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Author Topic: graveyard no.7 or so  (Read 14911 times)
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #40 on: June 22, 2013, 10:23:55 am »

Yeah needs some more splats (and possibly cover; bushes and walls, maybe add some tank wrecks) as it does look quite empty. In favour of moving the houses, and also add a more sunny atmosphere, this one looks so generic
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #41 on: June 22, 2013, 11:30:15 am »


I think adding the buildings will help. It did look a little too 88 happy  Cheesy
[/quote.]it is still open enough for 88,but with the 88 buffed and arty removed its useless to play defensive with 88.

I want the old 88 back.
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skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #42 on: June 22, 2013, 11:31:58 am »

pro quoting

Wink
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #43 on: June 22, 2013, 11:54:21 am »

Yeah needs some more splats (and possibly cover; bushes and walls, maybe add some tank wrecks) as it does look quite empty.

I don't think it needs more cover tbh. Let me show you what I mean

Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #44 on: June 22, 2013, 11:58:50 am »

Do you not see all those open spaces that could use a tank wreck or something on them to stop making crossing all the open spaces/streets less painful to promote a more fluid and less defensive gameplay from both sides?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #45 on: June 22, 2013, 12:36:39 pm »

map is very wide EG, if its a problem, just go around tbh
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #46 on: June 22, 2013, 12:40:53 pm »

map is very wide EG, if its a problem, just go around tbh

Just go around the empty spaces to run into more? Cmon he could atleast put some bushes on there
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tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #47 on: June 22, 2013, 12:41:11 pm »

Just played the map - was a lot of fun.

The only problem with all that cover in the middle is it is gone in the first 5 minutes when it gets crushed by tanks. Then it is just a big open field and impossible to cross.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #48 on: June 22, 2013, 01:47:21 pm »

use the flanks more.  They are nicely divided from the middle, easy to set up nice pincer moves.  And part of the problem with the cover was you axis players having like 6 panthers...
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tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #49 on: June 22, 2013, 02:15:55 pm »

use the flanks more.  They are nicely divided from the middle, easy to set up nice pincer moves.  And part of the problem with the cover was you axis players having like 6 panthers...

Don't get me wrong, I am not blaming the map for loosing - like so many people do in EiR....

What made it difficult to flank was, you are essentially at the other players spawn when you get around those buildings on the flank. Try to come out any sooner and you are in the big wide open middle.

I really like the map. I just think adding the buildings as deadbolt is suggesting would really help it.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #50 on: June 22, 2013, 02:42:48 pm »

fair enough.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #51 on: June 22, 2013, 03:25:10 pm »

good map
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Shabtajus Offline
EIR Veteran
Posts: 2562


The very best player of one of the four factions.

« Reply #52 on: June 23, 2013, 02:47:05 am »

make it longer if ya wannabe #1 mapper if ya know wut i mean
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
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