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CoH 2 campaign
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Topic: CoH 2 campaign (Read 12272 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2 campaign
«
Reply #20 on:
June 26, 2013, 07:23:47 am »
Quote from: Alpha TIG on June 26, 2013, 06:16:34 am
No, the issue is that the Pre-Order stuff impacts the online gameplay; which it should never do. Skins and stuff are fine, they don't change how things play, and they were very nice to let us buy them separately, but the doctrines are not okay.
All it does is shuffle stuff thats already there, its not like it adds game changing units. It also doesn't deny any of it to you just trys to make an extra buck.
«
Last Edit: June 26, 2013, 07:44:22 am by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2 campaign
«
Reply #21 on:
June 26, 2013, 07:52:46 am »
You know what affects the game? Locking factions if you don't have the expansion
Same thing, different scale tbh
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Smokaz
Honoured Member
Posts: 11418
Re: CoH 2 campaign
«
Reply #22 on:
June 26, 2013, 09:41:32 am »
Quote from: CrazyWR on June 25, 2013, 07:45:28 pm
eirr2 may be fun, but COH2 is just tiresome. So many silly mechanics, and snow is worst of them all.
too much to learn ?
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Jodomar
EIR Veteran
Posts: 734
Re: CoH 2 campaign
«
Reply #23 on:
June 26, 2013, 10:03:17 am »
Hey I like it and I would like it even more if they reverted back to Alpha standards where things died really fast.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2 campaign
«
Reply #24 on:
June 26, 2013, 10:16:45 am »
Quote from: Alpha TIG on June 26, 2013, 08:03:50 am
The thing is, you can not switch your faction while already in a match, however you do have a choice of what doctrine you go for to combat what your enemy has/ is doing.
So not having a faction doesn't have the same impact on your match as different doctrines.
So have you actaully played it? Because you can only use 3 at once, meaning that it doesnt matter how many you have acces to, it's not going to give you an advantage were options for counters are regarded when actually playing. Most pre order ones are just reshuffles anyway, it's nothing you cant get anyway and they're in general not that much stronger, like that tiger doctrine.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2 campaign
«
Reply #25 on:
June 26, 2013, 11:22:03 am »
Alpha, as people only have one play style then it would only stand to reason that you would have no care for any of the other commanders. Its not like the bulletins are locked to anyone, and those are where the real strategy lies. The different units are nice, but none of them are any real game changers.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: CoH 2 campaign
«
Reply #26 on:
June 26, 2013, 12:34:37 pm »
Fuck me, you make my head hurt.......
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2 campaign
«
Reply #27 on:
June 26, 2013, 12:52:44 pm »
Quote from: Alpha TIG on June 26, 2013, 12:31:43 pm
Play style is not about playing it ONE way, it's about the style in which you play... As such you respond to certain things in certain ways, and you have your preference to what you use to supplement your army, so often other commanders are useful, but mostly you are going to stick to your favorite, just use it differently. Having variations of the same thing means you can play with the units you like, just with different supplements. True, no unit is a game changer unlike COH, but now doctrines are more of a supplement for your play style, and you grab one reasonably early to capitalize on it. So yeah, these variations are going to impact online play, and as such having them as day one dlc is bad because they will give people the edge in being able to respond to certain threats with their play style easier (plug up the holes in their style).
I want to drink now
Logged
Jodomar
EIR Veteran
Posts: 734
Re: CoH 2 campaign
«
Reply #28 on:
June 26, 2013, 02:55:59 pm »
Paragraphs are your friend!
Logged
hans
EIR Veteran
Posts: 3497
Re: CoH 2 campaign
«
Reply #29 on:
June 26, 2013, 03:03:16 pm »
this wall of text. where s wind? does wind smurf?
