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Author Topic: Current Bugs  (Read 74552 times)
0 Members and 3 Guests are viewing this topic.
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #40 on: February 26, 2014, 11:05:20 am »

95mm Cromwell has higher target priority for heavy vehicles rather than for infantry.
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #41 on: February 26, 2014, 12:17:58 pm »

Us inf t2 doc ability stacking shells only works on mg's now vet 0 Atg's aren't affected by it
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #42 on: February 26, 2014, 01:23:08 pm »

Us inf t2 doc ability stacking shells only works on mg's now vet 0 Atg's aren't affected by it
Not a bug, flawed doctrines are not bugs and such things will be adressed in a later patch.
lit up in one time use for lieutenants?
It's a UI conflict error, the doctrinal locked ability can sometime obscure the non-doctrinal one, but it still works and can show up if you re-select the unit. Using the Hotkey also works if the ability is ready.

all tommies now receive button, regardless of upgrade(or vanilla), at least for RCA
Hotfix was supposed to take care of that, I'm going to give it another look.

scoutcar with heal for TH cannot cap or hold territory
Has the SE healcar ever been able to cap? It's quite possible it was never meant to since it's a "Support Car" and not a "Scout Car", however since both were implemented before my time I cannot say for sure. If the SE one can do so then I'll have another look but it should be idential to the TH one, and no changes to it have been made in a long time.



« Last Edit: March 04, 2014, 03:13:23 pm by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #43 on: February 26, 2014, 01:29:42 pm »

Quote
Has the SE healcar ever been able to cap? It's quite possible it was never meant to since it's a "Support Car" and not a "Scout Car", however since both were implemented before my time I cannot say for sure. If the SE one can do so then I'll have another look but it should be idential to the TH one, and no changes to it have been made in a long time.

If anyone wants to discuss this, please start another thread so we do not clutter up the bug thread.

Thanks
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #44 on: March 04, 2014, 01:14:42 pm »

FJ Snipers in Launcher are taking up 24 pool instead of 12. 
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #45 on: March 04, 2014, 01:35:45 pm »

FJ Snipers in Launcher are taking up 24 pool instead of 12. 
Not as far as I can tell, specific doctrine?
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Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #46 on: March 04, 2014, 02:04:01 pm »

Not as far as I can tell, specific doctrine?

My Luft company was severely overpooled.  Ever single time I added an FJ sniper I would see a 24 support pool decrease.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #47 on: March 04, 2014, 02:14:12 pm »

My Luft company was severely overpooled.  Ever single time I added an FJ sniper I would see a 24 support pool decrease.
That's odd, Just tried it with luft and it only took 12 pool... Is it the reward variant?
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Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #48 on: March 04, 2014, 02:55:40 pm »

That's odd, Just tried it with luft and it only took 12 pool... Is it the reward variant?

I think i had a reward one in my co for shits and giggles.  I won't be able to mess around with this til i get back from work tonight
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #49 on: March 04, 2014, 03:12:24 pm »

I think i had a reward one in my co for shits and giggles.  I won't be able to mess around with this til i get back from work tonight
Alright, contact me on steam if I'm still online if you want to help me find it... The only thing more annoying than bugs is bugs that you can't find  Smiley
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #50 on: March 04, 2014, 04:06:44 pm »

"The only good bug is a dead bug"

"I'm doing my part!"
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #51 on: March 05, 2014, 04:51:24 pm »

If a pioneer guy with a flamethrower gets sniped, the guy with the mp40 will be "fug not touching that burny thing" and remains with a MP40 instead of swapping to flamethrower.

Possibly same thing happens with the flamer guy getting killed, unconfirmed.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58 Offline
Development
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Posts: 5343



« Reply #52 on: March 05, 2014, 04:56:03 pm »

Sounds like a problem with weapon priorities.

Also sounds like that guy with the MP40 has common sense considering burny tanks explode. :p
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #53 on: March 08, 2014, 02:50:21 pm »

Sounds like a problem with weapon priorities.

Also sounds like that guy with the MP40 has common sense considering burny tanks explode. :p

Perhaps the AI in the guy realized the risk of carrying it, but he infuriates his commander by sticking to a inferior weapon.

If you start deploying a mine and cancel it, you lose the mine. I'm not sure if this is a oversight since nades, stickybombs and panzerfausts won't lose their uses if their deployment is canceled.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #54 on: March 08, 2014, 04:02:54 pm »

That has been around since the dawn of EiR, but it may be able to be addressed considering grenades and the such were fixed.

I'll find out.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #55 on: March 08, 2014, 04:19:07 pm »

Perhaps the AI in the guy realized the risk of carrying it, but he infuriates his commander by sticking to a inferior weapon.

If you start deploying a mine and cancel it, you lose the mine. I'm not sure if this is a oversight since nades, stickybombs and panzerfausts won't lose their uses if their deployment is canceled.
this has been the case since forever.
I think its because mines have uses plus deployment/build time.
where as the others only have uses.
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some of My kids i work with shower me Wink
Headshotkiller Offline
Coder
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Posts: 239


« Reply #56 on: March 08, 2014, 09:11:52 pm »

this has been the case since forever.
I think its because mines have uses plus deployment/build time.
where as the others only have uses.

When mine placing is started, the slot item which is requiered for placing gets removed.
Even if the placing is not finished, the slotitem is already removed.
Move the remove action to end_target_actions on the same delay as the actual mine placing is should do the trick.
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Headshotkiller Offline
Coder
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Posts: 239


« Reply #57 on: March 08, 2014, 09:25:10 pm »

If a pioneer guy with a flamethrower gets sniped, the guy with the mp40 will be "fug not touching that burny thing" and remains with a MP40 instead of swapping to flamethrower.

Possibly same thing happens with the flamer guy getting killed, unconfirmed.

Give MP40s by "change_weapon" action and not by slotitem.
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Bear Offline
EIR Veteran
Posts: 903


« Reply #58 on: March 09, 2014, 01:04:02 am »

If I start "C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\AutoUpdater.exe" it say "All files up to date!" and I can Launch but if I do ENTER than for login with user name and password I become the Message "Incorrect Version, Please Run the AutoUpdater", WTF?
« Last Edit: March 09, 2014, 01:07:48 am by Bear » Logged

Brothers stand tall!

Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
andy44 Offline
High Roller
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Posts: 33


« Reply #59 on: March 09, 2014, 01:11:01 am »

 I have the same thing bear just posted it too Sad
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