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Author Topic: Kerbal Multiplayer!  (Read 16719 times)
0 Members and 4 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: November 11, 2013, 08:39:46 am »

Anyone keen to set up a space race in Realtime?

http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha/page84
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #1 on: November 13, 2013, 04:21:27 am »

Servers up.
KSP plugin here:
http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha

We're currently running 0.1.3.0

For server status (whether its up, whos playing etc)
http://europeinruins.com:8088/

To join, use:

europeinruins.com
with port 2076
« Last Edit: November 13, 2013, 08:28:39 pm by EIRRMod » Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #2 on: November 13, 2013, 04:57:15 pm »

IMPORTANT, after install you need to download the KMPPartsList.txt to your /GameData/KMP/Plugins/PluginData/KerbalMultiplayer/ directory (over the other, back it up if you need)

Required:
B9 Aerospace
http://kerbalspaceport.com/0-20-2-b9-aerospace-pack-r3-1/

Procedural Dynamics (Customisable wings)
http://forum.kerbalspaceprogram.com/threads/29862-0-22-Procedural-Dynamics-Procedural-Wing-0-5

Mechjeb 2
http://forum.kerbalspaceprogram.com/threads/47317-MechJeb-2-Patch-test-bed-release-%28October-10%29

KWRocketry
http://forum.kerbalspaceprogram.com/threads/51037-0-22-KW-Rocketry-v2-5-4-Avaliable-R-D-Tech-Tree-17-10-2013

Procedural Fairings
http://forum.kerbalspaceprogram.com/threads/39512-0-22-Procedural-Fairings-2-4-2-tech-tree-and-minor-improvements-%28Oct-19%29

Near Future
http://forum.kerbalspaceprogram.com/threads/52042-0-22-Near-Future-Propulsion-Pack-%28v0-24-new-engine-bugfixes%29

KAS
http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-4-Struts-pipes-part-containers-and-more-%280-22%29

Novapunch
http://forum.kerbalspaceprogram.com/threads/3870-0-22-NovaPunch-2-03-Oct-16th-2013-Career-Mode-Integration-Inline-NERVAS!

Aviation Lights
http://forum.kerbalspaceprogram.com/threads/16925-0-22-Aviation-Lights-v3-5-%2818OCT13%29

AIES
http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2

TT Modular Wheels
http://kerbalspaceport.com/modular-multiwheels-and-omniwheels-v0-6-tt-plugin-for-ksp-0-20-and-0-19/

H.O.M.E - NOTE:  Requires Gamedata Overritten.
http://kerbalspaceport.com/0-18-1-h-o-m-e-start-kit/

Magic Smoke Industries (Hinges etc)
http://forum.kerbalspaceprogram.com/threads/37707-0-21-0-22-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-8b-%2810-7-2013%29

-- Optional, but highly recommended --
Mission Controler
http://forum.kerbalspaceprogram.com/threads/43645-%28KSP-22%29-Mission-Controller-Extended-%28Updated-Nov-6%29-%28BETA-36%29

FAR flight model
http://forum.kerbalspaceprogram.com/threads/20451-0-22-Ferram-Aerospace-Research-v0-10-Aerodynamics-Fixes-For-Planes-Rockets
« Last Edit: November 14, 2013, 03:22:27 am by EIRRMod » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #3 on: November 14, 2013, 01:31:11 pm »

Kerball multiplayer... Hell yeah!
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: November 14, 2013, 03:14:53 pm »

Kerball multiplayer... Hell yeah!
Its very VERY fun.

AmPm and a few other randoms played it yesterday, works well with the mods!~
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #5 on: November 14, 2013, 03:30:34 pm »

New KSPPartList.txt and extra mod

http://kerbalspaceport.com/realchute/

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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #6 on: November 24, 2013, 03:58:11 pm »

New list + dll
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: November 27, 2013, 02:39:50 am »

New client build
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #8 on: November 28, 2013, 04:57:58 pm »

I needs to get me in on this. Any call for a space-station shuttling service? I've gotten pretty good at docking now, or maybe an orbit debris clearance service with one of the sky-magnet dealies in the mod?
« Last Edit: November 28, 2013, 05:46:07 pm by Osprey » Logged

Hicks58 Offline
Development
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Posts: 5343



« Reply #9 on: November 28, 2013, 05:48:04 pm »

Holy shi-

I mean, golly gosh good sir! I do believe we have our good chap Osprey in sight!
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: November 28, 2013, 11:58:23 pm »

I needs to get me in on this. Any call for a space-station shuttling service? I've gotten pretty good at docking now, or maybe an orbit debris clearance service with one of the sky-magnet dealies in the mod?
Well, my attempts at a spacestation core were.... not stable.

We need a robust station at around 200-300km orbit.

Also:  Server is up.  Dont forget to add the mods, KSPPartList.txt and overrite the bobsind files correctly.
And, replace the KSPMultiplayer.dll too (we use latest Dev builds, posted in this thread as a rar)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: November 29, 2013, 03:29:23 am »

AKA: EIRRMod keeps breaking my space station....
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #12 on: December 19, 2013, 01:52:01 am »

If its not KMP related, stfu and stay out of this thread.

If theres an issue with the EIRR server, post it THERE ffs.
Trollers b trollin....
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #13 on: December 19, 2013, 02:44:13 am »

Is anyone still playing this i just got this from a friend for a little bit and was thinking of playing. any pointers?

So when is the eirr wipe coming?. i killed all my reward units in anticipation.

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You are welcome to your opinion.

You are also welcome to be wrong.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #14 on: December 19, 2013, 09:35:13 pm »

Is anyone still playing this i just got this from a friend for a little bit and was thinking of playing. any pointers?

So when is the eirr wipe coming?. i killed all my reward units in anticipation.
I'll need to update the server, and the mod list for .23, so, this weekend it wll be up
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #15 on: January 14, 2014, 06:33:52 am »

most of the links no longer work , Sad

just when I was starting to enjoy kebel.

launching unmanned high explosive rockets at the mun
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some of My kids i work with shower me Wink
Sachaztan Offline
EIR Veteran
Posts: 2667



« Reply #16 on: January 14, 2014, 06:57:30 am »

most of the links no longer work , Sad

just when I was starting to enjoy kebel.

launching unmanned high explosive rockets at the mun

They should be manned tbh, FOR SCIENCE!
Logged

Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.

I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #17 on: January 14, 2014, 05:21:27 pm »

They should be manned tbh, FOR SCIENCE!

fuckScience bitch.

 Just make V1ish rockets and crash them into shit
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #18 on: May 03, 2014, 03:54:13 am »

Are you guys still doing Kerbal in MP, or has that died a death?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #19 on: May 03, 2014, 04:31:20 am »

Are you guys still doing Kerbal in MP, or has that died a death?
Its not all that stable for close encounters really - and that was what AmPM and I were doing mostly - making big space stations that ended up spontaneously exploding =/
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