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: CoH 2 campaign
«
Reply #30 on:
June 26, 2013, 03:41:00 pm »
Stopped reading alphatigs posts 9 months ago.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
terrapinsrock
EIR Veteran
Posts: 1009
Re: CoH 2 campaign
«
Reply #31 on:
June 26, 2013, 03:45:52 pm »
Quote from: Alpha TIG on June 26, 2013, 12:31:43 pm
Play style is not about playing it ONE way, it's about the style in which you play... As such you respond to certain things in certain ways, and you have your preference to what you use to supplement your army, so often other commanders are useful, but mostly you are going to stick to your favorite, just use it differently. Having variations of the same thing means you can play with the units you like, just with different supplements. True, no unit is a game changer unlike COH, but now doctrines are more of a supplement for your play style, and you grab one reasonably early to capitalize on it. So yeah, these variations are going to impact online play, and as such having them as day one dlc is bad because they will give people the edge in being able to respond to certain threats with their play style easier (plug up the holes in their style).
«
Last Edit: June 26, 2013, 03:49:54 pm by terrapinsrock
»
Logged
Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
Current Vets:
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: CoH 2 campaign
«
Reply #32 on:
June 26, 2013, 03:57:06 pm »
COH2 is like if a really hot stranger walks into your house, pretending to be your gf.
Sure, shes hot, but shes ALSO wearing the bloody ripped off face of your gf as a mask.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
CrazyWR
EIR Veteran
Posts: 3616
Re: CoH 2 campaign
«
Reply #33 on:
June 26, 2013, 04:10:22 pm »
Quote from: Smokaz on June 26, 2013, 09:41:32 am
too much to learn ?
no smoky, I won probably 70% of my games in the beta, maybe 75%, but it just felt way too gimmicky. Russian mortars can't be counter-mortared, blizzards are fucking retarded, hitting retreat and then having your guy walk through high snow is dumb, german flame HT's are basically uncounterable early in the game, keeping units alive is actually a negative, since upkeep just bends you over and goes in dry, so many hilariously dumb end-tree offmaps that can insta-wipe stuff....I could go on. Its just not fun.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2 campaign
«
Reply #34 on:
June 26, 2013, 06:15:38 pm »
Quote from: CrazyWR on June 26, 2013, 04:10:22 pm
no smoky, I won probably 70% of my games in the beta, maybe 75%, but it just felt way too gimmicky. Russian mortars can't be counter-mortared, blizzards are fucking retarded, hitting retreat and then having your guy walk through high snow is dumb, german flame HT's are basically uncounterable early in the game, keeping units alive is actually a negative, since upkeep just bends you over and goes in dry, so many hilariously dumb end-tree offmaps that can insta-wipe stuff....I could go on. Its just not fun.
All what you said is just flat out wrong
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: CoH 2 campaign
«
Reply #35 on:
June 26, 2013, 06:15:44 pm »
Quote from: EIRRMod on June 26, 2013, 03:57:06 pm
COH2 is like if a really hot stranger walks into your house, pretending to be your gf.
Sure, shes hot, but shes ALSO wearing the bloody ripped off face of your gf as a mask.
SIGGED.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Tymathee
Donator
Posts: 9741
Re: CoH 2 campaign
«
Reply #36 on:
June 26, 2013, 09:05:20 pm »
TIG used to be cute, and funny, what the heck happened?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
hans
EIR Veteran
Posts: 3497
Re: CoH 2 campaign
«
Reply #37 on:
June 27, 2013, 12:39:53 am »
tig grows a wind
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2 campaign
«
Reply #38 on:
June 27, 2013, 03:20:46 am »
Quote from: Spartan_Marine88 on June 26, 2013, 06:15:38 pm
All what you said is just flat out wrong
He's right, all of that is wrong.
Logged
terrapinsrock
EIR Veteran
Posts: 1009
Re: CoH 2 campaign
«
Reply #39 on:
June 27, 2013, 08:56:37 am »
Quote from: Tymathee on June 26, 2013, 09:05:20 pm
TIG used to be cute, and funny, what the heck happened?
TIG then mated with Wind and created this monstrosity.
Coat hangers were needed for this
Logged
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