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2v2 Forest - Better Nerf Churchills
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Topic: 2v2 Forest - Better Nerf Churchills (Read 15195 times)
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aeroblade56
Development
Posts: 3871
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #20 on:
December 29, 2013, 04:05:08 pm »
Quote from: GrayWolf on December 29, 2013, 01:04:08 pm
Well it's still a replay.
Quote from: GrayWolf on December 29, 2013, 10:18:12 am
Cause it's not. I've just uploaded it to piss XIICorps
it's a replay you uploaded to be a complete shithead. and has no good gameplay or teams.
Don't be a smartass to tank that's a guaranteed ban if i was him.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
I2ay
EIR Veteran
Posts: 626
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #21 on:
December 29, 2013, 04:09:46 pm »
Did you misplace your hat or something Tank?
Logged
tank130
Sugar Daddy
Posts: 8890
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #22 on:
December 29, 2013, 04:39:10 pm »
lol
I's Christmas and all
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #23 on:
December 29, 2013, 10:03:52 pm »
Yeh tank destroyers marders in lock down are going to rape churchill seeing they shoot for like 200 dmg each, and fire much faster then the churchill with the 75mm which from my checks dont recieve dmg bonus vs marder like say the croc or mk4 did.
Also I was unaware that the church tower dosent have hit box seeing as ive had tanks and arty hit it.
Learn something new EIR day alll day
«
Last Edit: December 29, 2013, 10:05:27 pm by XIIcorps
»
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #24 on:
December 29, 2013, 10:43:29 pm »
175dmg ? I knoe its something like that with TD buffs
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NightRain
EIR Veteran
Posts: 3908
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #25 on:
December 30, 2013, 01:04:11 am »
Quote from: XIIcorps on December 29, 2013, 10:43:29 pm
175dmg ? I knoe its something like that with TD buffs
165 lockdown non APCR, 150 non lockdown non APCR.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
rolcsika0128
EIR Veteran
Posts: 340
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #26 on:
December 30, 2013, 06:28:05 am »
Quote from: Alpha TIG on December 29, 2013, 07:00:25 pm
It only has 64 more health than the Sherman (700vs636)
Practically, chruchill has 900 hp, since no one is using engineers without mid t4 unless (s)he is either trolling or stupid as hell.
Logged
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #27 on:
December 30, 2013, 07:10:37 am »
Quote from: rolcsika0128 on December 30, 2013, 06:28:05 am
Practically, chruchill has 900 hp, since no one is using engineers without mid t4 unless (s)he is either trolling or stupid as hell.
Ablative is only good for Croms and Crocs.
double T3s top and bottom are designed around the churchills giving passive buffs to inf/ plus tank shock.
even still with 900hp a Churchill don't make use of it being as slow and easy to pen by any Non HHAT
that extra 200hp is what 1.1 extra marder shots to kill it hardly game changing if you ask me
«
Last Edit: December 30, 2013, 07:16:06 am by XIIcorps
»
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rolcsika0128
EIR Veteran
Posts: 340
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #28 on:
December 30, 2013, 07:28:43 am »
Quote from: XIIcorps on December 30, 2013, 07:10:37 am
Ablative is only good for Croms and Crocs.
double T3s top and bottom are designed around the churchills giving passive buffs to inf/ plus tank shock.
even still with 900hp a Churchill don't make use of it being as slow and easy to pen by any Non HHAT
that extra 200hp is what 1.1 extra marder shots to kill it hardly game changing if you ask me
Don't get me wrong, I've never claimed chruchill to be a useful unit. In fact, it's an utter crap imo.
As for the 2x t3 doctrine unlocks: those seem to work well on paper ( combined force and stuff), but reality proves them to be worthless. If you go engineers, you should rely on your tanks (namely cromwells, ffs and crocs) and vehicles, so any inf buff is just pointless to take. Just use sappers with mines. Or spam marines with For The Queen ( or whatever it is called), that can be hilarious
Logged
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #29 on:
December 30, 2013, 07:47:56 am »
Quote from: rolcsika0128 on December 30, 2013, 07:28:43 am
Don't get me wrong, I've never claimed chruchill to be a useful unit. In fact, it's an utter crap imo.
