny atmosphere, this one looks so generic
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI
EIR Veteran
Posts: 1472
Re: graveyard no.7 or so
«
Reply #41 on:
June 22, 2013, 11:30:15 am »
Quote from: tank130 on June 22, 2013, 10:17:08 am
I think adding the buildings will help. It did look a little too 88 happy
[/quote.]it is still open enough for 88,but with the 88 buffed and arty removed its useless to play defensive with 88.
I want the old 88 back.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: graveyard no.7 or so
«
Reply #42 on:
June 22, 2013, 11:31:58 am »
Quote from: EliteGren on June 22, 2013, 06:35:01 am
pro quoting
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation
EIR Veteran
Posts: 4136
Re: graveyard no.7 or so
«
Reply #43 on:
June 22, 2013, 11:54:21 am »
Quote from: EliteGren on June 22, 2013, 10:23:55 am
Yeah needs some more splats (and possibly cover; bushes and walls, maybe add some tank wrecks) as it does look quite empty.
I don't think it needs more cover tbh. Let me show you what I mean
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren
EIR Veteran
Posts: 6106
Re: graveyard no.7 or so
«
Reply #44 on:
June 22, 2013, 11:58:50 am »
Do you not see all those open spaces that could use a tank wreck or something on them to stop making crossing all the open spaces/streets less painful to promote a more fluid and less defensive gameplay from both sides?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: graveyard no.7 or so
«
Reply #45 on:
June 22, 2013, 12:36:39 pm »
map is very wide EG, if its a problem, just go around tbh
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: graveyard no.7 or so
«
Reply #46 on:
June 22, 2013, 12:40:53 pm »
Quote from: CrazyWR on June 22, 2013, 12:36:39 pm
map is very wide EG, if its a problem, just go around tbh
Just go around the empty spaces to run into more? Cmon he could atleast put some bushes on there
Logged
tank130
Sugar Daddy
Posts: 8889
Re: graveyard no.7 or so
«
Reply #47 on:
June 22, 2013, 12:41:11 pm »
Just played the map - was a lot of fun.
The only problem with all that cover in the middle is it is gone in the first 5 minutes when it gets crushed by tanks. Then it is just a big open field and impossible to cross.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
CrazyWR
EIR Veteran
Posts: 3616
Re: graveyard no.7 or so
«
Reply #48 on:
June 22, 2013, 01:47:21 pm »
use the flanks more. They are nicely divided from the middle, easy to set up nice pincer moves. And part of the problem with the cover was you axis players having like 6 panthers...
Logged
tank130
Sugar Daddy
Posts: 8889
Re: graveyard no.7 or so
«
Reply #49 on:
June 22, 2013, 02:15:55 pm »
Quote from: CrazyWR on June 22, 2013, 01:47:21 pm
use the flanks more. They are nicely divided from the middle, easy to set up nice pincer moves. And part of the problem with the cover was you axis players having like 6 panthers...
Don't get me wrong, I am not blaming the map for loosing - like so many people do in EiR....
What made it difficult to flank was, you are essentially at the other players spawn when you get around those buildings on the flank. Try to come out any sooner and you are in the big wide open middle.
I really like the map. I just think adding the buildings as deadbolt is suggesting would really help it.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: graveyard no.7 or so
«
Reply #50 on:
June 22, 2013, 02:42:48 pm »
fair enough.
Logged
hans
EIR Veteran
Posts: 3497
Re: graveyard no.7 or so
«
Reply #51 on:
June 22, 2013, 03:25:10 pm »
good map
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: graveyard no.7 or so
«
Reply #52 on:
June 23, 2013, 02:47:05 am »
make it longer if ya wannabe #1 mapper if ya know wut i mean
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Pages:
1
2
[
3
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...