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Quick rgd patch suggestions.
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Topic: Quick rgd patch suggestions. (Read 28160 times)
0 Members and 5 Guests are viewing this topic.
Hicks58
Development
Posts: 5343
Re: Quick rgd patch suggestions.
«
Reply #40 on:
November 14, 2013, 03:11:36 pm »
Quote from: I2ay on November 14, 2013, 11:38:41 am
Turn shitty assault grens into super badasses please.
What, 80 HP per man and AB armour not enough for you?
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
tank130
Sugar Daddy
Posts: 8889
Re: Quick rgd patch suggestions.
«
Reply #41 on:
November 14, 2013, 04:11:39 pm »
Quote from: skaffa on November 14, 2013, 09:51:56 am
He prolly means 'fix all scar abilities in doctrines'
Then he should prolly learn to read, then read the title of this thread.........
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps
Donator
Posts: 2558
Re: Quick rgd patch suggestions.
«
Reply #42 on:
November 14, 2013, 05:52:34 pm »
Quote from: Hicks58 on November 14, 2013, 03:11:36 pm
What, 80 HP per man and AB armour not enough for you?
nah ray probly wants KCH for pe
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
XIIcorps
Donator
Posts: 2558
Re: Quick rgd patch suggestions.
«
Reply #43 on:
November 14, 2013, 07:57:04 pm »
Fix 280mm rocket barrage it drops almost instantly (2 seconds) compared to the 5seconds for other offmaps
Logged
aeroblade56
Development
Posts: 3871
Re: Quick rgd patch suggestions.
«
Reply #44 on:
November 14, 2013, 08:14:18 pm »
Probably make bren carrier turn faster or something.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick rgd patch suggestions.
«
Reply #45 on:
November 14, 2013, 08:55:40 pm »
Quote from: tank130 on November 14, 2013, 09:25:30 am
We love these types of posts. So detailed and clear, like we have this shit memorized or something....lol
Perhaps you could actually list the issues in a clear and concise manner. Please be sure to make it accurate so the thread does not become a argument of "yes it's broken" - "No it's not"
Airborne
Prepared Positions, Covered Operations, Secured Landing Zones, Improved Defences, Spare Magazines.
Defensive
Rapid Deployment and Prepared Positions T2.
Terror
Diversion T2.
Armor
Calling it in T3 unlock.
Scorched Earth
Counter Attack T2. Scorched Earth T2 unlock.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
tank130
Sugar Daddy
Posts: 8889
Re: Quick rgd patch suggestions.
«
Reply #46 on:
November 14, 2013, 09:32:32 pm »
Quote from: PonySlaystation on November 14, 2013, 08:55:40 pm
Airborne
Prepared Positions, Covered Operations, Secured Landing Zones, Improved Defences, Spare Magazines.
Defensive
Rapid Deployment and Prepared Positions T2.
Terror
Diversion T2.
Armor
Calling it in T3 unlock.
Scorched Earth
Counter Attack T2. Scorched Earth T2 unlock.
Pony, these are all scar abilities. As per the thread title, we are looking for RGD issues. But thanks for the list,
Logged
XIIcorps
Donator
Posts: 2558
Re: Quick rgd patch suggestions.
«
Reply #47 on:
November 14, 2013, 10:19:38 pm »
Re t2 entrenched positions.
supposed to allow 17pdr emplacement
maybe instead gives increased range of 3-5
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Quick rgd patch suggestions.
«
Reply #48 on:
November 15, 2013, 06:42:30 am »
Quote from: PonySlaystation on November 14, 2013, 08:55:40 pm
Airborne
Prepared Positions, Covered Operations, Secured Landing Zones, Improved Defences, Spare Magazines.
Defensive
Rapid Deployment and Prepared Positions T2.
Terror
Diversion T2.
Armor
Calling it in T3 unlock.
Scorched Earth
Counter Attack T2. Scorched Earth T2 unlock.
I fixed Prepared positions a while ago. The +6 pop? It just never got patched.
That and I didn't know there was anything wrong with spare mags, what's wrong?
Logged
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nikomas
Shameless Perv
Posts: 4286
Re: Quick rgd patch suggestions.
«
Reply #49 on:
November 15, 2013, 06:59:45 am »
Functionality wise I'm quite sure spare mags work correctly, it might have the wrong UI icon but that's hardly enough to call it broken over.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick rgd patch suggestions.