As for the 2x t3 doctrine unlocks: those seem to work well on paper ( combined force and stuff), but reality proves them to be worthless. If you go engineers, you should rely on your tanks (namely cromwells, ffs and crocs) and vehicles, so any inf buff is just pointless to take. Just use sappers with mines. Or spam marines with For The Queen ( or whatever it is called), that can be hilarious
So your agreeing that the entire doctrine is flawed ??
Because why should I have to take a single T4 to use a doctrine effectively, all should have pros and cons yet the other two only have cons.
FINALLY
Logged
rolcsika0128
EIR Veteran
Posts: 340
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #30 on:
December 30, 2013, 08:05:24 am »
Quote from: XIIcorps on December 30, 2013, 07:47:56 am
So your agreeing that the entire doctrine is flawed ??
Because why should I have to take a single T4 to use a doctrine effectively, all should have pros and cons yet the other two only have cons.
FINALLY
Flawed? Well, probably yea.
I mean there is so much more potential in it. The mid t4 is the only good choice.
Just a few possible things to make chruchills somewhat worthy investment:
New possible t4: chruchill ( regular one) locks down sector when in hulldown, giving inf a passive buff in the entire sector ( like +15% acc, less received supression, atgs +5/10 range to protect the churchill ---> these buffs can actually make the difference in an engagement
Or: hulldown on 0 sec recharge, when in hulldown chruchill gets a faster rate of fire + ability on recharge which gives surrounding infantry immunity to supression for like 8 sec
--> move in with churchill into enemy lines covered by cct smoke, insta hulldown and use immunity with inf to take good positions
etcetc
Logged
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #31 on:
December 30, 2013, 08:10:22 am »
Quote from: rolcsika0128 on December 30, 2013, 08:05:24 am
Flawed? Well, probably yea.
I mean there is so much more potential in it. The mid t4 is the only good choice.
Just a few possible things to make chruchills somewhat worthy investment:
New possible t4: chruchill ( regular one) locks down sector when in hulldown, giving inf a passive buff in the entire sector ( like +15% acc, less received supression, atgs +5/10 range to protect the churchill ---> these buffs can actually make the difference in an engagement
Or: hulldown on 0 sec recharge, when in hulldown chruchill gets a faster rate of fire + ability on recharge which gives surrounding infantry immunity to supression for like 8 sec
--> move in with churchill into enemy lines covered by cct smoke, insta hulldown and use immunity with inf to take good positions
etcetc
Some of these are similar to suggestions ive proposed in the past which fell on deaf ears.
Like the whole hulldown idea, is nice in Vcoh were you can repair while hulldown.
In EIR mobility is everything and sacrificing it is just plain silly.
I proposed in hull down tanks get ROF increase of 10-15%, yet nothing came to fruition
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GrayWolf
Development
Posts: 1590
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #32 on:
December 30, 2013, 10:19:02 am »
If you want to buff the Churchill :
* -1s reload
* +0,5m splash
Nothing more, srsly. It's a AI tank, not a CCTrashcannon.
«
Last Edit: December 30, 2013, 10:24:14 am by GrayWolf
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #33 on:
December 30, 2013, 10:35:45 am »
Quote from: XIIcorps on December 30, 2013, 08:10:22 am
I proposed in hull down tanks get ROF increase of 10-15%, yet nothing came to fruition
Similar to P4 IST lockdown. Not a bad idea in a sense
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #34 on:
December 30, 2013, 01:29:40 pm »
If you want to buff the churchill just give it back the broken tank shock, shit was hilarious.
main cannon fire every 2 sec?
Fuck yea.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
aeroblade56
Development
Posts: 3871
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #35 on:
December 30, 2013, 01:35:21 pm »
be cool if it had a double tap ability or something.
fires 2 shots instead of 1 every minute and cost some like 100Munies or something.
Logged
Hicks58
Development
Posts: 5343
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #36 on:
December 30, 2013, 02:37:37 pm »
Or we could do something sensible.
Like reduce it's price.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
tank130
Sugar Daddy
Posts: 8890
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #37 on:
December 30, 2013, 02:59:46 pm »
^^ lol
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #38 on:
December 30, 2013, 03:01:32 pm »
Pffft, When has the EIR B-Team ever been know to do something sencible?
Logged
rolcsika0128
EIR Veteran
Posts: 340
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #39 on:
December 30, 2013, 03:07:20 pm »
Quote from: Hicks58 on December 30, 2013, 02:37:37 pm
Or we could do something sensible.
Like reduce it's price.
I hope that's sarcasm...
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