«
Reply #50 on:
November 15, 2013, 07:50:11 am »
Quote from: Groundfire on November 15, 2013, 06:42:30 am
I fixed Prepared positions a while ago. The +6 pop? It just never got patched.
That and I didn't know there was anything wrong with spare mags, what's wrong?
Prepared positions is only half fixed. The timer isn't working.
I thought spare mags was just a placeholder. Nevermind, my bad, I'm sure it works nicely.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Quick rgd patch suggestions.
«
Reply #51 on:
November 15, 2013, 08:59:10 am »
Quote from: PonySlaystation on November 15, 2013, 07:50:11 am
I thought spare mags was just a placeholder. Nevermind, my bad, I'm sure it works nicely.
THIS
is why I ignore your list............
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick rgd patch suggestions.
«
Reply #52 on:
November 15, 2013, 09:12:58 pm »
Because I made a small slip up? The rest of the list is still relevant. Fix all the broken stuff. If SCAR stuff can't be fixed, replace it with something else. Can't have so many broken doctrine abilities.
Logged
aeroblade56
Development
Posts: 3871
Re: Quick rgd patch suggestions.
«
Reply #53 on:
November 15, 2013, 10:50:56 pm »
Quote from: Groundfire on November 15, 2013, 06:42:30 am
I fixed Prepared positions a while ago. The +6 pop? It just never got patched.
That and I didn't know there was anything wrong with spare mags, what's wrong?
Airborne riflemen can't get them.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Quick rgd patch suggestions.
«
Reply #54 on:
November 15, 2013, 11:02:42 pm »
Quote from: aeroblade56 on November 15, 2013, 10:50:56 pm
Airborne riflemen can't get them.
Does the description say that they should?
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Quick rgd patch suggestions.
«
Reply #55 on:
November 16, 2013, 09:10:02 am »
Quote from: nikomas on November 15, 2013, 11:02:42 pm
Does the description say that they should?
It does. Ive popped open my AB account and I have pleny of AB rifles using spare mags.
Quote from: aeroblade56 on November 15, 2013, 10:50:56 pm
Airborne riflemen can't get them.
Please provide video evidence
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Quick rgd patch suggestions.
«
Reply #56 on:
November 17, 2013, 04:14:01 am »
I would personally increase time of the offmaps. Those that bomb things that is.
I suppose this needs a bit more details as in why:
Often if game mode is engagement, when all players are on field the offmaps will become available. Why not increase the timer so that the offmaps become available more toward the midgame? Often longest games are 1 hour and shortest 15 minutes. Why not increase the timer closer to that 15 minutes?
«
Last Edit: November 17, 2013, 07:30:10 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick rgd patch suggestions.
«
Reply #57 on:
November 17, 2013, 09:45:09 am »
Offmaps are going to be gamey no matter how because of the way they are implemented in EIR. In COH they cost resources, in EIR they are free but limited use. If strafing runs were 150 munitions people would think twice before getting them and not every player would have offmaps. Just an idea. But restricting the time when you can use offmaps is not the way to go. They are needed to counter blobs.
«
Last Edit: November 17, 2013, 09:46:41 am by PonySlaystation
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Quick rgd patch suggestions.
«
Reply #58 on:
November 17, 2013, 11:20:21 am »
Quote from: PonySlaystation on November 17, 2013, 09:45:09 am
Offmaps are going to be gamey no matter how because of the way they are implemented in EIR. In COH they cost resources, in EIR they are free but limited use. If strafing runs were 150 munitions people would think twice before getting them and not every player would have offmaps. Just an idea. But restricting the time when you can use offmaps is not the way to go. They are needed to counter blobs.
You are very correct IMO.
This is one of the first things we addressed when setting up the design of EiR2. Every doctrine ability, both top tier & bottom tier (although we are getting rid of that) will have a cost.
We are also getting rid of all the useless little abilities and making more powerful ones. By adding a cost, we can create really good abilities but have the ability to balance them.
Of course, this all means nothing until we can mod CoH2. I would love to just completely overhaul EiR:R, but that's not gonna happen....lol
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Quick rgd patch suggestions.
«
Reply #59 on:
November 17, 2013, 04:03:51 pm »
Quote from: tank130 on November 17, 2013, 11:20:21 am
We are also getting rid of all the useless little abilities and making more powerful ones. By adding a cost, we can create really good abilities but have the ability to balance them.
So your just copying OMG mod?
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
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